Cyrus Mod Loader
Loading...
Searching...
No Matches
WizGameStats.h
1#pragma once
2#include <Cyrus/Classes/Ladder.h>
3#include <Cyrus/Classes/PropertyClass.h>
4#include <Cyrus/Shared.h>
5
6class WizGameStats : public PropertyClass {
7public:
8 int getBaseHitpoints() { // Property Generated Getter
9 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x50);
10 }
11
12 void setBaseHitpoints(int val) { // Property Generated Setter
13 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x50) = val;
14 }
15
16 int getBaseMana() { // Property Generated Getter
17 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x54);
18 }
19
20 void setBaseMana(int val) { // Property Generated Setter
21 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x54) = val;
22 }
23
24 int getBaseGoldPouch() { // Property Generated Getter
25 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x58);
26 }
27
28 void setBaseGoldPouch(int val) { // Property Generated Setter
29 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x58) = val;
30 }
31
32 int getBaseEventCurrency1Pouch() { // Property Generated Getter
33 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x5C);
34 }
35
36 void setBaseEventCurrency1Pouch(int val) { // Property Generated Setter
37 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x5C) = val;
38 }
39
40 int getBaseEventCurrency2Pouch() { // Property Generated Getter
41 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x60);
42 }
43
44 void setBaseEventCurrency2Pouch(int val) { // Property Generated Setter
45 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x60) = val;
46 }
47
48 int getBasePvPCurrencyPouch() { // Property Generated Getter
49 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x64);
50 }
51
52 void setBasePvPCurrencyPouch(int val) { // Property Generated Setter
53 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x64) = val;
54 }
55
56 int getBasePvPTourneyCurrencyPouch() { // Property Generated Getter
57 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x68);
58 }
59
60 void setBasePvPTourneyCurrencyPouch(int val) { // Property Generated Setter
61 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x68) = val;
62 }
63
64 int getEnergyMax() { // Property Generated Getter
65 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x6C);
66 }
67
68 void setEnergyMax(int val) { // Property Generated Setter
69 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x6C) = val;
70 }
71
72 int getCurrentHitpoints() { // Property Generated Getter
73 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x70);
74 }
75
76 void setCurrentHitpoints(int val) { // Property Generated Setter
77 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
78 }
79
80 int getCurrentGold() { // Property Generated Getter
81 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x74);
82 }
83
84 void setCurrentGold(int val) { // Property Generated Setter
85 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x74) = val;
86 }
87
88 int getCurrentEventCurrency1() { // Property Generated Getter
89 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x78);
90 }
91
92 void setCurrentEventCurrency1(int val) { // Property Generated Setter
93 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
94 }
95
96 int getCurrentEventCurrency2() { // Property Generated Getter
97 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x7C);
98 }
99
100 void setCurrentEventCurrency2(int val) { // Property Generated Setter
101 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
102 }
103
104 int getCurrentPvPCurrency() { // Property Generated Getter
105 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x80);
106 }
107
108 void setCurrentPvPCurrency(int val) { // Property Generated Setter
109 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
110 }
111
112 int getCurrentPvPTourneyCurrency() { // Property Generated Getter
113 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x84);
114 }
115
116 void setCurrentPvPTourneyCurrency(int val) { // Property Generated Setter
117 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x84) = val;
118 }
119
120 int getCurrentMana() { // Property Generated Getter
121 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x88);
122 }
123
124 void setCurrentMana(int val) { // Property Generated Setter
125 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
126 }
127
128 int getCurrentArenaPoints() { // Property Generated Getter
129 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x8C);
130 }
131
132 void setCurrentArenaPoints(int val) { // Property Generated Setter
133 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x8C) = val;
134 }
135
136 Vector<int> getSpellChargeBase() { // Property Generated Getter
137 return *reinterpret_cast<Vector<int> *>(reinterpret_cast<uintptr_t>(this) +
138 0x90);
139 }
140
141 void setSpellChargeBase(Vector<int> val) { // Property Generated Setter
142 *reinterpret_cast<Vector<int> *>(reinterpret_cast<uintptr_t>(this) + 0x90) =
143 val;
144 }
145
146 float getPotionMax() { // Property Generated Getter
147 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0xA8);
148 }
149
150 void setPotionMax(float val) { // Property Generated Setter
151 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0xA8) = val;
152 }
153
154 float getPotionCharge() { // Property Generated Getter
155 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0xAC);
156 }
157
158 void setPotionCharge(float val) { // Property Generated Setter
159 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0xAC) = val;
160 }
161
162 SharedPointer<Ladder> *getPArenaLadder() { // Property Generated Getter
163 return reinterpret_cast<SharedPointer<Ladder> *>(
164 reinterpret_cast<uintptr_t>(this) + 0xB0);
165 }
166
167 void
168 setPArenaLadder(SharedPointer<Ladder> *val) { // Property Generated Setter
169 *reinterpret_cast<SharedPointer<Ladder> **>(
170 reinterpret_cast<uintptr_t>(this) + 0xB0) = val;
171 }
172
173 SharedPointer<Ladder> *getPDerbyLadder() { // Property Generated Getter
174 return reinterpret_cast<SharedPointer<Ladder> *>(
175 reinterpret_cast<uintptr_t>(this) + 0xC0);
176 }
177
178 void
179 setPDerbyLadder(SharedPointer<Ladder> *val) { // Property Generated Setter
180 *reinterpret_cast<SharedPointer<Ladder> **>(
181 reinterpret_cast<uintptr_t>(this) + 0xC0) = val;
182 }
183
184 SharedPointer<Ladder> *getBracketLader() { // Property Generated Getter
185 return reinterpret_cast<SharedPointer<Ladder> *>(
186 reinterpret_cast<uintptr_t>(this) + 0xD0);
187 }
188
189 void
190 setBracketLader(SharedPointer<Ladder> *val) { // Property Generated Setter
191 *reinterpret_cast<SharedPointer<Ladder> **>(
192 reinterpret_cast<uintptr_t>(this) + 0xD0) = val;
193 }
194
195 int getBonusHitpoints() { // Property Generated Getter
196 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xE0);
197 }
198
199 void setBonusHitpoints(int val) { // Property Generated Setter
200 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xE0) = val;
201 }
202
203 int getBonusMana() { // Property Generated Getter
204 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xE4);
205 }
206
207 void setBonusMana(int val) { // Property Generated Setter
208 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xE4) = val;
209 }
210
211 int getBonusEnergy() { // Property Generated Getter
212 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xF4);
213 }
214
215 void setBonusEnergy(int val) { // Property Generated Setter
216 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0xF4) = val;
217 }
218
219 float getCriticalHitPercentAll() { // Property Generated Getter
220 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0xF8);
221 }
222
223 void setCriticalHitPercentAll(float val) { // Property Generated Setter
