2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectBase.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
13 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
17 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x84);
21 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x84) = val;
Definition GameEffectBase.h:5
Definition TempStartingPipEffect.h:6
void setPipsGiven(int val)
Definition TempStartingPipEffect.h:12
void setPowerPipsGiven(int val)
Definition TempStartingPipEffect.h:20
int getPipsGiven()
Definition TempStartingPipEffect.h:8
int getPowerPipsGiven()
Definition TempStartingPipEffect.h:16