2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
8 return *
reinterpret_cast<List<unsigned int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48);
12 *
reinterpret_cast<List<unsigned int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x48) = val;
16 return *
reinterpret_cast<List<unsigned int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
20 *
reinterpret_cast<List<unsigned int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
24 return *
reinterpret_cast<List<unsigned int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68);
28 *
reinterpret_cast<List<unsigned int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x68) = val;
32 return *
reinterpret_cast<List<unsigned int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
36 *
reinterpret_cast<List<unsigned int>*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition WhirlyBurlyGameState.h:5
void setPieceKeyList(List< unsigned int > val)
Definition WhirlyBurlyGameState.h:27
void setBoardKeyList(List< unsigned int > val)
Definition WhirlyBurlyGameState.h:11
void setBoardValueList(List< unsigned int > val)
Definition WhirlyBurlyGameState.h:19
List< unsigned int > getBoardValueList()
Definition WhirlyBurlyGameState.h:15
List< unsigned int > getBoardKeyList()
Definition WhirlyBurlyGameState.h:7
List< unsigned int > getPieceKeyList()
Definition WhirlyBurlyGameState.h:23
void setPieceValueList(List< unsigned int > val)
Definition WhirlyBurlyGameState.h:35
List< unsigned int > getPieceValueList()
Definition WhirlyBurlyGameState.h:31