2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ActorCinematicAction.h>
4#include <Cyrus/Classes/CinematicAction.h>
5#include <Cyrus/Classes/PropertyClass.h>
10 return reinterpret_cast<CoreObjectInfo* *
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
14 *
reinterpret_cast<CoreObjectInfo* **
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
18 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
22 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
Definition ActorCinematicAction.h:6
Definition CoreObjectInfo.h:7
Definition SpawnActorCinematicAction.h:7
void setObjectInfo(CoreObjectInfo **val)
Definition SpawnActorCinematicAction.h:13
void setBStartHidden(bool val)
Definition SpawnActorCinematicAction.h:21
CoreObjectInfo ** getObjectInfo()
Definition SpawnActorCinematicAction.h:9
bool getBStartHidden()
Definition SpawnActorCinematicAction.h:17