#include <SpawnPointTemplate.h>
◆ full() [1/2]
| unsigned __int64 getTemplateID SpawnPointTemplate::full |
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◆ full() [2/2]
| void setTemplateID SpawnPointTemplate::full |
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unsigned __int64 | val | ) |
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◆ getBoxLengths()
| Vector3D SpawnPointTemplate::getBoxLengths |
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◆ getLocation()
| Vector3D SpawnPointTemplate::getLocation |
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◆ getNumSpawns()
| int SpawnPointTemplate::getNumSpawns |
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◆ getRespawnTime()
| float SpawnPointTemplate::getRespawnTime |
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◆ getZoneLevelMax()
| unsigned int SpawnPointTemplate::getZoneLevelMax |
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◆ getZoneLevelMin()
| unsigned int SpawnPointTemplate::getZoneLevelMin |
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◆ getZoneLevelUp()
| unsigned int SpawnPointTemplate::getZoneLevelUp |
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◆ setBoxLengths()
| void SpawnPointTemplate::setBoxLengths |
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Vector3D | val | ) |
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◆ setLocation()
| void SpawnPointTemplate::setLocation |
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Vector3D | val | ) |
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◆ setNumSpawns()
| void SpawnPointTemplate::setNumSpawns |
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int | val | ) |
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◆ setRespawnTime()
| void SpawnPointTemplate::setRespawnTime |
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float | val | ) |
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◆ setZoneLevelMax()
| void SpawnPointTemplate::setZoneLevelMax |
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unsigned int | val | ) |
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◆ setZoneLevelMin()
| void SpawnPointTemplate::setZoneLevelMin |
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unsigned int | val | ) |
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◆ setZoneLevelUp()
| void SpawnPointTemplate::setZoneLevelUp |
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unsigned int | val | ) |
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