224 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0xF8) = val;
225 }
226
227 float getBlockPercentAll() { // Property Generated Getter
228 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0xFC);
229 }
230
231 void setBlockPercentAll(float val) { // Property Generated Setter
232 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0xFC) = val;
233 }
234
235 float getCriticalHitRatingAll() { // Property Generated Getter
236 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
237 0x100);
238 }
239
240 void setCriticalHitRatingAll(float val) { // Property Generated Setter
241 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x100) = val;
242 }
243
244 float getBlockRatingAll() { // Property Generated Getter
245 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
246 0x104);
247 }
248
249 void setBlockRatingAll(float val) { // Property Generated Setter
250 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x104) = val;
251 }
252
253 int getReferenceLevel() { // Property Generated Getter
254 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x144);
255 }
256
257 void setReferenceLevel(int val) { // Property Generated Setter
258 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x144) = val;
259 }
260
261 int getHighestCharacterLevelOnAccount() { // Property Generated Getter
262 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x150);
263 }
264
265 void setHighestCharacterLevelOnAccount(int val) { // Property Generated Setter
266 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x150) = val;
267 }
268
269 int getPetActChance() { // Property Generated Getter
270 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x158);
271 }
272
273 void setPetActChance(int val) { // Property Generated Setter
274 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x158) = val;
275 }
276
277 Vector<float> getDmgBonusPercent() { // Property Generated Getter
278 return *reinterpret_cast<Vector<float> *>(
279 reinterpret_cast<uintptr_t>(this) + 0x160);
280 }
281
282 void setDmgBonusPercent(Vector<float> val) { // Property Generated Setter
283 *reinterpret_cast<Vector<float> *>(reinterpret_cast<uintptr_t>(this) +
284 0x160) = val;
285 }
286
287 Vector<float> getDmgBonusFlat() { // Property Generated Getter
288 return *reinterpret_cast<Vector<float> *>(
289 reinterpret_cast<uintptr_t>(this) + 0x178);
290 }
291
292 void setDmgBonusFlat(Vector<float> val) { // Property Generated Setter
293 *reinterpret_cast<Vector<float> *>(reinterpret_cast<uintptr_t>(this) +
294 0x178) = val;
295 }
296
297 Vector<float> getAccBonusPercent() { // Property Generated Getter
298 return *reinterpret_cast<Vector<float> *>(
299 reinterpret_cast<uintptr_t>(this) + 0x190);
300 }
301
302 void setAccBonusPercent(Vector<float> val) { // Property Generated Setter
303 *reinterpret_cast<Vector<float> *>(reinterpret_cast<uintptr_t>(this) +
304 0x190) = val;
305 }
306
307 Vector<float> getApBonusPercent() { // Property Generated Getter
308 return *reinterpret_cast<Vector<float> *>(
309 reinterpret_cast<uintptr_t>(this) + 0x1A8);
310 }
311
312 void setApBonusPercent(Vector<float> val) { // Property Generated Setter
313 *reinterpret_cast<Vector<float> *>(reinterpret_cast<uintptr_t>(this) +
314 0x1A8) = val;
315 }
316
317 Vector<float> getDmgReducePercent() { // Property Generated Getter
318 return *reinterpret_cast<Vector<float> *>(
319 reinterpret_cast<uintptr_t>(this) + 0x1C0);
320 }
321
322 void setDmgReducePercent(Vector<float> val) { // Property Generated Setter
323 *reinterpret_cast<Vector<float> *>(reinterpret_cast<uintptr_t>(this) +
324 0x1C0) = val;
325 }
326
327 Vector<float> getDmgReduceFlat() { // Property Generated Getter
328 return *reinterpret_cast<Vector<float> *>(
329 reinterpret_cast<uintptr_t>(this) + 0x1D8);
330 }
331
332 void setDmgReduceFlat(Vector<float> val) { // Property Generated Setter
333 *reinterpret_cast<Vector<float> *>(reinterpret_cast<uintptr_t>(this) +
334 0x1D8) = val;
335 }
336
337 Vector<float> getAccReducePercent() { // Property Generated Getter
338 return *reinterpret_cast<Vector<float> *>(
339 reinterpret_cast<uintptr_t>(this) + 0x1F0);
340 }
341
342 void setAccReducePercent(Vector<float> val) { // Property Generated Setter
343 *reinterpret_cast<Vector<float> *>(reinterpret_cast<uintptr_t>(this) +
344 0x1F0) = val;
345 }
346
347 Vector<float> getHealBonusPercent() { // Property Generated Getter
348 return *reinterpret_cast<Vector<float> *>(
349 reinterpret_cast<uintptr_t>(this) + 0x208);
350 }
351
352 void setHealBonusPercent(Vector<float> val) { // Property Generated Setter
353 *reinterpret_cast<Vector<float> *>(reinterpret_cast<uintptr_t>(this) +
354 0x208) = val;
355 }
356
357 Vector<float> getHealIncBonusPercent() { // Property Generated Getter
358 return *reinterpret_cast<Vector<float> *>(
359 reinterpret_cast<uintptr_t>(this) + 0x220);
360 }
361
362 void setHealIncBonusPercent(Vector<float> val) { // Property Generated Setter
363 *reinterpret_cast<Vector<float> *>(reinterpret_cast<uintptr_t>(this) +
364 0x220) = val;
365 }
366
367 Vector<int> getSpellChargeBonus() { // Property Generated Getter
368 return *reinterpret_cast<Vector<int> *>(reinterpret_cast<uintptr_t>(this) +
369 0x250);
370 }
371
372 void setSpellChargeBonus(Vector<int> val) { // Property Generated Setter
373 *reinterpret_cast<Vector<int> *>(reinterpret_cast<uintptr_t>(this) +
374 0x250) = val;
375 }
376
377 float getDmgBonusPercentAll() { // Property Generated Getter
378 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
379 0x2C8);
380 }
381
382 void setDmgBonusPercentAll(float val) { // Property Generated Setter
383 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x2C8) = val;
384 }
385
386 float getDmgBonusFlatAll() { // Property Generated Getter
387 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
388 0x2CC);
389 }
390
391 void setDmgBonusFlatAll(float val) { // Property Generated Setter
392 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x2CC) = val;
393 }
394
395 float getAccBonusPercentAll() { // Property Generated Getter
396 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
397 0x2D0);
398 }
399
400 void setAccBonusPercentAll(float val) { // Property Generated Setter
401 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x2D0) = val;
402 }
403
404 float getApBonusPercentAll() { // Property Generated Getter
405 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
406 0x2D4);
407 }
408
409 void setApBonusPercentAll(float val) { // Property Generated Setter
410 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x2D4) = val;
411 }
412
413 float getDmgReducePercentAll() { // Property Generated Getter
414 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
415 0x2D8);
416 }
417
418 void setDmgReducePercentAll(float val) { // Property Generated Setter
419 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x2D8) = val;
420 }
421
422 float getDmgReduceFlatAll() { // Property Generated Getter
423 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
424 0x2DC);
425 }
426
427 void setDmgReduceFlatAll(float val) { // Property Generated Setter
428 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x2DC) = val;
429 }
430
431 float getAccReducePercentAll() { // Property Generated Getter
432 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
433 0x2E0);
434 }
435
436 void setAccReducePercentAll(float val) { // Property Generated Setter
437 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x2E0) = val;
438 }
439
440 float getHealBonusPercentAll() { // Property Generated Getter
441 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
442 0x2E4);
443 }
444
445 void setHealBonusPercentAll(float val) { // Property Generated Setter
