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SG_GamePower Class Reference

#include <SG_GamePower.h>

Inheritance diagram for SG_GamePower:
PropertyClass

Public Member Functions

std::string getName ()
 
void setName (std::string val)
 
std::string getBlockInteraction ()
 
void setBlockInteraction (std::string val)
 
std::string getBlockTypeDestroyed ()
 
void setBlockTypeDestroyed (std::string val)
 
std::string getBallGraphic ()
 
void setBallGraphic (std::string val)
 
std::string getImpactGraphic ()
 
void setImpactGraphic (std::string val)
 
List< SharedPointer< SG_GameScoreMultiplier > > * getPowerComboMultipliers ()
 
void setPowerComboMultipliers (List< SharedPointer< SG_GameScoreMultiplier > > *val)
 
std::string getImpactSound ()
 
void setImpactSound (std::string val)
 
std::string getSelectSound ()
 
void setSelectSound (std::string val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getBallGraphic()

std::string SG_GamePower::getBallGraphic ( )
inline

◆ getBlockInteraction()

std::string SG_GamePower::getBlockInteraction ( )
inline

◆ getBlockTypeDestroyed()

std::string SG_GamePower::getBlockTypeDestroyed ( )
inline

◆ getImpactGraphic()

std::string SG_GamePower::getImpactGraphic ( )
inline

◆ getImpactSound()

std::string SG_GamePower::getImpactSound ( )
inline

◆ getName()

std::string SG_GamePower::getName ( )
inline

◆ getPowerComboMultipliers()

List< SharedPointer< SG_GameScoreMultiplier > > * SG_GamePower::getPowerComboMultipliers ( )
inline

◆ getSelectSound()

std::string SG_GamePower::getSelectSound ( )
inline

◆ setBallGraphic()

void SG_GamePower::setBallGraphic ( std::string val)
inline

◆ setBlockInteraction()

void SG_GamePower::setBlockInteraction ( std::string val)
inline

◆ setBlockTypeDestroyed()

void SG_GamePower::setBlockTypeDestroyed ( std::string val)
inline

◆ setImpactGraphic()

void SG_GamePower::setImpactGraphic ( std::string val)
inline

◆ setImpactSound()

void SG_GamePower::setImpactSound ( std::string val)
inline

◆ setName()

void SG_GamePower::setName ( std::string val)
inline

◆ setPowerComboMultipliers()

void SG_GamePower::setPowerComboMultipliers ( List< SharedPointer< SG_GameScoreMultiplier > > * val)
inline

◆ setSelectSound()

void SG_GamePower::setSelectSound ( std::string val)
inline