2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54);
20 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54) = val;
23 unsigned __int64 getTemplateID.full() {
24 return *
reinterpret_cast<unsigned __int64*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x60);
27 void setTemplateID.full(
unsigned __int64 val) {
28 *
reinterpret_cast<unsigned __int64*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x60) = val;
32 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
36 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
40 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x6C);
44 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x6C) = val;
48 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70);
52 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70) = val;
56 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x74);
60 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x74) = val;
64 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
68 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition SpawnPointTemplate.h:5
Vector3D getBoxLengths()
Definition SpawnPointTemplate.h:15
void setZoneLevelUp(unsigned int val)
Definition SpawnPointTemplate.h:67
void setRespawnTime(float val)
Definition SpawnPointTemplate.h:35
void setZoneLevelMin(unsigned int val)
Definition SpawnPointTemplate.h:51
Vector3D getLocation()
Definition SpawnPointTemplate.h:7
unsigned int getZoneLevelMin()
Definition SpawnPointTemplate.h:47
float getRespawnTime()
Definition SpawnPointTemplate.h:31
void setZoneLevelMax(unsigned int val)
Definition SpawnPointTemplate.h:59
void setLocation(Vector3D val)
Definition SpawnPointTemplate.h:11
void setBoxLengths(Vector3D val)
Definition SpawnPointTemplate.h:19
unsigned int getZoneLevelMax()
Definition SpawnPointTemplate.h:55
unsigned int getZoneLevelUp()
Definition SpawnPointTemplate.h:63
void setNumSpawns(int val)
Definition SpawnPointTemplate.h:43
int getNumSpawns()
Definition SpawnPointTemplate.h:39