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WinAnimFillGlobeTime Class Reference

#include <WinAnimFillGlobeTime.h>

Inheritance diagram for WinAnimFillGlobeTime:
WindowAnimation PropertyClass

Public Member Functions

int getNAmount ()
 
void setNAmount (int val)
 
float getFTime ()
 
void setFTime (float val)
 
float getFTimeRemaining ()
 
void setFTimeRemaining (float val)
 
bool getBEndTutorialOnFinish ()
 
void setBEndTutorialOnFinish (bool val)
 
int GetAmount ()
 
void SetAmount (int a0)
 
float GetTime ()
 
void SetTime (float a0)
 
float GetTimeRemaining ()
 
bool GetEndTutorialOnFinish ()
 
void SetEndTutorialOnFinish (bool a0)
 
- Public Member Functions inherited from WindowAnimation
bool getBUseDeepCopy ()
 
void setBUseDeepCopy (bool val)
 
void SetUseDeepCopy (bool a0)
 
bool GetUseDeepCopy ()
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ GetAmount()

int WinAnimFillGlobeTime::GetAmount ( )
inline

◆ getBEndTutorialOnFinish()

bool WinAnimFillGlobeTime::getBEndTutorialOnFinish ( )
inline

◆ GetEndTutorialOnFinish()

bool WinAnimFillGlobeTime::GetEndTutorialOnFinish ( )
inline

◆ getFTime()

float WinAnimFillGlobeTime::getFTime ( )
inline

◆ getFTimeRemaining()

float WinAnimFillGlobeTime::getFTimeRemaining ( )
inline

◆ getNAmount()

int WinAnimFillGlobeTime::getNAmount ( )
inline

◆ GetTime()

float WinAnimFillGlobeTime::GetTime ( )
inline

◆ GetTimeRemaining()

float WinAnimFillGlobeTime::GetTimeRemaining ( )
inline

◆ SetAmount()

void WinAnimFillGlobeTime::SetAmount ( int a0)
inline

◆ setBEndTutorialOnFinish()

void WinAnimFillGlobeTime::setBEndTutorialOnFinish ( bool val)
inline

◆ SetEndTutorialOnFinish()

void WinAnimFillGlobeTime::SetEndTutorialOnFinish ( bool a0)
inline

◆ setFTime()

void WinAnimFillGlobeTime::setFTime ( float val)
inline

◆ setFTimeRemaining()

void WinAnimFillGlobeTime::setFTimeRemaining ( float val)
inline

◆ setNAmount()

void WinAnimFillGlobeTime::setNAmount ( int val)
inline

◆ SetTime()

void WinAnimFillGlobeTime::SetTime ( float a0)
inline