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WinAnimMoveToLocationTimeEaseApprox.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/WinAnimMoveToLocation.h>
5#include <Cyrus/Classes/WinAnimMoveToLocationTime.h>
6#include <Cyrus/Classes/WindowAnimation.h>
7
9public:
10 float getFEaseAmount() { // Property Generated Getter
11 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78);
12 }
13
14 void setFEaseAmount(float val) { // Property Generated Setter
15 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
16 }
17
18 float getFTotalDistance() { // Property Generated Getter
19 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x7C);
20 }
21
22 void setFTotalDistance(float val) { // Property Generated Setter
23 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
24 }
25
26 float getFSpeed() { // Property Generated Getter
27 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x80);
28 }
29
30 void setFSpeed(float val) { // Property Generated Setter
31 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
32 }
33
34 float getFAccelRateMult() { // Property Generated Getter
35 return *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x84);
36 }
37
38 void setFAccelRateMult(float val) { // Property Generated Setter
39 *reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(this) + 0x84) = val;
40 }
41
42 void SetEaseAmount(float a0) { // Function Generated
43 using FunctionPointerType = void (*)(WinAnimMoveToLocationTimeEaseApprox *self, float a0);
44 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x16891E0);
45 return inner(this, a0);
46 }
47
48 float GetEaseAmount() { // Function Generated
49 using FunctionPointerType = float (*)(WinAnimMoveToLocationTimeEaseApprox *self);
50 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x168E3E0);
51 return inner(this);
52 }
53
54 void SetAccelRateMult(float a0) { // Function Generated
55 using FunctionPointerType = void (*)(WinAnimMoveToLocationTimeEaseApprox *self, float a0);
56 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1689230);
57 return inner(this, a0);
58 }
59
60 float GetAccelRateMult() { // Function Generated
61 using FunctionPointerType = float (*)(WinAnimMoveToLocationTimeEaseApprox *self);
62 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x168E3D0);
63 return inner(this);
64 }
65
66};
Definition WinAnimMoveToLocationTimeEaseApprox.h:8
float getFAccelRateMult()
Definition WinAnimMoveToLocationTimeEaseApprox.h:34
float GetAccelRateMult()
Definition WinAnimMoveToLocationTimeEaseApprox.h:60
void setFTotalDistance(float val)
Definition WinAnimMoveToLocationTimeEaseApprox.h:22
void setFEaseAmount(float val)
Definition WinAnimMoveToLocationTimeEaseApprox.h:14
float GetEaseAmount()
Definition WinAnimMoveToLocationTimeEaseApprox.h:48
float getFEaseAmount()
Definition WinAnimMoveToLocationTimeEaseApprox.h:10
void SetAccelRateMult(float a0)
Definition WinAnimMoveToLocationTimeEaseApprox.h:54
void SetEaseAmount(float a0)
Definition WinAnimMoveToLocationTimeEaseApprox.h:42
void setFSpeed(float val)
Definition WinAnimMoveToLocationTimeEaseApprox.h:30
void setFAccelRateMult(float val)
Definition WinAnimMoveToLocationTimeEaseApprox.h:38
float getFTotalDistance()
Definition WinAnimMoveToLocationTimeEaseApprox.h:18
float getFSpeed()
Definition WinAnimMoveToLocationTimeEaseApprox.h:26
Definition WinAnimMoveToLocationTime.h:7