Cyrus Mod Loader
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WinAnimSpriteContrast Class Reference

#include <WinAnimSpriteContrast.h>

Inheritance diagram for WinAnimSpriteContrast:
WindowAnimation PropertyClass

Public Member Functions

float getFCycleTime ()
 
void setFCycleTime (float val)
 
float getFElapsedTime ()
 
void setFElapsedTime (float val)
 
float getFContrastMax ()
 
void setFContrastMax (float val)
 
void SetCycleTime (float a0)
 
void SetContrastMax (float a0)
 
- Public Member Functions inherited from WindowAnimation
bool getBUseDeepCopy ()
 
void setBUseDeepCopy (bool val)
 
void SetUseDeepCopy (bool a0)
 
bool GetUseDeepCopy ()
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getFContrastMax()

float WinAnimSpriteContrast::getFContrastMax ( )
inline

◆ getFCycleTime()

float WinAnimSpriteContrast::getFCycleTime ( )
inline

◆ getFElapsedTime()

float WinAnimSpriteContrast::getFElapsedTime ( )
inline

◆ SetContrastMax()

void WinAnimSpriteContrast::SetContrastMax ( float a0)
inline

◆ SetCycleTime()

void WinAnimSpriteContrast::SetCycleTime ( float a0)
inline

◆ setFContrastMax()

void WinAnimSpriteContrast::setFContrastMax ( float val)
inline

◆ setFCycleTime()

void WinAnimSpriteContrast::setFCycleTime ( float val)
inline

◆ setFElapsedTime()

void WinAnimSpriteContrast::setFElapsedTime ( float val)
inline