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SG_GamePower.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/SG_GameScoreMultiplier.h>
5
6class SG_GamePower : public PropertyClass {
7public:
8 std::string getName() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48);
10 }
11
12 void setName(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
14 }
15
16 std::string getBlockInteraction() { // Property Generated Getter
17 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x68);
18 }
19
20 void setBlockInteraction(std::string val) { // Property Generated Setter
21 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
22 }
23
24 std::string getBlockTypeDestroyed() { // Property Generated Getter
25 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x88);
26 }
27
28 void setBlockTypeDestroyed(std::string val) { // Property Generated Setter
29 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
30 }
31
32 std::string getBallGraphic() { // Property Generated Getter
33 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xC8);
34 }
35
36 void setBallGraphic(std::string val) { // Property Generated Setter
37 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xC8) = val;
38 }
39
40 std::string getImpactGraphic() { // Property Generated Getter
41 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xE8);
42 }
43
44 void setImpactGraphic(std::string val) { // Property Generated Setter
45 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xE8) = val;
46 }
47
48 List<SharedPointer<SG_GameScoreMultiplier>> * getPowerComboMultipliers() { // Property Generated Getter
49 return reinterpret_cast<List<SharedPointer<SG_GameScoreMultiplier>> *>(reinterpret_cast<uintptr_t>(this) + 0x148);
50 }
51
52 void setPowerComboMultipliers(List<SharedPointer<SG_GameScoreMultiplier>> * val) { // Property Generated Setter
53 *reinterpret_cast<List<SharedPointer<SG_GameScoreMultiplier>> **>(reinterpret_cast<uintptr_t>(this) + 0x148) = val;
54 }
55
56 std::string getImpactSound() { // Property Generated Getter
57 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x108);
58 }
59
60 void setImpactSound(std::string val) { // Property Generated Setter
61 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x108) = val;
62 }
63
64 std::string getSelectSound() { // Property Generated Getter
65 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x128);
66 }
67
68 void setSelectSound(std::string val) { // Property Generated Setter
69 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x128) = val;
70 }
71
72};
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition SG_GamePower.h:6
void setImpactGraphic(std::string val)
Definition SG_GamePower.h:44
std::string getSelectSound()
Definition SG_GamePower.h:64
std::string getImpactSound()
Definition SG_GamePower.h:56
void setBlockTypeDestroyed(std::string val)
Definition SG_GamePower.h:28
std::string getName()
Definition SG_GamePower.h:8
void setImpactSound(std::string val)
Definition SG_GamePower.h:60
void setSelectSound(std::string val)
Definition SG_GamePower.h:68
void setBallGraphic(std::string val)
Definition SG_GamePower.h:36
std::string getBlockInteraction()
Definition SG_GamePower.h:16
std::string getImpactGraphic()
Definition SG_GamePower.h:40
List< SharedPointer< SG_GameScoreMultiplier > > * getPowerComboMultipliers()
Definition SG_GamePower.h:48
std::string getBlockTypeDestroyed()
Definition SG_GamePower.h:24
void setBlockInteraction(std::string val)
Definition SG_GamePower.h:20
void setName(std::string val)
Definition SG_GamePower.h:12
std::string getBallGraphic()
Definition SG_GamePower.h:32
void setPowerComboMultipliers(List< SharedPointer< SG_GameScoreMultiplier > > *val)
Definition SG_GamePower.h:52