2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Enums/MinionType.h>
10 return *
reinterpret_cast<MinionType*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168);
14 *
reinterpret_cast<MinionType*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168) = val;
18 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x16C);
22 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x16C) = val;
Definition GameEffectTemplate.h:6
Definition SummonMinionEffectTemplate.h:7
int getSummonedTemplateID()
Definition SummonMinionEffectTemplate.h:17
MinionType getMinionType()
Definition SummonMinionEffectTemplate.h:9
void setSummonedTemplateID(int val)
Definition SummonMinionEffectTemplate.h:21
void setMinionType(MinionType val)
Definition SummonMinionEffectTemplate.h:13