446 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x2E4) = val;
447 }
448
449 float getHealIncBonusPercentAll() { // Property Generated Getter
450 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
451 0x2E8);
452 }
453
454 void setHealIncBonusPercentAll(float val) { // Property Generated Setter
455 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x2E8) = val;
456 }
457
458 int getSpellChargeBonusAll() { // Property Generated Getter
459 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x2F0);
460 }
461
462 void setSpellChargeBonusAll(int val) { // Property Generated Setter
463 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x2F0) = val;
464 }
465
466 float getPowerPipBase() { // Property Generated Getter
467 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
468 0x2F4);
469 }
470
471 void setPowerPipBase(float val) { // Property Generated Setter
472 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x2F4) = val;
473 }
474
475 float getPowerPipBonusPercentAll() { // Property Generated Getter
476 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
477 0x318);
478 }
479
480 void setPowerPipBonusPercentAll(float val) { // Property Generated Setter
481 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x318) = val;
482 }
483
484 float getXpPercentIncrease() { // Property Generated Getter
485 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
486 0x320);
487 }
488
489 void setXpPercentIncrease(float val) { // Property Generated Setter
490 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x320) = val;
491 }
492
493 Vector<float> getCriticalHitPercentBySchool() { // Property Generated Getter
494 return *reinterpret_cast<Vector<float> *>(
495 reinterpret_cast<uintptr_t>(this) + 0x268);
496 }
497
499 Vector<float> val) { // Property Generated Setter
500 *reinterpret_cast<Vector<float> *>(reinterpret_cast<uintptr_t>(this) +
501 0x268) = val;
502 }
503
504 Vector<float> getBlockPercentBySchool() { // Property Generated Getter
505 return *reinterpret_cast<Vector<float> *>(
506 reinterpret_cast<uintptr_t>(this) + 0x280);
507 }
508
509 void setBlockPercentBySchool(Vector<float> val) { // Property Generated Setter
510 *reinterpret_cast<Vector<float> *>(reinterpret_cast<uintptr_t>(this) +
511 0x280) = val;
512 }
513
514 Vector<float> getCriticalHitRatingBySchool() { // Property Generated Getter
515 return *reinterpret_cast<Vector<float> *>(
516 reinterpret_cast<uintptr_t>(this) + 0x298);
517 }
518
519 void
520 setCriticalHitRatingBySchool(Vector<float> val) { // Property Generated Setter
521 *reinterpret_cast<Vector<float> *>(reinterpret_cast<uintptr_t>(this) +
522 0x298) = val;
523 }
524
525 Vector<float> getBlockRatingBySchool() { // Property Generated Getter
526 return *reinterpret_cast<Vector<float> *>(
527 reinterpret_cast<uintptr_t>(this) + 0x2B0);
528 }
529
530 void setBlockRatingBySchool(Vector<float> val) { // Property Generated Setter
531 *reinterpret_cast<Vector<float> *>(reinterpret_cast<uintptr_t>(this) +
532 0x2B0) = val;
533 }
534
535 int getBalanceMastery() { // Property Generated Getter
536 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x340);
537 }
538
539 void setBalanceMastery(int val) { // Property Generated Setter
540 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x340) = val;
541 }
542
543 int getDeathMastery() { // Property Generated Getter
544 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x344);
545 }
546
547 void setDeathMastery(int val) { // Property Generated Setter
548 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x344) = val;
549 }
550
551 int getFireMastery() { // Property Generated Getter
552 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x348);
553 }
554
555 void setFireMastery(int val) { // Property Generated Setter
556 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x348) = val;
557 }
558
559 int getIceMastery() { // Property Generated Getter
560 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x34C);
561 }
562
563 void setIceMastery(int val) { // Property Generated Setter
564 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x34C) = val;
565 }
566
567 int getLifeMastery() { // Property Generated Getter
568 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x350);
569 }
570
571 void setLifeMastery(int val) { // Property Generated Setter
572 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x350) = val;
573 }
574
575 int getMythMastery() { // Property Generated Getter
576 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x354);
577 }
578
579 void setMythMastery(int val) { // Property Generated Setter
580 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x354) = val;
581 }
582
583 int getStormMastery() { // Property Generated Getter
584 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x358);
585 }
586
587 void setStormMastery(int val) { // Property Generated Setter
588 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x358) = val;
589 }
590
591 int getMaximumNumberOfIslands() { // Property Generated Getter
592 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x35C);
593 }
594
595 void setMaximumNumberOfIslands(int val) { // Property Generated Setter
596 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x35C) = val;
597 }
598
599 unsigned char getGardeningLevel() { // Property Generated Getter
600 return *reinterpret_cast<unsigned char *>(
601 reinterpret_cast<uintptr_t>(this) + 0x360);
602 }
603
604 void setGardeningLevel(unsigned char val) { // Property Generated Setter
605 *reinterpret_cast<unsigned char *>(reinterpret_cast<uintptr_t>(this) +
606 0x360) = val;
607 }
608
609 int getGardeningXP() { // Property Generated Getter
610 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x364);
611 }
612
613 void setGardeningXP(int val) { // Property Generated Setter
614 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x364) = val;
615 }
616
617 bool getInvisibleToFriends() { // Property Generated Getter
618 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x368);
619 }
620
621 void setInvisibleToFriends(bool val) { // Property Generated Setter
622 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x368) = val;
623 }
624
625 bool getShowItemLock() { // Property Generated Getter
626 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x369);
627 }
628
629 void setShowItemLock(bool val) { // Property Generated Setter
630 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x369) = val;
631 }
632
633 bool getQuestFinderEnabled() { // Property Generated Getter
634 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x36A);
635 }
636
637 void setQuestFinderEnabled(bool val) { // Property Generated Setter
638 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x36A) = val;
639 }
640
641 int getBuddyListLimit() { // Property Generated Getter
642 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x36C);
643 }
644
645 void setBuddyListLimit(int val) { // Property Generated Setter
646 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x36C) = val;
647 }
648
649 bool getDontAllowFriendFinderCodes() { // Property Generated Getter
650 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x374);
651 }
652
653 void setDontAllowFriendFinderCodes(bool val) { // Property Generated Setter
654 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x374) = val;
655 }
656
657 float getStunResistancePercent() { // Property Generated Getter
658 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
659 0x370);
660 }
661
662 void setStunResistancePercent(float val) { // Property Generated Setter
663 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x370) = val;
664 }
665
666 bool getShadowMagicUnlocked() { // Property Generated Getter
