2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
20 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
24 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x6C);
28 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x6C) = val;
32 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70);
36 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70) = val;
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition SG_GameScoreMultiplier.h:5
void setCategory(int val)
Definition SG_GameScoreMultiplier.h:27
int getCategory()
Definition SG_GameScoreMultiplier.h:23
void setMinimumToActivate(int val)
Definition SG_GameScoreMultiplier.h:35
int getMinimumToActivate()
Definition SG_GameScoreMultiplier.h:31
std::string getDisplayName()
Definition SG_GameScoreMultiplier.h:7
float getFMultiplier()
Definition SG_GameScoreMultiplier.h:15
void setFMultiplier(float val)
Definition SG_GameScoreMultiplier.h:19
void setDisplayName(std::string val)
Definition SG_GameScoreMultiplier.h:11