#include <StateAssetInfo.h>
◆ getAssetName()
| std::string StateAssetInfo::getAssetName |
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◆ getAttachmentNode()
| std::string StateAssetInfo::getAttachmentNode |
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◆ getFireAndForget()
| bool StateAssetInfo::getFireAndForget |
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◆ getLoop()
| bool StateAssetInfo::getLoop |
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◆ getSoundTemplate()
| unsigned int StateAssetInfo::getSoundTemplate |
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◆ setAssetName()
| void StateAssetInfo::setAssetName |
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std::string | val | ) |
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inline |
◆ setAttachmentNode()
| void StateAssetInfo::setAttachmentNode |
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std::string | val | ) |
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◆ setFireAndForget()
| void StateAssetInfo::setFireAndForget |
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bool | val | ) |
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◆ setLoop()
| void StateAssetInfo::setLoop |
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bool | val | ) |
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inline |
◆ setSoundTemplate()
| void StateAssetInfo::setSoundTemplate |
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unsigned int | val | ) |
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inline |