Cyrus Mod Loader
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StateAssetInfo Class Reference

#include <StateAssetInfo.h>

Inheritance diagram for StateAssetInfo:
PropertyClass

Public Member Functions

std::string getAssetName ()
 
void setAssetName (std::string val)
 
std::string getAttachmentNode ()
 
void setAttachmentNode (std::string val)
 
unsigned int getSoundTemplate ()
 
void setSoundTemplate (unsigned int val)
 
bool getLoop ()
 
void setLoop (bool val)
 
bool getFireAndForget ()
 
void setFireAndForget (bool val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getAssetName()

std::string StateAssetInfo::getAssetName ( )
inline

◆ getAttachmentNode()

std::string StateAssetInfo::getAttachmentNode ( )
inline

◆ getFireAndForget()

bool StateAssetInfo::getFireAndForget ( )
inline

◆ getLoop()

bool StateAssetInfo::getLoop ( )
inline

◆ getSoundTemplate()

unsigned int StateAssetInfo::getSoundTemplate ( )
inline

◆ setAssetName()

void StateAssetInfo::setAssetName ( std::string val)
inline

◆ setAttachmentNode()

void StateAssetInfo::setAttachmentNode ( std::string val)
inline

◆ setFireAndForget()

void StateAssetInfo::setFireAndForget ( bool val)
inline

◆ setLoop()

void StateAssetInfo::setLoop ( bool val)
inline

◆ setSoundTemplate()

void StateAssetInfo::setSoundTemplate ( unsigned int val)
inline