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StateEffectTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5
7public:
8 std::string getState() { // Property Generated Getter
9 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x168);
10 }
11
12 void setState(std::string val) { // Property Generated Setter
13 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x168) = val;
14 }
15
16 std::string getAnimation() { // Property Generated Getter
17 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x188);
18 }
19
20 void setAnimation(std::string val) { // Property Generated Setter
21 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x188) = val;
22 }
23
24 bool getOverride() { // Property Generated Getter
25 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x1A8);
26 }
27
28 void setOverride(bool val) { // Property Generated Setter
29 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x1A8) = val;
30 }
31
32};
Definition GameEffectTemplate.h:6
Definition StateEffectTemplate.h:6
std::string getAnimation()
Definition StateEffectTemplate.h:16
std::string getState()
Definition StateEffectTemplate.h:8
void setState(std::string val)
Definition StateEffectTemplate.h:12
bool getOverride()
Definition StateEffectTemplate.h:24
void setOverride(bool val)
Definition StateEffectTemplate.h:28
void setAnimation(std::string val)
Definition StateEffectTemplate.h:20