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WhirlyBurlyRoundDataAI.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4
6public:
7 unsigned char getTeam() { // Property Generated Getter
8 return *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0x48);
9 }
10
11 void setTeam(unsigned char val) { // Property Generated Setter
12 *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0x48) = val;
13 }
14
15 unsigned int getPassport() { // Property Generated Getter
16 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x4C);
17 }
18
19 void setPassport(unsigned int val) { // Property Generated Setter
20 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0x4C) = val;
21 }
22
23 List<unsigned int> getHandList() { // Property Generated Getter
24 return *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x50);
25 }
26
27 void setHandList(List<unsigned int> val) { // Property Generated Setter
28 *reinterpret_cast<List<unsigned int>*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
29 }
30
31};
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition WhirlyBurlyRoundDataAI.h:5
void setPassport(unsigned int val)
Definition WhirlyBurlyRoundDataAI.h:19
void setHandList(List< unsigned int > val)
Definition WhirlyBurlyRoundDataAI.h:27
unsigned char getTeam()
Definition WhirlyBurlyRoundDataAI.h:7
unsigned int getPassport()
Definition WhirlyBurlyRoundDataAI.h:15
void setTeam(unsigned char val)
Definition WhirlyBurlyRoundDataAI.h:11
List< unsigned int > getHandList()
Definition WhirlyBurlyRoundDataAI.h:23