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SavedCharacter Class Reference

#include <SavedCharacter.h>

Inheritance diagram for SavedCharacter:
PropertyClass

Public Member Functions

int getHairModel ()
 
void setHairModel (int val)
 
int getHairColor ()
 
void setHairColor (int val)
 
int getSkinColor ()
 
void setSkinColor (int val)
 
int getFace ()
 
void setFace (int val)
 
int getSkinDecal2 ()
 
void setSkinDecal2 (int val)
 
int getNose ()
 
void setNose (int val)
 
int getEyeColor ()
 
void setEyeColor (int val)
 
int getMouth ()
 
void setMouth (int val)
 
int getAccessory ()
 
void setAccessory (int val)
 
int getFaceDecal ()
 
void setFaceDecal (int val)
 
int getMouthDecal ()
 
void setMouthDecal (int val)
 
int getHatColor ()
 
void setHatColor (int val)
 
int getHatDecal ()
 
void setHatDecal (int val)
 
int getTorsoColor ()
 
void setTorsoColor (int val)
 
int getTorsoDecal ()
 
void setTorsoDecal (int val)
 
int getFeetColor ()
 
void setFeetColor (int val)
 
int getFeetDecal ()
 
void setFeetDecal (int val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getAccessory()

int SavedCharacter::getAccessory ( )
inline

◆ getEyeColor()

int SavedCharacter::getEyeColor ( )
inline

◆ getFace()

int SavedCharacter::getFace ( )
inline

◆ getFaceDecal()

int SavedCharacter::getFaceDecal ( )
inline

◆ getFeetColor()

int SavedCharacter::getFeetColor ( )
inline

◆ getFeetDecal()

int SavedCharacter::getFeetDecal ( )
inline

◆ getHairColor()

int SavedCharacter::getHairColor ( )
inline

◆ getHairModel()

int SavedCharacter::getHairModel ( )
inline

◆ getHatColor()

int SavedCharacter::getHatColor ( )
inline

◆ getHatDecal()

int SavedCharacter::getHatDecal ( )
inline

◆ getMouth()

int SavedCharacter::getMouth ( )
inline

◆ getMouthDecal()

int SavedCharacter::getMouthDecal ( )
inline

◆ getNose()

int SavedCharacter::getNose ( )
inline

◆ getSkinColor()

int SavedCharacter::getSkinColor ( )
inline

◆ getSkinDecal2()

int SavedCharacter::getSkinDecal2 ( )
inline

◆ getTorsoColor()

int SavedCharacter::getTorsoColor ( )
inline

◆ getTorsoDecal()

int SavedCharacter::getTorsoDecal ( )
inline

◆ setAccessory()

void SavedCharacter::setAccessory ( int val)
inline

◆ setEyeColor()

void SavedCharacter::setEyeColor ( int val)
inline

◆ setFace()

void SavedCharacter::setFace ( int val)
inline

◆ setFaceDecal()

void SavedCharacter::setFaceDecal ( int val)
inline

◆ setFeetColor()

void SavedCharacter::setFeetColor ( int val)
inline

◆ setFeetDecal()

void SavedCharacter::setFeetDecal ( int val)
inline

◆ setHairColor()

void SavedCharacter::setHairColor ( int val)
inline

◆ setHairModel()

void SavedCharacter::setHairModel ( int val)
inline

◆ setHatColor()

void SavedCharacter::setHatColor ( int val)
inline

◆ setHatDecal()

void SavedCharacter::setHatDecal ( int val)
inline

◆ setMouth()

void SavedCharacter::setMouth ( int val)
inline

◆ setMouthDecal()

void SavedCharacter::setMouthDecal ( int val)
inline

◆ setNose()

void SavedCharacter::setNose ( int val)
inline

◆ setSkinColor()

void SavedCharacter::setSkinColor ( int val)
inline

◆ setSkinDecal2()

void SavedCharacter::setSkinDecal2 ( int val)
inline

◆ setTorsoColor()

void SavedCharacter::setTorsoColor ( int val)
inline

◆ setTorsoDecal()

void SavedCharacter::setTorsoDecal ( int val)
inline