#include <SG_GameLevelData.h>
◆ getFilePath()
std::string SG_GameLevelData::getFilePath |
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◆ getFlyOverCamera()
std::string SG_GameLevelData::getFlyOverCamera |
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◆ getLevelIndex()
unsigned int SG_GameLevelData::getLevelIndex |
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◆ getPerfectScore()
int SG_GameLevelData::getPerfectScore |
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◆ getShotLimit()
int SG_GameLevelData::getShotLimit |
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◆ setFilePath()
void SG_GameLevelData::setFilePath |
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std::string | val | ) |
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◆ setFlyOverCamera()
void SG_GameLevelData::setFlyOverCamera |
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std::string | val | ) |
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◆ setLevelIndex()
void SG_GameLevelData::setLevelIndex |
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unsigned int | val | ) |
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◆ setPerfectScore()
void SG_GameLevelData::setPerfectScore |
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int | val | ) |
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◆ setShotLimit()
void SG_GameLevelData::setShotLimit |
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int | val | ) |
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