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WhirlyBurlyRoundDataAI Class Reference

#include <WhirlyBurlyRoundDataAI.h>

Inheritance diagram for WhirlyBurlyRoundDataAI:
PropertyClass

Public Member Functions

unsigned char getTeam ()
 
void setTeam (unsigned char val)
 
unsigned int getPassport ()
 
void setPassport (unsigned int val)
 
List< unsigned int > getHandList ()
 
void setHandList (List< unsigned int > val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getHandList()

List< unsigned int > WhirlyBurlyRoundDataAI::getHandList ( )
inline

◆ getPassport()

unsigned int WhirlyBurlyRoundDataAI::getPassport ( )
inline

◆ getTeam()

unsigned char WhirlyBurlyRoundDataAI::getTeam ( )
inline

◆ setHandList()

void WhirlyBurlyRoundDataAI::setHandList ( List< unsigned int > val)
inline

◆ setPassport()

void WhirlyBurlyRoundDataAI::setPassport ( unsigned int val)
inline

◆ setTeam()

void WhirlyBurlyRoundDataAI::setTeam ( unsigned char val)
inline