2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/WinAnimMoveToLocation.h>
5#include <Cyrus/Classes/WinAnimMoveToLocationTime.h>
6#include <Cyrus/Classes/WindowAnimation.h>
11 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78);
15 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x78) = val;
19 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C);
23 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x7C) = val;
27 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
31 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
36 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x16899A0);
37 return inner(
this, a0);
42 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x168E3E0);
48 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x16899F0);
49 return inner(
this, a0);
54 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x168E410);
Definition WinAnimMoveToLocationTimeEase.h:8
void setFEaseInPercent(float val)
Definition WinAnimMoveToLocationTimeEase.h:14
void setFTotalDistance(float val)
Definition WinAnimMoveToLocationTimeEase.h:30
void setFEaseOutPercent(float val)
Definition WinAnimMoveToLocationTimeEase.h:22
float GetEaseInPercent()
Definition WinAnimMoveToLocationTimeEase.h:40
float getFEaseOutPercent()
Definition WinAnimMoveToLocationTimeEase.h:18
float getFTotalDistance()
Definition WinAnimMoveToLocationTimeEase.h:26
float GetEaseOutPercent()
Definition WinAnimMoveToLocationTimeEase.h:52
float getFEaseInPercent()
Definition WinAnimMoveToLocationTimeEase.h:10
void SetEaseInPercent(float a0)
Definition WinAnimMoveToLocationTimeEase.h:34
void SetEaseOutPercent(float a0)
Definition WinAnimMoveToLocationTimeEase.h:46
Definition WinAnimMoveToLocationTime.h:7