Cyrus Mod Loader
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SavedCharacter.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 int getHairModel() { // Property Generated Getter
8 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setHairModel(int val) { // Property Generated Setter
12 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 int getHairColor() { // Property Generated Getter
16 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x4C);
17 }
18
19 void setHairColor(int val) { // Property Generated Setter
20 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x4C) = val;
21 }
22
23 int getSkinColor() { // Property Generated Getter
24 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x50);
25 }
26
27 void setSkinColor(int val) { // Property Generated Setter
28 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
29 }
30
31 int getFace() { // Property Generated Getter
32 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x54);
33 }
34
35 void setFace(int val) { // Property Generated Setter
36 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x54) = val;
37 }
38
39 int getSkinDecal2() { // Property Generated Getter
40 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x58);
41 }
42
43 void setSkinDecal2(int val) { // Property Generated Setter
44 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
45 }
46
47 int getNose() { // Property Generated Getter
48 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x5C);
49 }
50
51 void setNose(int val) { // Property Generated Setter
52 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x5C) = val;
53 }
54
55 int getEyeColor() { // Property Generated Getter
56 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x60);
57 }
58
59 void setEyeColor(int val) { // Property Generated Setter
60 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x60) = val;
61 }
62
63 int getMouth() { // Property Generated Getter
64 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x64);
65 }
66
67 void setMouth(int val) { // Property Generated Setter
68 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x64) = val;
69 }
70
71 int getAccessory() { // Property Generated Getter
72 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x68);
73 }
74
75 void setAccessory(int val) { // Property Generated Setter
76 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
77 }
78
79 int getFaceDecal() { // Property Generated Getter
80 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x6C);
81 }
82
83 void setFaceDecal(int val) { // Property Generated Setter
84 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x6C) = val;
85 }
86
87 int getMouthDecal() { // Property Generated Getter
88 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x70);
89 }
90
91 void setMouthDecal(int val) { // Property Generated Setter
92 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
93 }
94
95 int getHatColor() { // Property Generated Getter
96 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x74);
97 }
98
99 void setHatColor(int val) { // Property Generated Setter
100 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x74) = val;
101 }
102
103 int getHatDecal() { // Property Generated Getter
104 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x78);
105 }
106
107 void setHatDecal(int val) { // Property Generated Setter
108 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
109 }
110
111 int getTorsoColor() { // Property Generated Getter
112 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x7C);
113 }
114
115 void setTorsoColor(int val) { // Property Generated Setter
116 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
117 }
118
119 int getTorsoDecal() { // Property Generated Getter
120 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x80);
121 }
122
123 void setTorsoDecal(int val) { // Property Generated Setter
124 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
125 }
126
127 int getFeetColor() { // Property Generated Getter
128 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x84);
129 }
130
131 void setFeetColor(int val) { // Property Generated Setter
132 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x84) = val;
133 }
134
135 int getFeetDecal() { // Property Generated Getter
136 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x88);
137 }
138
139 void setFeetDecal(int val) { // Property Generated Setter
140 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
141 }
142
143};
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition SavedCharacter.h:5
int getHatColor()
Definition SavedCharacter.h:95
void setNose(int val)
Definition SavedCharacter.h:51
int getFeetDecal()
Definition SavedCharacter.h:135
int getHairColor()
Definition SavedCharacter.h:15
int getTorsoColor()
Definition SavedCharacter.h:111
void setHairColor(int val)
Definition SavedCharacter.h:19
void setFaceDecal(int val)
Definition SavedCharacter.h:83
int getMouthDecal()
Definition SavedCharacter.h:87
void setHatColor(int val)
Definition SavedCharacter.h:99
void setAccessory(int val)
Definition SavedCharacter.h:75
int getHairModel()
Definition SavedCharacter.h:7
int getMouth()
Definition SavedCharacter.h:63
int getFeetColor()
Definition SavedCharacter.h:127
int getFace()
Definition SavedCharacter.h:31
int getTorsoDecal()
Definition SavedCharacter.h:119
void setSkinColor(int val)
Definition SavedCharacter.h:27
void setMouthDecal(int val)
Definition SavedCharacter.h:91
void setFeetDecal(int val)
Definition SavedCharacter.h:139
void setFace(int val)
Definition SavedCharacter.h:35
void setTorsoColor(int val)
Definition SavedCharacter.h:115
void setFeetColor(int val)
Definition SavedCharacter.h:131
void setTorsoDecal(int val)
Definition SavedCharacter.h:123
void setHatDecal(int val)
Definition SavedCharacter.h:107
int getHatDecal()
Definition SavedCharacter.h:103
int getEyeColor()
Definition SavedCharacter.h:55
int getSkinDecal2()
Definition SavedCharacter.h:39
int getFaceDecal()
Definition SavedCharacter.h:79
void setEyeColor(int val)
Definition SavedCharacter.h:59
int getAccessory()
Definition SavedCharacter.h:71
void setMouth(int val)
Definition SavedCharacter.h:67
int getNose()
Definition SavedCharacter.h:47
void setHairModel(int val)
Definition SavedCharacter.h:11
void setSkinDecal2(int val)
Definition SavedCharacter.h:43
int getSkinColor()
Definition SavedCharacter.h:23