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TransformationEffect.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectBase.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Enums/eGender.h>
6
8public:
9 std::string getSRace() { // Property Generated Getter
10 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x80);
11 }
12
13 void setSRace(std::string val) { // Property Generated Setter
14 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
15 }
16
17 eGender getEGender() { // Property Generated Getter
18 return *reinterpret_cast<eGender*>(reinterpret_cast<uintptr_t>(this) + 0xA0);
19 }
20
21 void setEGender(eGender val) { // Property Generated Setter
22 *reinterpret_cast<eGender*>(reinterpret_cast<uintptr_t>(this) + 0xA0) = val;
23 }
24
25 float getFScale() { // Property Generated Getter
26 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA4);
27 }
28
29 void setFScale(float val) { // Property Generated Setter
30 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0xA4) = val;
31 }
32
33 int getNPrimaryColor() { // Property Generated Getter
34 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xA8);
35 }
36
37 void setNPrimaryColor(int val) { // Property Generated Setter
38 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xA8) = val;
39 }
40
41 int getNSecondaryColor() { // Property Generated Getter
42 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xAC);
43 }
44
45 void setNSecondaryColor(int val) { // Property Generated Setter
46 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xAC) = val;
47 }
48
49 int getNPatternOption() { // Property Generated Getter
50 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xB0);
51 }
52
53 void setNPatternOption(int val) { // Property Generated Setter
54 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xB0) = val;
55 }
56
57 int getNGeometryOption() { // Property Generated Getter
58 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xB4);
59 }
60
61 void setNGeometryOption(int val) { // Property Generated Setter
62 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xB4) = val;
63 }
64
65 std::string getSNaturalAttack() { // Property Generated Getter
66 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
67 }
68
69 void setSNaturalAttack(std::string val) { // Property Generated Setter
70 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
71 }
72
73};
Definition GameEffectBase.h:5
Definition TransformationEffect.h:7
std::string getSNaturalAttack()
Definition TransformationEffect.h:65
int getNSecondaryColor()
Definition TransformationEffect.h:41
eGender getEGender()
Definition TransformationEffect.h:17
void setNSecondaryColor(int val)
Definition TransformationEffect.h:45
void setSNaturalAttack(std::string val)
Definition TransformationEffect.h:69
void setNPatternOption(int val)
Definition TransformationEffect.h:53
int getNGeometryOption()
Definition TransformationEffect.h:57
int getNPatternOption()
Definition TransformationEffect.h:49
void setEGender(eGender val)
Definition TransformationEffect.h:21
void setNPrimaryColor(int val)
Definition TransformationEffect.h:37
void setSRace(std::string val)
Definition TransformationEffect.h:13
int getNPrimaryColor()
Definition TransformationEffect.h:33
float getFScale()
Definition TransformationEffect.h:25
void setFScale(float val)
Definition TransformationEffect.h:29
void setNGeometryOption(int val)
Definition TransformationEffect.h:61
std::string getSRace()
Definition TransformationEffect.h:9