667 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x37C);
668 }
669
670 void setShadowMagicUnlocked(bool val) { // Property Generated Setter
671 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x37C) = val;
672 }
673
674 int getShadowPipMax() { // Property Generated Getter
675 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x378);
676 }
677
678 void setShadowPipMax(int val) { // Property Generated Setter
679 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x378) = val;
680 }
681
682 unsigned char getFishingLevel() { // Property Generated Getter
683 return *reinterpret_cast<unsigned char *>(
684 reinterpret_cast<uintptr_t>(this) + 0x37D);
685 }
686
687 void setFishingLevel(unsigned char val) { // Property Generated Setter
688 *reinterpret_cast<unsigned char *>(reinterpret_cast<uintptr_t>(this) +
689 0x37D) = val;
690 }
691
692 int getFishingXP() { // Property Generated Getter
693 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x380);
694 }
695
696 void setFishingXP(int val) { // Property Generated Setter
697 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x380) = val;
698 }
699
700 Vector<float> getFishingLuckBonusPercent() { // Property Generated Getter
701 return *reinterpret_cast<Vector<float> *>(
702 reinterpret_cast<uintptr_t>(this) + 0x238);
703 }
704
705 void
706 setFishingLuckBonusPercent(Vector<float> val) { // Property Generated Setter
707 *reinterpret_cast<Vector<float> *>(reinterpret_cast<uintptr_t>(this) +
708 0x238) = val;
709 }
710
711 float getFishingLuckBonusPercentAll() { // Property Generated Getter
712 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
713 0x2EC);
714 }
715
716 void setFishingLuckBonusPercentAll(float val) { // Property Generated Setter
717 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x2EC) = val;
718 }
719
720 unsigned int getSubscriberBenefitFlags() { // Property Generated Getter
721 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
722 0x384);
723 }
724
725 void
726 setSubscriberBenefitFlags(unsigned int val) { // Property Generated Setter
727 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
728 0x384) = val;
729 }
730
731 unsigned int getElixirBenefitFlags() { // Property Generated Getter
732 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
733 0x388);
734 }
735
736 void setElixirBenefitFlags(unsigned int val) { // Property Generated Setter
737 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
738 0x388) = val;
739 }
740
741 float getShadowPipBonusPercent() { // Property Generated Getter
742 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
743 0x31C);
744 }
745
746 void setShadowPipBonusPercent(float val) { // Property Generated Setter
747 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x31C) = val;
748 }
749
750 float getWispBonusPercent() { // Property Generated Getter
751 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
752 0x338);
753 }
754
755 void setWispBonusPercent(float val) { // Property Generated Setter
756 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x338) = val;
757 }
758
759 float getPipConversionRatingAll() { // Property Generated Getter
760 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
761 0x120);
762 }
763
764 void setPipConversionRatingAll(float val) { // Property Generated Setter
765 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x120) = val;
766 }
767
768 Vector<float> getPipConversionRatingPerSchool() { // Property Generated Getter
769 return *reinterpret_cast<Vector<float> *>(
770 reinterpret_cast<uintptr_t>(this) + 0x108);
771 }
772
774 Vector<float> val) { // Property Generated Setter
775 *reinterpret_cast<Vector<float> *>(reinterpret_cast<uintptr_t>(this) +
776 0x108) = val;
777 }
778
779 float getPipConversionPercentAll() { // Property Generated Getter
780 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
781 0x140);
782 }
783
784 void setPipConversionPercentAll(float val) { // Property Generated Setter
785 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x140) = val;
786 }
787
788 Vector<float>
789 getPipConversionPercentPerSchool() { // Property Generated Getter
790 return *reinterpret_cast<Vector<float> *>(
791 reinterpret_cast<uintptr_t>(this) + 0x128);
792 }
793
795 Vector<float> val) { // Property Generated Setter
796 *reinterpret_cast<Vector<float> *>(reinterpret_cast<uintptr_t>(this) +
797 0x128) = val;
798 }
799
800 unsigned char getMonsterMagicLevel() { // Property Generated Getter
801 return *reinterpret_cast<unsigned char *>(
802 reinterpret_cast<uintptr_t>(this) + 0x38C);
803 }
804
805 void setMonsterMagicLevel(unsigned char val) { // Property Generated Setter
806 *reinterpret_cast<unsigned char *>(reinterpret_cast<uintptr_t>(this) +
807 0x38C) = val;
808 }
809
810 int getMonsterMagicXP() { // Property Generated Getter
811 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x390);
812 }
813
814 void setMonsterMagicXP(int val) { // Property Generated Setter
815 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x390) = val;
816 }
817
818 bool getPlayerChatChannelIsPublic() { // Property Generated Getter
819 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x394);
820 }
821
822 void setPlayerChatChannelIsPublic(bool val) { // Property Generated Setter
823 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x394) = val;
824 }
825
826 int getExtraInventorySpace() { // Property Generated Getter
827 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x398);
828 }
829
830 void setExtraInventorySpace(int val) { // Property Generated Setter
831 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x398) = val;
832 }
833
834 bool getRememberLastRealm() { // Property Generated Getter
835 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x39C);
836 }
837
838 void setRememberLastRealm(bool val) { // Property Generated Setter
839 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x39C) = val;
840 }
841
842 bool getNewSpellbookLayoutWarning() { // Property Generated Getter
843 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x39D);
844 }
845
846 void setNewSpellbookLayoutWarning(bool val) { // Property Generated Setter
847 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x39D) = val;
848 }
849
850 int getPipConversionBaseAllSchools() { // Property Generated Getter
851 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x2F8);
852 }
853
854 void setPipConversionBaseAllSchools(int val) { // Property Generated Setter
855 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x2F8) = val;
856 }
857
858 Vector<int> getPipConversionBasePerSchool() { // Property Generated Getter
859 return *reinterpret_cast<Vector<int> *>(reinterpret_cast<uintptr_t>(this) +
860 0x300);
861 }
862
863 void
864 setPipConversionBasePerSchool(Vector<int> val) { // Property Generated Setter
865 *reinterpret_cast<Vector<int> *>(reinterpret_cast<uintptr_t>(this) +
866 0x300) = val;
867 }
868
869 unsigned int getPurchasedCustomEmotes1() { // Property Generated Getter
870 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
871 0x3A0);
872 }
873
874 void
875 setPurchasedCustomEmotes1(unsigned int val) { // Property Generated Setter
876 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
877 0x3A0) = val;
878 }
879
880 unsigned int
881 getPurchasedCustomTeleportEffects1() { // Property Generated Getter
882 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
883 0x3A4);
884 }
885
887 unsigned int val) { // Property Generated Setter
888 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
889 0x3A4) = val;
890 }
891
892 unsigned int getEquippedTeleportEffect() { // Property Generated Getter
893 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
894 0x3A8);
895 }
896
897 void
898 setEquippedTeleportEffect(unsigned int val) { // Property Generated Setter
