2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
13 *
reinterpret_cast<List<std::string>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
17 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
21 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
25 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8);
29 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8) = val;
33 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB4);
37 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xB4) = val;
41 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC0);
45 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC0) = val;
49 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC4);
53 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC4) = val;
57 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC8);
61 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xC8) = val;
Definition BehaviorTemplate.h:13
Definition SpellCardAttachmentBehaviorTemplate.h:6
float getCycleRate()
Definition SpellCardAttachmentBehaviorTemplate.h:56
float getAlpha()
Definition SpellCardAttachmentBehaviorTemplate.h:48
void setCycleRate(float val)
Definition SpellCardAttachmentBehaviorTemplate.h:60
void setRotate(Vector3D val)
Definition SpellCardAttachmentBehaviorTemplate.h:36
Vector3D getRotate()
Definition SpellCardAttachmentBehaviorTemplate.h:32
void setSpellNames(List< std::string > val)
Definition SpellCardAttachmentBehaviorTemplate.h:12
void setOffset(Vector3D val)
Definition SpellCardAttachmentBehaviorTemplate.h:28
List< std::string > getSpellNames()
Definition SpellCardAttachmentBehaviorTemplate.h:8
std::string getTargetNode()
Definition SpellCardAttachmentBehaviorTemplate.h:16
Vector3D getOffset()
Definition SpellCardAttachmentBehaviorTemplate.h:24
void setTargetNode(std::string val)
Definition SpellCardAttachmentBehaviorTemplate.h:20
void setAlpha(float val)
Definition SpellCardAttachmentBehaviorTemplate.h:52
void setHeight(float val)
Definition SpellCardAttachmentBehaviorTemplate.h:44
float getHeight()
Definition SpellCardAttachmentBehaviorTemplate.h:40