Cyrus Mod Loader
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SpawnPointTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 Vector3D getLocation() { // Property Generated Getter
8 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setLocation(Vector3D val) { // Property Generated Setter
12 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 Vector3D getBoxLengths() { // Property Generated Getter
16 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x54);
17 }
18
19 void setBoxLengths(Vector3D val) { // Property Generated Setter
20 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0x54) = val;
21 }
22
23 unsigned __int64 getTemplateID.full() { // Property Generated Getter
24 return *reinterpret_cast<unsigned __int64*>(reinterpret_cast<uintptr_t>(this) + 0x60);
25 }
26
27 void setTemplateID.full(unsigned __int64 val) { // Property Generated Setter
28 *reinterpret_cast<unsigned __int64*>(reinterpret_cast<uintptr_t>(this) + 0x60) = val;
29 }
30
31 float getRespawnTime() { // Property Generated Getter
32 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x68);
33 }
34
35 void setRespawnTime(float val) { // Property Generated Setter
36 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
37 }
38
39 int getNumSpawns() { // Property Generated Getter
40 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x6C);
41 }
42
43 void setNumSpawns(int val) { // Property Generated Setter
44 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x6C) = val;
45 }
46
47 unsigned int getZoneLevelMin() { // Property Generated Getter
48 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x70);
49 }
50
51 void setZoneLevelMin(unsigned int val) { // Property Generated Setter
52 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
53 }
54
55 unsigned int getZoneLevelMax() { // Property Generated Getter
56 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x74);
57 }
58
59 void setZoneLevelMax(unsigned int val) { // Property Generated Setter
60 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x74) = val;
61 }
62
63 unsigned int getZoneLevelUp() { // Property Generated Getter
64 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x78);
65 }
66
67 void setZoneLevelUp(unsigned int val) { // Property Generated Setter
68 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
69 }
70
71};
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition SpawnPointTemplate.h:5
Vector3D getBoxLengths()
Definition SpawnPointTemplate.h:15
void setZoneLevelUp(unsigned int val)
Definition SpawnPointTemplate.h:67
void setRespawnTime(float val)
Definition SpawnPointTemplate.h:35
void setZoneLevelMin(unsigned int val)
Definition SpawnPointTemplate.h:51
Vector3D getLocation()
Definition SpawnPointTemplate.h:7
unsigned int getZoneLevelMin()
Definition SpawnPointTemplate.h:47
float getRespawnTime()
Definition SpawnPointTemplate.h:31
void setZoneLevelMax(unsigned int val)
Definition SpawnPointTemplate.h:59
void setLocation(Vector3D val)
Definition SpawnPointTemplate.h:11
void setBoxLengths(Vector3D val)
Definition SpawnPointTemplate.h:19
unsigned int getZoneLevelMax()
Definition SpawnPointTemplate.h:55
unsigned int getZoneLevelUp()
Definition SpawnPointTemplate.h:63
void setNumSpawns(int val)
Definition SpawnPointTemplate.h:43
int getNumSpawns()
Definition SpawnPointTemplate.h:39
Definition shared.h:12