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SG_GameLevelData.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 std::string getFilePath() { // Property Generated Getter
8 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setFilePath(std::string val) { // Property Generated Setter
12 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 int getShotLimit() { // Property Generated Getter
16 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x88);
17 }
18
19 void setShotLimit(int val) { // Property Generated Setter
20 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
21 }
22
23 unsigned int getLevelIndex() { // Property Generated Getter
24 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x8C);
25 }
26
27 void setLevelIndex(unsigned int val) { // Property Generated Setter
28 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x8C) = val;
29 }
30
31 int getPerfectScore() { // Property Generated Getter
32 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x90);
33 }
34
35 void setPerfectScore(int val) { // Property Generated Setter
36 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
37 }
38
39 std::string getFlyOverCamera() { // Property Generated Getter
40 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98);
41 }
42
43 void setFlyOverCamera(std::string val) { // Property Generated Setter
44 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
45 }
46
47};
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition SG_GameLevelData.h:5
int getPerfectScore()
Definition SG_GameLevelData.h:31
void setFlyOverCamera(std::string val)
Definition SG_GameLevelData.h:43
void setLevelIndex(unsigned int val)
Definition SG_GameLevelData.h:27
void setPerfectScore(int val)
Definition SG_GameLevelData.h:35
int getShotLimit()
Definition SG_GameLevelData.h:15
unsigned int getLevelIndex()
Definition SG_GameLevelData.h:23
void setShotLimit(int val)
Definition SG_GameLevelData.h:19
std::string getFilePath()
Definition SG_GameLevelData.h:7
std::string getFlyOverCamera()
Definition SG_GameLevelData.h:39
void setFilePath(std::string val)
Definition SG_GameLevelData.h:11