2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
14 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
18 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C);
22 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C) = val;
Definition ActorCinematicAction.h:6
Definition SetHangingEffectAlphaCinematicAction.h:7
void setCloaked(bool val)
Definition SetHangingEffectAlphaCinematicAction.h:13
void setAlpha(float val)
Definition SetHangingEffectAlphaCinematicAction.h:21
float getAlpha()
Definition SetHangingEffectAlphaCinematicAction.h:17
bool getCloaked()
Definition SetHangingEffectAlphaCinematicAction.h:9