899 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
900 0x3A8) = val;
901 }
902
903 unsigned int getHighestWorld1ID() { // Property Generated Getter
904 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
905 0x3BC);
906 }
907
908 void setHighestWorld1ID(unsigned int val) { // Property Generated Setter
909 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
910 0x3BC) = val;
911 }
912
913 unsigned int getHighestWorld2ID() { // Property Generated Getter
914 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
915 0x3C0);
916 }
917
918 void setHighestWorld2ID(unsigned int val) { // Property Generated Setter
919 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
920 0x3C0) = val;
921 }
922
923 List<unsigned int> getActiveClassProjectsList() { // Property Generated Getter
924 return *reinterpret_cast<List<unsigned int> *>(
925 reinterpret_cast<uintptr_t>(this) + 0x3C8);
926 }
927
929 List<unsigned int> val) { // Property Generated Setter
930 *reinterpret_cast<List<unsigned int> *>(reinterpret_cast<uintptr_t>(this) +
931 0x3C8) = val;
932 }
933
934 List<unsigned int> getDisabledItemSlotIDs() { // Property Generated Getter
935 return *reinterpret_cast<List<unsigned int> *>(
936 reinterpret_cast<uintptr_t>(this) + 0x3D8);
937 }
938
939 void
940 setDisabledItemSlotIDs(List<unsigned int> val) { // Property Generated Setter
941 *reinterpret_cast<List<unsigned int> *>(reinterpret_cast<uintptr_t>(this) +
942 0x3D8) = val;
943 }
944
945 unsigned int getAdventurePowerCooldownTime() { // Property Generated Getter
946 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
947 0x3E8);
948 }
949
950 void
951 setAdventurePowerCooldownTime(unsigned int val) { // Property Generated Setter
952 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
953 0x3E8) = val;
954 }
955
956 unsigned int getPurchasedCustomEmotes2() { // Property Generated Getter
957 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
958 0x3AC);
959 }
960
961 void
962 setPurchasedCustomEmotes2(unsigned int val) { // Property Generated Setter
963 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
964 0x3AC) = val;
965 }
966
967 unsigned int
968 getPurchasedCustomTeleportEffects2() { // Property Generated Getter
969 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
970 0x3B0);
971 }
972
974 unsigned int val) { // Property Generated Setter
975 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
976 0x3B0) = val;
977 }
978
979 unsigned int getPurchasedCustomEmotes3() { // Property Generated Getter
980 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
981 0x3B4);
982 }
983
984 void
985 setPurchasedCustomEmotes3(unsigned int val) { // Property Generated Setter
986 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
987 0x3B4) = val;
988 }
989
990 unsigned int
991 getPurchasedCustomTeleportEffects3() { // Property Generated Getter
992 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
993 0x3B8);
994 }
995
997 unsigned int val) { // Property Generated Setter
998 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
999 0x3B8) = val;
1000 }
1001
1002 float getShadowPipRating() { // Property Generated Getter
1003 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
1004 0x3EC);
1005 }
1006
1007 void setShadowPipRating(float val) { // Property Generated Setter
1008 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x3EC) = val;
1009 }
1010
1011 float getBonusShadowPipRating() { // Property Generated Getter
1012 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
1013 0x3F0);
1014 }
1015
1016 void setBonusShadowPipRating(float val) { // Property Generated Setter
1017 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x3F0) = val;
1018 }
1019
1020 float getShadowPipRateAccumulated() { // Property Generated Getter
1021 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
1022 0x3F4);
1023 }
1024
1025 void setShadowPipRateAccumulated(float val) { // Property Generated Setter
1026 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x3F4) = val;
1027 }
1028
1029 float getShadowPipRateThreshold() { // Property Generated Getter
1030 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
1031 0x3F8);
1032 }
1033
1034 void setShadowPipRateThreshold(float val) { // Property Generated Setter
1035 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x3F8) = val;
1036 }
1037
1038 int getShadowPipRatePercentage() { // Property Generated Getter
1039 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x3FC);
1040 }
1041
1042 void setShadowPipRatePercentage(int val) { // Property Generated Setter
1043 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x3FC) = val;
1044 }
1045
1046 bool getFriendlyPlayer() { // Property Generated Getter
1047 return *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x400);
1048 }
1049
1050 void setFriendlyPlayer(bool val) { // Property Generated Setter
1051 *reinterpret_cast<bool *>(reinterpret_cast<uintptr_t>(this) + 0x400) = val;
1052 }
1053
1054 int getEmojiSkinTone() { // Property Generated Getter
1055 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x404);
1056 }
1057
1058 void setEmojiSkinTone(int val) { // Property Generated Setter
1059 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x404) = val;
1060 }
1061
1062 unsigned int getShowPVPOption() { // Property Generated Getter
1063 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
1064 0x408);
1065 }
1066
1067 void setShowPVPOption(unsigned int val) { // Property Generated Setter
1068 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
1069 0x408) = val;
1070 }
1071
1072 int getFavoriteSlot() { // Property Generated Getter
1073 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x40C);
1074 }
1075
1076 void setFavoriteSlot(int val) { // Property Generated Setter
1077 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x40C) = val;
1078 }
1079
1080 unsigned char getCantripLevel() { // Property Generated Getter
1081 return *reinterpret_cast<unsigned char *>(
1082 reinterpret_cast<uintptr_t>(this) + 0x410);
1083 }
1084
1085 void setCantripLevel(unsigned char val) { // Property Generated Setter
1086 *reinterpret_cast<unsigned char *>(reinterpret_cast<uintptr_t>(this) +
1087 0x410) = val;
1088 }
1089
1090 int getCantripXP() { // Property Generated Getter
1091 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x414);
1092 }
1093
1094 void setCantripXP(int val) { // Property Generated Setter
1095 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x414) = val;
1096 }
1097
1098 float getArchmasteryBase() { // Property Generated Getter
1099 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
1100 0x418);
1101 }
1102
1103 void setArchmasteryBase(float val) { // Property Generated Setter
1104 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x418) = val;
1105 }
1106
1107 float getArchmasteryBonusFlat() { // Property Generated Getter
1108 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
1109 0x41C);
1110 }
1111
1112 void setArchmasteryBonusFlat(float val) { // Property Generated Setter
1113 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x41C) = val;
1114 }
1115
1116 float getArchmasteryBonusPercentage() { // Property Generated Getter
1117 return *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) +
1118 0x420);
1119 }
1120
1121 void setArchmasteryBonusPercentage(float val) { // Property Generated Setter
1122 *reinterpret_cast<float *>(reinterpret_cast<uintptr_t>(this) + 0x420) = val;
1123 }
1124
1125 int getHighestCharacterWorldOnAccount() { // Property Generated Getter
1126 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x154);
1127 }
1128
1129 void setHighestCharacterWorldOnAccount(int val) { // Property Generated Setter
1130 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x154) = val;
