2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
20 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
24 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x8C);
28 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x8C) = val;
32 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90);
36 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x90) = val;
40 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98);
44 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x98) = val;
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition SG_GameLevelData.h:5
int getPerfectScore()
Definition SG_GameLevelData.h:31
void setFlyOverCamera(std::string val)
Definition SG_GameLevelData.h:43
void setLevelIndex(unsigned int val)
Definition SG_GameLevelData.h:27
void setPerfectScore(int val)
Definition SG_GameLevelData.h:35
int getShotLimit()
Definition SG_GameLevelData.h:15
unsigned int getLevelIndex()
Definition SG_GameLevelData.h:23
void setShotLimit(int val)
Definition SG_GameLevelData.h:19
std::string getFilePath()
Definition SG_GameLevelData.h:7
std::string getFlyOverCamera()
Definition SG_GameLevelData.h:39
void setFilePath(std::string val)
Definition SG_GameLevelData.h:11