#include <WinAnimFillGlobeTime.h>
◆ GetAmount()
int WinAnimFillGlobeTime::GetAmount |
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◆ getBEndTutorialOnFinish()
bool WinAnimFillGlobeTime::getBEndTutorialOnFinish |
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◆ GetEndTutorialOnFinish()
bool WinAnimFillGlobeTime::GetEndTutorialOnFinish |
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◆ getFTime()
float WinAnimFillGlobeTime::getFTime |
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◆ getFTimeRemaining()
float WinAnimFillGlobeTime::getFTimeRemaining |
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◆ getNAmount()
int WinAnimFillGlobeTime::getNAmount |
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◆ GetTime()
float WinAnimFillGlobeTime::GetTime |
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◆ GetTimeRemaining()
float WinAnimFillGlobeTime::GetTimeRemaining |
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◆ SetAmount()
void WinAnimFillGlobeTime::SetAmount |
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int | a0 | ) |
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◆ setBEndTutorialOnFinish()
void WinAnimFillGlobeTime::setBEndTutorialOnFinish |
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bool | val | ) |
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◆ SetEndTutorialOnFinish()
void WinAnimFillGlobeTime::SetEndTutorialOnFinish |
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bool | a0 | ) |
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◆ setFTime()
void WinAnimFillGlobeTime::setFTime |
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float | val | ) |
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◆ setFTimeRemaining()
void WinAnimFillGlobeTime::setFTimeRemaining |
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float | val | ) |
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◆ setNAmount()
void WinAnimFillGlobeTime::setNAmount |
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int | val | ) |
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◆ SetTime()
void WinAnimFillGlobeTime::SetTime |
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float | a0 | ) |
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