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WhirlyBurlyGameState.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 List<unsigned int> getBoardKeyList() { // Property Generated Getter
8 return *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setBoardKeyList(List<unsigned int> val) { // Property Generated Setter
12 *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 List<unsigned int> getBoardValueList() { // Property Generated Getter
16 return *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x58);
17 }
18
19 void setBoardValueList(List<unsigned int> val) { // Property Generated Setter
20 *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
21 }
22
23 List<unsigned int> getPieceKeyList() { // Property Generated Getter
24 return *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x68);
25 }
26
27 void setPieceKeyList(List<unsigned int> val) { // Property Generated Setter
28 *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
29 }
30
31 List<unsigned int> getPieceValueList() { // Property Generated Getter
32 return *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x78);
33 }
34
35 void setPieceValueList(List<unsigned int> val) { // Property Generated Setter
36 *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
37 }
38
39};
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition WhirlyBurlyGameState.h:5
void setPieceKeyList(List< unsigned int > val)
Definition WhirlyBurlyGameState.h:27
void setBoardKeyList(List< unsigned int > val)
Definition WhirlyBurlyGameState.h:11
void setBoardValueList(List< unsigned int > val)
Definition WhirlyBurlyGameState.h:19
List< unsigned int > getBoardValueList()
Definition WhirlyBurlyGameState.h:15
List< unsigned int > getBoardKeyList()
Definition WhirlyBurlyGameState.h:7
List< unsigned int > getPieceKeyList()
Definition WhirlyBurlyGameState.h:23
void setPieceValueList(List< unsigned int > val)
Definition WhirlyBurlyGameState.h:35
List< unsigned int > getPieceValueList()
Definition WhirlyBurlyGameState.h:31