2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/WindowAnimation.h>
9 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
13 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
17 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54);
21 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54) = val;
25 using FunctionPointerType = void (*)(
WinAnimDelay *self,
float a0);
26 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x16A7D80);
27 return inner(
this, a0);
Definition WinAnimDelay.h:6
void setFElapsedTime(float val)
Definition WinAnimDelay.h:20
void setFDelay(float val)
Definition WinAnimDelay.h:12
float getFDelay()
Definition WinAnimDelay.h:8
void SetDelay(float a0)
Definition WinAnimDelay.h:24
float getFElapsedTime()
Definition WinAnimDelay.h:16
Definition WindowAnimation.h:5