2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectBase.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
13 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
Definition GameEffectBase.h:5
Definition StatisticEffect.h:6
void setLookupIndex(int val)
Definition StatisticEffect.h:12
int getLookupIndex()
Definition StatisticEffect.h:8