1131 }
1132
1133 unsigned int getSchoolID() { // Property Generated Getter
1134 return *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
1135 0x148);
1136 }
1137
1138 void setSchoolID(unsigned int val) { // Property Generated Setter
1139 *reinterpret_cast<unsigned int *>(reinterpret_cast<uintptr_t>(this) +
1140 0x148) = val;
1141 }
1142
1143 int getLevelScaled() { // Property Generated Getter
1144 return *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x14C);
1145 }
1146
1147 void setLevelScaled(int val) { // Property Generated Setter
1148 *reinterpret_cast<int *>(reinterpret_cast<uintptr_t>(this) + 0x14C) = val;
1149 }
1150
1151 std::string getCurrentZoneName() { // Property Generated Getter
1152 return *reinterpret_cast<std::string *>(reinterpret_cast<uintptr_t>(this) +
1153 0x428);
1154 }
1155
1156 void setCurrentZoneName(std::string val) { // Property Generated Setter
1157 *reinterpret_cast<std::string *>(reinterpret_cast<uintptr_t>(this) +
1158 0x428) = val;
1159 }
1160
1161 unsigned char getMailSentToday() { // Property Generated Getter
1162 return *reinterpret_cast<unsigned char *>(
1163 reinterpret_cast<uintptr_t>(this) + 0x448);
1164 }
1165
1166 void setMailSentToday(unsigned char val) { // Property Generated Setter
1167 *reinterpret_cast<unsigned char *>(reinterpret_cast<uintptr_t>(this) +
1168 0x448) = val;
1169 }
1170
1171 int GetCurrentHitpoints() { // Function Generated
1172 using FunctionPointerType = int (*)(WizGameStats *self);
1173 FunctionPointerType inner =
1174 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x153EE70);
1175 return inner(this);
1176 }
1177
1178 int GetCurrentMana() { // Function Generated
1179 using FunctionPointerType = int (*)(WizGameStats *self);
1180 FunctionPointerType inner =
1181 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23CA0);
1182 return inner(this);
1183 }
1184
1185 int GetCurrentGold() { // Function Generated
1186 using FunctionPointerType = int (*)(WizGameStats *self);
1187 FunctionPointerType inner =
1188 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x163BBE0);
1189 return inner(this);
1190 }
1191
1192 int GetCurrentEventCurrency1() { // Function Generated
1193 using FunctionPointerType = int (*)(WizGameStats *self);
1194 FunctionPointerType inner =
1195 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23C90);
1196 return inner(this);
1197 }
1198
1199 int GetCurrentEventCurrency2() { // Function Generated
1200 using FunctionPointerType = int (*)(WizGameStats *self);
1201 FunctionPointerType inner =
1202 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x172E4E0);
1203 return inner(this);
1204 }
1205
1206 int GetCurrentPvPCurrency() { // Function Generated
1207 using FunctionPointerType = int (*)(WizGameStats *self);
1208 FunctionPointerType inner =
1209 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1325970);
1210 return inner(this);
1211 }
1212
1213 int GetCurrentPvPTourneyCurrency() { // Function Generated
1214 using FunctionPointerType = int (*)(WizGameStats *self);
1215 FunctionPointerType inner =
1216 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23CB0);
1217 return inner(this);
1218 }
1219
1220 float GetXPPercentIncrease() { // Function Generated
1221 using FunctionPointerType = float (*)(WizGameStats *self);
1222 FunctionPointerType inner =
1223 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23E00);
1224 return inner(this);
1225 }
1226
1227 float GetEventCurrency1Percent() { // Function Generated
1228 using FunctionPointerType = float (*)(WizGameStats *self);
1229 FunctionPointerType inner =
1230 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23CD0);
1231 return inner(this);
1232 }
1233
1234 float GetEventCurrency2Percent() { // Function Generated
1235 using FunctionPointerType = float (*)(WizGameStats *self);
1236 FunctionPointerType inner =
1237 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23CE0);
1238 return inner(this);
1239 }
1240
1241 float GetPvPCurrencyPercent() { // Function Generated
1242 using FunctionPointerType = float (*)(WizGameStats *self);
1243 FunctionPointerType inner =
1244 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23DA0);
1245 return inner(this);
1246 }
1247
1248 float GetPvPTourneyCurrencyPercent() { // Function Generated
1249 using FunctionPointerType = float (*)(WizGameStats *self);
1250 FunctionPointerType inner =
1251 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23DB0);
1252 return inner(this);
1253 }
1254
1255 int GetBaseHitpoints() { // Function Generated
1256 using FunctionPointerType = int (*)(WizGameStats *self);
1257 FunctionPointerType inner =
1258 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0xC41EC0);
1259 return inner(this);
1260 }
1261
1262 int GetBaseMana() { // Function Generated
1263 using FunctionPointerType = int (*)(WizGameStats *self);
1264 FunctionPointerType inner =
1265 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x16BE610);
1266 return inner(this);
1267 }
1268
1269 int GetBaseEventCurrency1Pouch() { // Function Generated
1270 using FunctionPointerType = int (*)(WizGameStats *self);
1271 FunctionPointerType inner =
1272 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23C40);
1273 return inner(this);
1274 }
1275
1276 int GetBaseEventCurrency2Pouch() { // Function Generated
1277 using FunctionPointerType = int (*)(WizGameStats *self);
1278 FunctionPointerType inner =
1279 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x14C1800);
1280 return inner(this);
1281 }
1282
1283 int GetBasePvPCurrencyPouch() { // Function Generated
1284 using FunctionPointerType = int (*)(WizGameStats *self);
1285 FunctionPointerType inner =
1286 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23C50);
1287 return inner(this);
1288 }
1289
1290 int GetBasePvPTourneyCurrencyPouch() { // Function Generated
1291 using FunctionPointerType = int (*)(WizGameStats *self);
1292 FunctionPointerType inner =
1293 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x132F600);
1294 return inner(this);
1295 }
1296
1297 float GetPowerPipBase() { // Function Generated
1298 using FunctionPointerType = float (*)(WizGameStats *self);
1299 FunctionPointerType inner =
1300 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23D90);
1301 return inner(this);
1302 }
1303
1304 float GetPotionMax() { // Function Generated
1305 using FunctionPointerType = float (*)(WizGameStats *self);
1306 FunctionPointerType inner =
1307 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23D80);
1308 return inner(this);
1309 }
1310
1311 float GetPotionCharge() { // Function Generated
1312 using FunctionPointerType = float (*)(WizGameStats *self);
1313 FunctionPointerType inner =
1314 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23D70);
1315 return inner(this);
1316 }
1317
1318 float GetManaReducePercent() { // Function Generated
1319 using FunctionPointerType = float (*)(WizGameStats *self);
1320 FunctionPointerType inner =
1321 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23D20);
1322 return inner(this);
1323 }
1324
1325 int GetCurrentArenaPoints() { // Function Generated
1326 using FunctionPointerType = int (*)(WizGameStats *self);
1327 FunctionPointerType inner =
1328 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23C80);
1329 return inner(this);
1330 }
1331
1332 int GetMaxEnergy() { // Function Generated
1333 using FunctionPointerType = int (*)(WizGameStats *self);
1334 FunctionPointerType inner =
1335 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23D30);
1336 return inner(this);
1337 }
1338
1339 int GetMaximumNumberOfIslands() { // Function Generated
1340 using FunctionPointerType = int (*)(WizGameStats *self);
1341 FunctionPointerType inner =
