2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorInstance.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70);
13 *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x70) = val;
17 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
21 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
25 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0);
29 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA0) = val;
33 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xAC);
37 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xAC) = val;
41 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8);
45 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB8) = val;
49 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBC);
53 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xBC) = val;
57 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC0);
61 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC0) = val;
Definition BehaviorInstance.h:5
Definition SpellCardAttachmentBehavior.h:6
void setOffset(Vector3D val)
Definition SpellCardAttachmentBehavior.h:28
List< std::string > getSpellNames()
Definition SpellCardAttachmentBehavior.h:8
float getAlpha()
Definition SpellCardAttachmentBehavior.h:48
float getHeight()
Definition SpellCardAttachmentBehavior.h:40
void setAlpha(float val)
Definition SpellCardAttachmentBehavior.h:52
void setSpellNames(List< std::string > val)
Definition SpellCardAttachmentBehavior.h:12
void setTargetNode(std::string val)
Definition SpellCardAttachmentBehavior.h:20
std::string getTargetNode()
Definition SpellCardAttachmentBehavior.h:16
void setCycleRate(float val)
Definition SpellCardAttachmentBehavior.h:60
void setHeight(float val)
Definition SpellCardAttachmentBehavior.h:44
Vector3D getRotate()
Definition SpellCardAttachmentBehavior.h:32
float getCycleRate()
Definition SpellCardAttachmentBehavior.h:56
Vector3D getOffset()
Definition SpellCardAttachmentBehavior.h:24
void setRotate(Vector3D val)
Definition SpellCardAttachmentBehavior.h:36