2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/WinAnimSize.h>
5#include <Cyrus/Classes/WindowAnimation.h>
10 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
14 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
18 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x5C);
22 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x5C) = val;
27 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x16C7BC0);
28 return inner(
this, a0);
33 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0xC41F70);
Definition WinAnimSize.h:6
Definition WinAnimSizeSpeed.h:7
float GetSpeed()
Definition WinAnimSizeSpeed.h:31
void SetSpeed(float a0)
Definition WinAnimSizeSpeed.h:25
void setFSpeed(float val)
Definition WinAnimSizeSpeed.h:13
void setCurrentSize(Vector3D val)
Definition WinAnimSizeSpeed.h:21
float getFSpeed()
Definition WinAnimSizeSpeed.h:9
Vector3D getCurrentSize()
Definition WinAnimSizeSpeed.h:17