2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/WinAnimSize.h>
5#include <Cyrus/Classes/WindowAnimation.h>
10 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
14 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
18 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x5C);
22 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x5C) = val;
26 return *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x60);
30 *
reinterpret_cast<Vector3D*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x60) = val;
35 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x16C81E0);
36 return inner(
this, a0);
41 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0xC41F70);
47 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x1676A30);
Definition WinAnimSize.h:6
Definition WinAnimSizeTime.h:7
void setCurrentSize(Vector3D val)
Definition WinAnimSizeTime.h:29
float getFTimeRemaining()
Definition WinAnimSizeTime.h:17
float GetTimeRemaining()
Definition WinAnimSizeTime.h:45
void SetTime(float a0)
Definition WinAnimSizeTime.h:33
float getFTimeTotal()
Definition WinAnimSizeTime.h:9
Vector3D getCurrentSize()
Definition WinAnimSizeTime.h:25
float GetTime()
Definition WinAnimSizeTime.h:39
void setFTimeTotal(float val)
Definition WinAnimSizeTime.h:13
void setFTimeRemaining(float val)
Definition WinAnimSizeTime.h:21