1342 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23D40);
1343 return inner(this);
1344 }
1345
1346 bool HasMastery(int a0) { // Function Generated
1347 using FunctionPointerType = bool (*)(WizGameStats *self, int a0);
1348 FunctionPointerType inner =
1349 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A226F0);
1350 return inner(this, a0);
1351 }
1352
1353 int GetBalanceMastery() { // Function Generated
1354 using FunctionPointerType = int (*)(WizGameStats *self);
1355 FunctionPointerType inner =
1356 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23C30);
1357 return inner(this);
1358 }
1359
1360 int GetDeathMastery() { // Function Generated
1361 using FunctionPointerType = int (*)(WizGameStats *self);
1362 FunctionPointerType inner =
1363 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23CC0);
1364 return inner(this);
1365 }
1366
1367 int GetFireMastery() { // Function Generated
1368 using FunctionPointerType = int (*)(WizGameStats *self);
1369 FunctionPointerType inner =
1370 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23CF0);
1371 return inner(this);
1372 }
1373
1374 int GetIceMastery() { // Function Generated
1375 using FunctionPointerType = int (*)(WizGameStats *self);
1376 FunctionPointerType inner =
1377 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23D00);
1378 return inner(this);
1379 }
1380
1381 int GetLifeMastery() { // Function Generated
1382 using FunctionPointerType = int (*)(WizGameStats *self);
1383 FunctionPointerType inner =
1384 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23D10);
1385 return inner(this);
1386 }
1387
1388 int GetMythMastery() { // Function Generated
1389 using FunctionPointerType = int (*)(WizGameStats *self);
1390 FunctionPointerType inner =
1391 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23D50);
1392 return inner(this);
1393 }
1394
1395 int GetStormMastery() { // Function Generated
1396 using FunctionPointerType = int (*)(WizGameStats *self);
1397 FunctionPointerType inner =
1398 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23DF0);
1399 return inner(this);
1400 }
1401
1402 float GetBlockRating() { // Function Generated
1403 using FunctionPointerType = float (*)(WizGameStats *self);
1404 FunctionPointerType inner =
1405 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23C60);
1406 return inner(this);
1407 }
1408
1409 float GetCriticalHitRating() { // Function Generated
1410 using FunctionPointerType = float (*)(WizGameStats *self);
1411 FunctionPointerType inner =
1412 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23C70);
1413 return inner(this);
1414 }
1415
1416 float GetBlockPercent() { // Function Generated
1417 using FunctionPointerType = float (*)(WizGameStats *self);
1418 FunctionPointerType inner =
1419 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x15BA340);
1420 return inner(this);
1421 }
1422
1423 float GetCriticalHitPercent() { // Function Generated
1424 using FunctionPointerType = float (*)(WizGameStats *self);
1425 FunctionPointerType inner =
1426 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x15BA390);
1427 return inner(this);
1428 }
1429
1430 float CalcDmgBonusPercent(int a0) { // Function Generated
1431 using FunctionPointerType = float (*)(WizGameStats *self, int a0);
1432 FunctionPointerType inner =
1433 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A20DF0);
1434 return inner(this, a0);
1435 }
1436
1437 float CalcAccBonusPercent(int a0) { // Function Generated
1438 using FunctionPointerType = float (*)(WizGameStats *self, int a0);
1439 FunctionPointerType inner =
1440 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A20E30);
1441 return inner(this, a0);
1442 }
1443
1444 float CalcAPBonusPercent(int a0) { // Function Generated
1445 using FunctionPointerType = float (*)(WizGameStats *self, int a0);
1446 FunctionPointerType inner =
1447 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A20E70);
1448 return inner(this, a0);
1449 }
1450
1451 float CalcDmgReducePercent(int a0) { // Function Generated
1452 using FunctionPointerType = float (*)(WizGameStats *self, int a0);
1453 FunctionPointerType inner =
1454 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A20EB0);
1455 return inner(this, a0);
1456 }
1457
1458 float CalcAccReducePercent(int a0) { // Function Generated
1459 using FunctionPointerType = float (*)(WizGameStats *self, int a0);
1460 FunctionPointerType inner =
1461 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A20F30);
1462 return inner(this, a0);
1463 }
1464
1465 float CalcHealBonusPercent(int a0) { // Function Generated
1466 using FunctionPointerType = float (*)(WizGameStats *self, int a0);
1467 FunctionPointerType inner =
1468 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A20F70);
1469 return inner(this, a0);
1470 }
1471
1472 float CalcHealIncBonusPercent(int a0) { // Function Generated
1473 using FunctionPointerType = float (*)(WizGameStats *self, int a0);
1474 FunctionPointerType inner =
1475 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A20FB0);
1476 return inner(this, a0);
1477 }
1478
1479 int CalcSpellChargeBonus(int a0) { // Function Generated
1480 using FunctionPointerType = int (*)(WizGameStats *self, int a0);
1481 FunctionPointerType inner =
1482 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A21030);
1483 return inner(this, a0);
1484 }
1485
1486 float CalcDmgBonusFlat(int a0) { // Function Generated
1487 using FunctionPointerType = float (*)(WizGameStats *self, int a0);
1488 FunctionPointerType inner =
1489 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A21060);
1490 return inner(this, a0);
1491 }
1492
1493 float CalcDmgBonusPercentAll() { // Function Generated
1494 using FunctionPointerType = float (*)(WizGameStats *self);
1495 FunctionPointerType inner =
1496 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23AE0);
1497 return inner(this);
1498 }
1499
1500 float CalcAccBonusPercentAll() { // Function Generated
1501 using FunctionPointerType = float (*)(WizGameStats *self);
1502 FunctionPointerType inner =
1503 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23AC0);
1504 return inner(this);
1505 }
1506
1507 float CalcAPBonusPercentAll() { // Function Generated
1508 using FunctionPointerType = float (*)(WizGameStats *self);
1509 FunctionPointerType inner =
1510 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23AB0);
1511 return inner(this);
1512 }
1513
1514 float CalcDmgReducePercentAll() { // Function Generated
1515 using FunctionPointerType = float (*)(WizGameStats *self);
1516 FunctionPointerType inner =
1517 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23AF0);
1518 return inner(this);
1519 }
1520
1521 float CalcAccReducePercentAll() { // Function Generated
1522 using FunctionPointerType = float (*)(WizGameStats *self);
1523 FunctionPointerType inner =
1524 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23AD0);
1525 return inner(this);
1526 }
1527
1528 float CalcHealBonusPercentAll() { // Function Generated
1529 using FunctionPointerType = float (*)(WizGameStats *self);
1530 FunctionPointerType inner =
1531 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23B10);
1532 return inner(this);
1533 }
1534
1535 float CalcHealIncBonusPercentAll() { // Function Generated
1536 using FunctionPointerType = float (*)(WizGameStats *self);
1537 FunctionPointerType inner =
1538 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23B20);
1539 return inner(this);
1540 }
1541
1542 int CalcSpellChargeBonusAll() { // Function Generated
1543 using FunctionPointerType = int (*)(WizGameStats *self);
1544 FunctionPointerType inner =
1545 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23B40);
1546 return inner(this);
1547 }
1548
