Cyrus Mod Loader
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WhirlyBurlyGameState Class Reference

#include <WhirlyBurlyGameState.h>

Inheritance diagram for WhirlyBurlyGameState:
PropertyClass

Public Member Functions

List< unsigned int > getBoardKeyList ()
 
void setBoardKeyList (List< unsigned int > val)
 
List< unsigned int > getBoardValueList ()
 
void setBoardValueList (List< unsigned int > val)
 
List< unsigned int > getPieceKeyList ()
 
void setPieceKeyList (List< unsigned int > val)
 
List< unsigned int > getPieceValueList ()
 
void setPieceValueList (List< unsigned int > val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getBoardKeyList()

List< unsigned int > WhirlyBurlyGameState::getBoardKeyList ( )
inline

◆ getBoardValueList()

List< unsigned int > WhirlyBurlyGameState::getBoardValueList ( )
inline

◆ getPieceKeyList()

List< unsigned int > WhirlyBurlyGameState::getPieceKeyList ( )
inline

◆ getPieceValueList()

List< unsigned int > WhirlyBurlyGameState::getPieceValueList ( )
inline

◆ setBoardKeyList()

void WhirlyBurlyGameState::setBoardKeyList ( List< unsigned int > val)
inline

◆ setBoardValueList()

void WhirlyBurlyGameState::setBoardValueList ( List< unsigned int > val)
inline

◆ setPieceKeyList()

void WhirlyBurlyGameState::setPieceKeyList ( List< unsigned int > val)
inline

◆ setPieceValueList()

void WhirlyBurlyGameState::setPieceValueList ( List< unsigned int > val)
inline