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WinAnimFillGlobeTime.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/WindowAnimation.h>
5
7public:
8 int getNAmount() { // Property Generated Getter
9 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x50);
10 }
11
12 void setNAmount(int val) { // Property Generated Setter
13 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
14 }
15
16 float getFTime() { // Property Generated Getter
17 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x54);
18 }
19
20 void setFTime(float val) { // Property Generated Setter
21 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x54) = val;
22 }
23
24 float getFTimeRemaining() { // Property Generated Getter
25 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x58);
26 }
27
28 void setFTimeRemaining(float val) { // Property Generated Setter
29 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
30 }
31
32 bool getBEndTutorialOnFinish() { // Property Generated Getter
33 return *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x5C);
34 }
35
36 void setBEndTutorialOnFinish(bool val) { // Property Generated Setter
37 *reinterpret_cast<bool*>(reinterpret_cast<uintptr_t>(this) + 0x5C) = val;
38 }
39
40 int GetAmount() { // Function Generated
41 using FunctionPointerType = int (*)(WinAnimFillGlobeTime *self);
42 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0xC41EC0);
43 return inner(this);
44 }
45
46 void SetAmount(int a0) { // Function Generated
47 using FunctionPointerType = void (*)(WinAnimFillGlobeTime *self, int a0);
48 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0xC421F0);
49 return inner(this, a0);
50 }
51
52 float GetTime() { // Function Generated
53 using FunctionPointerType = float (*)(WinAnimFillGlobeTime *self);
54 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0xC41F60);
55 return inner(this);
56 }
57
58 void SetTime(float a0) { // Function Generated
59 using FunctionPointerType = void (*)(WinAnimFillGlobeTime *self, float a0);
60 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0xC404B0);
61 return inner(this, a0);
62 }
63
64 float GetTimeRemaining() { // Function Generated
65 using FunctionPointerType = float (*)(WinAnimFillGlobeTime *self);
66 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0xC41F70);
67 return inner(this);
68 }
69
70 bool GetEndTutorialOnFinish() { // Function Generated
71 using FunctionPointerType = bool (*)(WinAnimFillGlobeTime *self);
72 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0xC41F20);
73 return inner(this);
74 }
75
76 void SetEndTutorialOnFinish(bool a0) { // Function Generated
77 using FunctionPointerType = void (*)(WinAnimFillGlobeTime *self, bool a0);
78 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0xC42200);
79 return inner(this, a0);
80 }
81
82};
Definition WinAnimFillGlobeTime.h:6
float getFTime()
Definition WinAnimFillGlobeTime.h:16
void setBEndTutorialOnFinish(bool val)
Definition WinAnimFillGlobeTime.h:36
void setNAmount(int val)
Definition WinAnimFillGlobeTime.h:12
void SetTime(float a0)
Definition WinAnimFillGlobeTime.h:58
bool GetEndTutorialOnFinish()
Definition WinAnimFillGlobeTime.h:70
int GetAmount()
Definition WinAnimFillGlobeTime.h:40
float getFTimeRemaining()
Definition WinAnimFillGlobeTime.h:24
void setFTimeRemaining(float val)
Definition WinAnimFillGlobeTime.h:28
void setFTime(float val)
Definition WinAnimFillGlobeTime.h:20
void SetEndTutorialOnFinish(bool a0)
Definition WinAnimFillGlobeTime.h:76
void SetAmount(int a0)
Definition WinAnimFillGlobeTime.h:46
float GetTimeRemaining()
Definition WinAnimFillGlobeTime.h:64
bool getBEndTutorialOnFinish()
Definition WinAnimFillGlobeTime.h:32
float GetTime()
Definition WinAnimFillGlobeTime.h:52
int getNAmount()
Definition WinAnimFillGlobeTime.h:8
Definition WindowAnimation.h:5