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WinAnimDelay Class Reference

#include <WinAnimDelay.h>

Inheritance diagram for WinAnimDelay:
WindowAnimation PropertyClass

Public Member Functions

float getFDelay ()
 
void setFDelay (float val)
 
float getFElapsedTime ()
 
void setFElapsedTime (float val)
 
void SetDelay (float a0)
 
- Public Member Functions inherited from WindowAnimation
bool getBUseDeepCopy ()
 
void setBUseDeepCopy (bool val)
 
void SetUseDeepCopy (bool a0)
 
bool GetUseDeepCopy ()
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getFDelay()

float WinAnimDelay::getFDelay ( )
inline

◆ getFElapsedTime()

float WinAnimDelay::getFElapsedTime ( )
inline

◆ SetDelay()

void WinAnimDelay::SetDelay ( float a0)
inline

◆ setFDelay()

void WinAnimDelay::setFDelay ( float val)
inline

◆ setFElapsedTime()

void WinAnimDelay::setFElapsedTime ( float val)
inline