Cyrus Mod Loader
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WinAnimMoveToLocationTimeEaseApprox Class Reference

#include <WinAnimMoveToLocationTimeEaseApprox.h>

Inheritance diagram for WinAnimMoveToLocationTimeEaseApprox:
WinAnimMoveToLocationTime WinAnimMoveToLocation WindowAnimation PropertyClass

Public Member Functions

float getFEaseAmount ()
 
void setFEaseAmount (float val)
 
float getFTotalDistance ()
 
void setFTotalDistance (float val)
 
float getFSpeed ()
 
void setFSpeed (float val)
 
float getFAccelRateMult ()
 
void setFAccelRateMult (float val)
 
void SetEaseAmount (float a0)
 
float GetEaseAmount ()
 
void SetAccelRateMult (float a0)
 
float GetAccelRateMult ()
 
- Public Member Functions inherited from WinAnimMoveToLocationTime
float getFTimeRemaining ()
 
void setFTimeRemaining (float val)
 
float getFTimeTotal ()
 
void setFTimeTotal (float val)
 
float GetTime ()
 
void SetTime (float a0)
 
- Public Member Functions inherited from WinAnimMoveToLocation
Vector3D getTargetLocation ()
 
void setTargetLocation (Vector3D val)
 
Point< int > GetTargetLocation ()
 
void SetTargetLocation (int a0, int a1)
 
- Public Member Functions inherited from WindowAnimation
bool getBUseDeepCopy ()
 
void setBUseDeepCopy (bool val)
 
void SetUseDeepCopy (bool a0)
 
bool GetUseDeepCopy ()
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ GetAccelRateMult()

float WinAnimMoveToLocationTimeEaseApprox::GetAccelRateMult ( )
inline

◆ GetEaseAmount()

float WinAnimMoveToLocationTimeEaseApprox::GetEaseAmount ( )
inline

◆ getFAccelRateMult()

float WinAnimMoveToLocationTimeEaseApprox::getFAccelRateMult ( )
inline

◆ getFEaseAmount()

float WinAnimMoveToLocationTimeEaseApprox::getFEaseAmount ( )
inline

◆ getFSpeed()

float WinAnimMoveToLocationTimeEaseApprox::getFSpeed ( )
inline

◆ getFTotalDistance()

float WinAnimMoveToLocationTimeEaseApprox::getFTotalDistance ( )
inline

◆ SetAccelRateMult()

void WinAnimMoveToLocationTimeEaseApprox::SetAccelRateMult ( float a0)
inline

◆ SetEaseAmount()

void WinAnimMoveToLocationTimeEaseApprox::SetEaseAmount ( float a0)
inline

◆ setFAccelRateMult()

void WinAnimMoveToLocationTimeEaseApprox::setFAccelRateMult ( float val)
inline

◆ setFEaseAmount()

void WinAnimMoveToLocationTimeEaseApprox::setFEaseAmount ( float val)
inline

◆ setFSpeed()

void WinAnimMoveToLocationTimeEaseApprox::setFSpeed ( float val)
inline

◆ setFTotalDistance()

void WinAnimMoveToLocationTimeEaseApprox::setFTotalDistance ( float val)
inline