#include <SG_GamePower.h>
◆ getBallGraphic()
std::string SG_GamePower::getBallGraphic |
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◆ getBlockInteraction()
std::string SG_GamePower::getBlockInteraction |
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◆ getBlockTypeDestroyed()
std::string SG_GamePower::getBlockTypeDestroyed |
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◆ getImpactGraphic()
std::string SG_GamePower::getImpactGraphic |
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◆ getImpactSound()
std::string SG_GamePower::getImpactSound |
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◆ getName()
std::string SG_GamePower::getName |
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◆ getPowerComboMultipliers()
◆ getSelectSound()
std::string SG_GamePower::getSelectSound |
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◆ setBallGraphic()
void SG_GamePower::setBallGraphic |
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std::string | val | ) |
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◆ setBlockInteraction()
void SG_GamePower::setBlockInteraction |
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std::string | val | ) |
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◆ setBlockTypeDestroyed()
void SG_GamePower::setBlockTypeDestroyed |
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std::string | val | ) |
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◆ setImpactGraphic()
void SG_GamePower::setImpactGraphic |
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std::string | val | ) |
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◆ setImpactSound()
void SG_GamePower::setImpactSound |
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std::string | val | ) |
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◆ setName()
void SG_GamePower::setName |
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std::string | val | ) |
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◆ setPowerComboMultipliers()
◆ setSelectSound()
void SG_GamePower::setSelectSound |
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std::string | val | ) |
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