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WinAnimSizeTime Class Reference

#include <WinAnimSizeTime.h>

Inheritance diagram for WinAnimSizeTime:
WinAnimSize WindowAnimation PropertyClass

Public Member Functions

float getFTimeTotal ()
 
void setFTimeTotal (float val)
 
float getFTimeRemaining ()
 
void setFTimeRemaining (float val)
 
Vector3D getCurrentSize ()
 
void setCurrentSize (Vector3D val)
 
void SetTime (float a0)
 
float GetTime ()
 
float GetTimeRemaining ()
 
- Public Member Functions inherited from WinAnimSize
Size< int > getSize ()
 
void setSize (Size< int > val)
 
Size< int > GetSize ()
 
void SetSize (int a0, int a1)
 
- Public Member Functions inherited from WindowAnimation
bool getBUseDeepCopy ()
 
void setBUseDeepCopy (bool val)
 
void SetUseDeepCopy (bool a0)
 
bool GetUseDeepCopy ()
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getCurrentSize()

Vector3D WinAnimSizeTime::getCurrentSize ( )
inline

◆ getFTimeRemaining()

float WinAnimSizeTime::getFTimeRemaining ( )
inline

◆ getFTimeTotal()

float WinAnimSizeTime::getFTimeTotal ( )
inline

◆ GetTime()

float WinAnimSizeTime::GetTime ( )
inline

◆ GetTimeRemaining()

float WinAnimSizeTime::GetTimeRemaining ( )
inline

◆ setCurrentSize()

void WinAnimSizeTime::setCurrentSize ( Vector3D val)
inline

◆ setFTimeRemaining()

void WinAnimSizeTime::setFTimeRemaining ( float val)
inline

◆ setFTimeTotal()

void WinAnimSizeTime::setFTimeTotal ( float val)
inline

◆ SetTime()

void WinAnimSizeTime::SetTime ( float a0)
inline