2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
20 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
24 return *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
28 *
reinterpret_cast<unsigned int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
32 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x8C);
36 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x8C) = val;
40 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x8D);
44 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x8D) = val;
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition StateAssetInfo.h:5
void setLoop(bool val)
Definition StateAssetInfo.h:35
unsigned int getSoundTemplate()
Definition StateAssetInfo.h:23
bool getFireAndForget()
Definition StateAssetInfo.h:39
void setFireAndForget(bool val)
Definition StateAssetInfo.h:43
std::string getAssetName()
Definition StateAssetInfo.h:7
std::string getAttachmentNode()
Definition StateAssetInfo.h:15
void setAttachmentNode(std::string val)
Definition StateAssetInfo.h:19
void setSoundTemplate(unsigned int val)
Definition StateAssetInfo.h:27
bool getLoop()
Definition StateAssetInfo.h:31
void setAssetName(std::string val)
Definition StateAssetInfo.h:11