#include <StateAssetInfo.h>
◆ getAssetName()
std::string StateAssetInfo::getAssetName |
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◆ getAttachmentNode()
std::string StateAssetInfo::getAttachmentNode |
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◆ getFireAndForget()
bool StateAssetInfo::getFireAndForget |
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◆ getLoop()
bool StateAssetInfo::getLoop |
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◆ getSoundTemplate()
unsigned int StateAssetInfo::getSoundTemplate |
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◆ setAssetName()
void StateAssetInfo::setAssetName |
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std::string | val | ) |
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◆ setAttachmentNode()
void StateAssetInfo::setAttachmentNode |
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std::string | val | ) |
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◆ setFireAndForget()
void StateAssetInfo::setFireAndForget |
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bool | val | ) |
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◆ setLoop()
void StateAssetInfo::setLoop |
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bool | val | ) |
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◆ setSoundTemplate()
void StateAssetInfo::setSoundTemplate |
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unsigned int | val | ) |
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