#include <WhirlyBurlyGameState.h>
◆ getBoardKeyList()
List< unsigned int > WhirlyBurlyGameState::getBoardKeyList |
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◆ getBoardValueList()
List< unsigned int > WhirlyBurlyGameState::getBoardValueList |
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◆ getPieceKeyList()
List< unsigned int > WhirlyBurlyGameState::getPieceKeyList |
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◆ getPieceValueList()
List< unsigned int > WhirlyBurlyGameState::getPieceValueList |
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◆ setBoardKeyList()
void WhirlyBurlyGameState::setBoardKeyList |
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List< unsigned int > | val | ) |
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◆ setBoardValueList()
void WhirlyBurlyGameState::setBoardValueList |
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List< unsigned int > | val | ) |
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◆ setPieceKeyList()
void WhirlyBurlyGameState::setPieceKeyList |
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List< unsigned int > | val | ) |
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◆ setPieceValueList()
void WhirlyBurlyGameState::setPieceValueList |
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List< unsigned int > | val | ) |
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