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SpellFavorites.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 unsigned int getVersionNumber() { // Property Generated Getter
8 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setVersionNumber(unsigned int val) { // Property Generated Setter
12 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 List<unsigned int> getFavoriteTemplateIDList() { // Property Generated Getter
16 return *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x50);
17 }
18
19 void setFavoriteTemplateIDList(List<unsigned int> val) { // Property Generated Setter
20 *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
21 }
22
23 List<unsigned int> getPlayerAddedTemplateIDList() { // Property Generated Getter
24 return *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x60);
25 }
26
27 void setPlayerAddedTemplateIDList(List<unsigned int> val) { // Property Generated Setter
28 *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x60) = val;
29 }
30
31};
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition SpellFavorites.h:5
void setPlayerAddedTemplateIDList(List< unsigned int > val)
Definition SpellFavorites.h:27
void setFavoriteTemplateIDList(List< unsigned int > val)
Definition SpellFavorites.h:19
unsigned int getVersionNumber()
Definition SpellFavorites.h:7
List< unsigned int > getPlayerAddedTemplateIDList()
Definition SpellFavorites.h:23
List< unsigned int > getFavoriteTemplateIDList()
Definition SpellFavorites.h:15
void setVersionNumber(unsigned int val)
Definition SpellFavorites.h:11