2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Classes/WindowAnimation.h>
9 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50);
13 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x50) = val;
17 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54);
21 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x54) = val;
25 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58);
29 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x58) = val;
34 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x16A7D90);
35 return inner(
this, a0);
40 FunctionPointerType inner =
reinterpret_cast<FunctionPointerType
>(__SHARED::base + 0x16A7D50);
41 return inner(
this, a0);
Definition WinAnimSpriteContrast.h:6
float getFElapsedTime()
Definition WinAnimSpriteContrast.h:16
void setFCycleTime(float val)
Definition WinAnimSpriteContrast.h:12
float getFContrastMax()
Definition WinAnimSpriteContrast.h:24
float getFCycleTime()
Definition WinAnimSpriteContrast.h:8
void setFElapsedTime(float val)
Definition WinAnimSpriteContrast.h:20
void SetCycleTime(float a0)
Definition WinAnimSpriteContrast.h:32
void setFContrastMax(float val)
Definition WinAnimSpriteContrast.h:28
void SetContrastMax(float a0)
Definition WinAnimSpriteContrast.h:38
Definition WindowAnimation.h:5