2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/SG_GameScoreMultiplier.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
17 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
21 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
25 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
29 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
33 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC8);
37 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC8) = val;
41 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE8);
45 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xE8) = val;
49 return reinterpret_cast<List<SharedPointer<SG_GameScoreMultiplier>
> *>(
reinterpret_cast<uintptr_t
>(
this) + 0x148);
53 *
reinterpret_cast<List<SharedPointer<SG_GameScoreMultiplier>
> **>(
reinterpret_cast<uintptr_t
>(
this) + 0x148) = val;
57 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x108);
61 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x108) = val;
65 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x128);
69 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x128) = val;
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition SG_GamePower.h:6
void setImpactGraphic(std::string val)
Definition SG_GamePower.h:44
std::string getSelectSound()
Definition SG_GamePower.h:64
std::string getImpactSound()
Definition SG_GamePower.h:56
void setBlockTypeDestroyed(std::string val)
Definition SG_GamePower.h:28
std::string getName()
Definition SG_GamePower.h:8
void setImpactSound(std::string val)
Definition SG_GamePower.h:60
void setSelectSound(std::string val)
Definition SG_GamePower.h:68
void setBallGraphic(std::string val)
Definition SG_GamePower.h:36
std::string getBlockInteraction()
Definition SG_GamePower.h:16
std::string getImpactGraphic()
Definition SG_GamePower.h:40
List< SharedPointer< SG_GameScoreMultiplier > > * getPowerComboMultipliers()
Definition SG_GamePower.h:48
std::string getBlockTypeDestroyed()
Definition SG_GamePower.h:24
void setBlockInteraction(std::string val)
Definition SG_GamePower.h:20
void setName(std::string val)
Definition SG_GamePower.h:12
std::string getBallGraphic()
Definition SG_GamePower.h:32
void setPowerComboMultipliers(List< SharedPointer< SG_GameScoreMultiplier > > *val)
Definition SG_GamePower.h:52