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WinAnimDelay.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/WindowAnimation.h>
5
7public:
8 float getFDelay() { // Property Generated Getter
9 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x50);
10 }
11
12 void setFDelay(float val) { // Property Generated Setter
13 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
14 }
15
16 float getFElapsedTime() { // Property Generated Getter
17 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x54);
18 }
19
20 void setFElapsedTime(float val) { // Property Generated Setter
21 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x54) = val;
22 }
23
24 void SetDelay(float a0) { // Function Generated
25 using FunctionPointerType = void (*)(WinAnimDelay *self, float a0);
26 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x16A7D80);
27 return inner(this, a0);
28 }
29
30};
Definition WinAnimDelay.h:6
void setFElapsedTime(float val)
Definition WinAnimDelay.h:20
void setFDelay(float val)
Definition WinAnimDelay.h:12
float getFDelay()
Definition WinAnimDelay.h:8
void SetDelay(float a0)
Definition WinAnimDelay.h:24
float getFElapsedTime()
Definition WinAnimDelay.h:16
Definition WindowAnimation.h:5