Cyrus Mod Loader
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SpellCardAttachmentBehavior.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorInstance.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 List<std::string> getSpellNames() { // Property Generated Getter
9 return *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x70);
10 }
11
12 void setSpellNames(List<std::string> val) { // Property Generated Setter
13 *reinterpret_cast<List<std::string>*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
14 }
15
16 std::string getTargetNode() { // Property Generated Getter
17 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x80);
18 }
19
20 void setTargetNode(std::string val) { // Property Generated Setter
21 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
22 }
23
24 Vector3D getOffset() { // Property Generated Getter
25 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0xA0);
26 }
27
28 void setOffset(Vector3D val) { // Property Generated Setter
29 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0xA0) = val;
30 }
31
32 Vector3D getRotate() { // Property Generated Getter
33 return *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0xAC);
34 }
35
36 void setRotate(Vector3D val) { // Property Generated Setter
37 *reinterpret_cast<Vector3D*>(reinterpret_cast<uintptr_t>(this) + 0xAC) = val;
38 }
39
40 float getHeight() { // Property Generated Getter
41 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
42 }
43
44 void setHeight(float val) { // Property Generated Setter
45 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
46 }
47
48 float getAlpha() { // Property Generated Getter
49 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xBC);
50 }
51
52 void setAlpha(float val) { // Property Generated Setter
53 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xBC) = val;
54 }
55
56 float getCycleRate() { // Property Generated Getter
57 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xC0);
58 }
59
60 void setCycleRate(float val) { // Property Generated Setter
61 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xC0) = val;
62 }
63
64};
Definition BehaviorInstance.h:5
Definition SpellCardAttachmentBehavior.h:6
void setOffset(Vector3D val)
Definition SpellCardAttachmentBehavior.h:28
List< std::string > getSpellNames()
Definition SpellCardAttachmentBehavior.h:8
float getAlpha()
Definition SpellCardAttachmentBehavior.h:48
float getHeight()
Definition SpellCardAttachmentBehavior.h:40
void setAlpha(float val)
Definition SpellCardAttachmentBehavior.h:52
void setSpellNames(List< std::string > val)
Definition SpellCardAttachmentBehavior.h:12
void setTargetNode(std::string val)
Definition SpellCardAttachmentBehavior.h:20
std::string getTargetNode()
Definition SpellCardAttachmentBehavior.h:16
void setCycleRate(float val)
Definition SpellCardAttachmentBehavior.h:60
void setHeight(float val)
Definition SpellCardAttachmentBehavior.h:44
Vector3D getRotate()
Definition SpellCardAttachmentBehavior.h:32
float getCycleRate()
Definition SpellCardAttachmentBehavior.h:56
Vector3D getOffset()
Definition SpellCardAttachmentBehavior.h:24
void setRotate(Vector3D val)
Definition SpellCardAttachmentBehavior.h:36
Definition shared.h:12