Cyrus Mod Loader
Loading...
Searching...
No Matches
SG_GameLevelData Class Reference

#include <SG_GameLevelData.h>

Inheritance diagram for SG_GameLevelData:
PropertyClass

Public Member Functions

std::string getFilePath ()
 
void setFilePath (std::string val)
 
int getShotLimit ()
 
void setShotLimit (int val)
 
unsigned int getLevelIndex ()
 
void setLevelIndex (unsigned int val)
 
int getPerfectScore ()
 
void setPerfectScore (int val)
 
std::string getFlyOverCamera ()
 
void setFlyOverCamera (std::string val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getFilePath()

std::string SG_GameLevelData::getFilePath ( )
inline

◆ getFlyOverCamera()

std::string SG_GameLevelData::getFlyOverCamera ( )
inline

◆ getLevelIndex()

unsigned int SG_GameLevelData::getLevelIndex ( )
inline

◆ getPerfectScore()

int SG_GameLevelData::getPerfectScore ( )
inline

◆ getShotLimit()

int SG_GameLevelData::getShotLimit ( )
inline

◆ setFilePath()

void SG_GameLevelData::setFilePath ( std::string val)
inline

◆ setFlyOverCamera()

void SG_GameLevelData::setFlyOverCamera ( std::string val)
inline

◆ setLevelIndex()

void SG_GameLevelData::setLevelIndex ( unsigned int val)
inline

◆ setPerfectScore()

void SG_GameLevelData::setPerfectScore ( int val)
inline

◆ setShotLimit()

void SG_GameLevelData::setShotLimit ( int val)
inline