2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168);
13 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168) = val;
17 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x188);
21 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x188) = val;
25 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1A8);
29 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1A8) = val;
Definition GameEffectTemplate.h:6
Definition StateEffectTemplate.h:6
std::string getAnimation()
Definition StateEffectTemplate.h:16
std::string getState()
Definition StateEffectTemplate.h:8
void setState(std::string val)
Definition StateEffectTemplate.h:12
bool getOverride()
Definition StateEffectTemplate.h:24
void setOverride(bool val)
Definition StateEffectTemplate.h:28
void setAnimation(std::string val)
Definition StateEffectTemplate.h:20