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WinAnimMoveToLocationTimeEase.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/WinAnimMoveToLocation.h>
5#include <Cyrus/Classes/WinAnimMoveToLocationTime.h>
6#include <Cyrus/Classes/WindowAnimation.h>
7
9public:
10 float getFEaseInPercent() { // Property Generated Getter
11 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78);
12 }
13
14 void setFEaseInPercent(float val) { // Property Generated Setter
15 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
16 }
17
18 float getFEaseOutPercent() { // Property Generated Getter
19 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x7C);
20 }
21
22 void setFEaseOutPercent(float val) { // Property Generated Setter
23 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
24 }
25
26 float getFTotalDistance() { // Property Generated Getter
27 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x80);
28 }
29
30 void setFTotalDistance(float val) { // Property Generated Setter
31 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
32 }
33
34 void SetEaseInPercent(float a0) { // Function Generated
35 using FunctionPointerType = void (*)(WinAnimMoveToLocationTimeEase *self, float a0);
36 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x16899A0);
37 return inner(this, a0);
38 }
39
40 float GetEaseInPercent() { // Function Generated
41 using FunctionPointerType = float (*)(WinAnimMoveToLocationTimeEase *self);
42 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x168E3E0);
43 return inner(this);
44 }
45
46 void SetEaseOutPercent(float a0) { // Function Generated
47 using FunctionPointerType = void (*)(WinAnimMoveToLocationTimeEase *self, float a0);
48 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x16899F0);
49 return inner(this, a0);
50 }
51
52 float GetEaseOutPercent() { // Function Generated
53 using FunctionPointerType = float (*)(WinAnimMoveToLocationTimeEase *self);
54 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x168E410);
55 return inner(this);
56 }
57
58};
Definition WinAnimMoveToLocationTimeEase.h:8
void setFEaseInPercent(float val)
Definition WinAnimMoveToLocationTimeEase.h:14
void setFTotalDistance(float val)
Definition WinAnimMoveToLocationTimeEase.h:30
void setFEaseOutPercent(float val)
Definition WinAnimMoveToLocationTimeEase.h:22
float GetEaseInPercent()
Definition WinAnimMoveToLocationTimeEase.h:40
float getFEaseOutPercent()
Definition WinAnimMoveToLocationTimeEase.h:18
float getFTotalDistance()
Definition WinAnimMoveToLocationTimeEase.h:26
float GetEaseOutPercent()
Definition WinAnimMoveToLocationTimeEase.h:52
float getFEaseInPercent()
Definition WinAnimMoveToLocationTimeEase.h:10
void SetEaseInPercent(float a0)
Definition WinAnimMoveToLocationTimeEase.h:34
void SetEaseOutPercent(float a0)
Definition WinAnimMoveToLocationTimeEase.h:46
Definition WinAnimMoveToLocationTime.h:7