1549 float CalcPowerPipBonusPercentAll() { // Function Generated
1550 using FunctionPointerType = float (*)(WizGameStats *self);
1551 FunctionPointerType inner =
1552 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23B30);
1553 return inner(this);
1554 }
1555
1556 int CalcTotalHitpoints() { // Function Generated
1557 using FunctionPointerType = int (*)(WizGameStats *self);
1558 FunctionPointerType inner =
1559 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A20640);
1560 return inner(this);
1561 }
1562
1563 int CalcMaxMana() { // Function Generated
1564 using FunctionPointerType = int (*)(WizGameStats *self);
1565 FunctionPointerType inner =
1566 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A206B0);
1567 return inner(this);
1568 }
1569
1570 int CalcMaxEnergy() { // Function Generated
1571 using FunctionPointerType = int (*)(WizGameStats *self);
1572 FunctionPointerType inner =
1573 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A20710);
1574 return inner(this);
1575 }
1576
1577 float CalcFishingLuckBonusPercentAll() { // Function Generated
1578 using FunctionPointerType = float (*)(WizGameStats *self);
1579 FunctionPointerType inner =
1580 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23B00);
1581 return inner(this);
1582 }
1583
1584 float CalcFishingLuckBonusPercent(int a0) { // Function Generated
1585 using FunctionPointerType = float (*)(WizGameStats *self, int a0);
1586 FunctionPointerType inner =
1587 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A20FF0);
1588 return inner(this, a0);
1589 }
1590
1591 float CalcWispBonusPercent() { // Function Generated
1592 using FunctionPointerType = float (*)(WizGameStats *self);
1593 FunctionPointerType inner =
1594 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23B70);
1595 return inner(this);
1596 }
1597
1598 int GetPipConversionBaseAllSchools() { // Function Generated
1599 using FunctionPointerType = int (*)(WizGameStats *self);
1600 FunctionPointerType inner =
1601 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23D60);
1602 return inner(this);
1603 }
1604
1605 float GetShadowPipRating() { // Function Generated
1606 using FunctionPointerType = float (*)(WizGameStats *self);
1607 FunctionPointerType inner =
1608 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A22D20);
1609 return inner(this);
1610 }
1611
1612 float CalcTotalShadowPipRating() { // Function Generated
1613 using FunctionPointerType = float (*)(WizGameStats *self);
1614 FunctionPointerType inner =
1615 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23B50);
1616 return inner(this);
1617 }
1618
1619 float GetShadowPipRateAccumulated() { // Function Generated
1620 using FunctionPointerType = float (*)(WizGameStats *self);
1621 FunctionPointerType inner =
1622 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23DC0);
1623 return inner(this);
1624 }
1625
1626 float GetShadowPipRateThreshold() { // Function Generated
1627 using FunctionPointerType = float (*)(WizGameStats *self);
1628 FunctionPointerType inner =
1629 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23DE0);
1630 return inner(this);
1631 }
1632
1633 int GetShadowPipRatePercentage() { // Function Generated
1634 using FunctionPointerType = int (*)(WizGameStats *self);
1635 FunctionPointerType inner =
1636 reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1A23DD0);
1637 return inner(this);
1638 }
1639};
Base class for all property classes, providing reflection and serialization functionality.
Definition PropertyClass.h:86
Definition WizGameStats.h:6
float GetShadowPipRating()
Definition WizGameStats.h:1605
int CalcMaxMana()
Definition WizGameStats.h:1563
void setBonusMana(int val)
Definition WizGameStats.h:207
int getStormMastery()
Definition WizGameStats.h:583
bool getFriendlyPlayer()
Definition WizGameStats.h:1046
void setPipConversionPercentPerSchool(Vector< float > val)
Definition WizGameStats.h:794
void setCurrentEventCurrency2(int val)
Definition WizGameStats.h:100
float getDmgReduceFlatAll()
Definition WizGameStats.h:422
SharedPointer< Ladder > * getPArenaLadder()
Definition WizGameStats.h:162
Vector< int > getSpellChargeBase()
Definition WizGameStats.h:136
float getBlockRatingAll()
Definition WizGameStats.h:244
void setBonusEnergy(int val)
Definition WizGameStats.h:215
Vector< float > getDmgBonusFlat()
Definition WizGameStats.h:287
int getCurrentEventCurrency1()
Definition WizGameStats.h:88
float GetPowerPipBase()
Definition WizGameStats.h:1297
SharedPointer< Ladder > * getBracketLader()
Definition WizGameStats.h:184
List< unsigned int > getActiveClassProjectsList()
Definition WizGameStats.h:923
void setPDerbyLadder(SharedPointer< Ladder > *val)
Definition WizGameStats.h:179
int getPetActChance()
Definition WizGameStats.h:269
void setAccReducePercentAll(float val)
Definition WizGameStats.h:436
void setAdventurePowerCooldownTime(unsigned int val)
Definition WizGameStats.h:951
void setAccReducePercent(Vector< float > val)
Definition WizGameStats.h:342
Vector< float > getAccReducePercent()
Definition WizGameStats.h:337
void setFishingLuckBonusPercentAll(float val)
Definition WizGameStats.h:716
void setAccBonusPercentAll(float val)
Definition WizGameStats.h:400
int getBaseEventCurrency2Pouch()
Definition WizGameStats.h:40
void setCurrentHitpoints(int val)
Definition WizGameStats.h:76
float getShadowPipRateThreshold()
Definition WizGameStats.h:1029
float CalcTotalShadowPipRating()
Definition WizGameStats.h:1612
void setSpellChargeBase(Vector< int > val)
Definition WizGameStats.h:141
void setCurrentPvPCurrency(int val)
Definition WizGameStats.h:108
void setBaseGoldPouch(int val)
Definition WizGameStats.h:28
int getShadowPipMax()
Definition WizGameStats.h:674
void setPArenaLadder(SharedPointer< Ladder > *val)
Definition WizGameStats.h:168
int GetCurrentHitpoints()
Definition WizGameStats.h:1171
unsigned int getSubscriberBenefitFlags()
Definition WizGameStats.h:720
int GetBasePvPCurrencyPouch()
Definition WizGameStats.h:1283
void setDmgBonusFlat(Vector< float > val)
Definition WizGameStats.h:292
float GetBlockRating()
Definition WizGameStats.h:1402
Vector< int > getPipConversionBasePerSchool()
Definition WizGameStats.h:858
int getCurrentMana()
Definition WizGameStats.h:120
int getCurrentEventCurrency2()
Definition WizGameStats.h:96
int getEnergyMax()
Definition WizGameStats.h:64
unsigned int getPurchasedCustomTeleportEffects2()
Definition WizGameStats.h:968
void setDisabledItemSlotIDs(List< unsigned int > val)
Definition WizGameStats.h:940
int GetBaseEventCurrency2Pouch()
Definition WizGameStats.h:1276
void setCurrentEventCurrency1(int val)
Definition WizGameStats.h:92
unsigned int getHighestWorld1ID()
Definition WizGameStats.h:903
float getAccBonusPercentAll()
Definition WizGameStats.h:395
void setHealBonusPercent(Vector< float > val)
Definition WizGameStats.h:352
void setBaseHitpoints(int val)
Definition WizGameStats.h:12
float CalcAccReducePercent(int a0)
Definition WizGameStats.h:1458
void setPowerPipBase(float val)
Definition WizGameStats.h:471
unsigned char getMonsterMagicLevel()
Definition WizGameStats.h:800
void setPipConversionRatingPerSchool(Vector< float > val)
Definition WizGameStats.h:773
float CalcAccBonusPercentAll()
Definition WizGameStats.h:1500
bool getNewSpellbookLayoutWarning()
Definition WizGameStats.h:842
void setMaximumNumberOfIslands(int val)
Definition WizGameStats.h:595
void setPipConversionPercentAll(float val)
Definition WizGameStats.h:784
void setReferenceLevel(int val)
Definition WizGameStats.h:257
float CalcHealIncBonusPercent(int a0)
Definition WizGameStats.h:1472
int getBonusEnergy()
Definition WizGameStats.h:211
int GetStormMastery()
Definition WizGameStats.h:1395
int GetMaximumNumberOfIslands()
Definition WizGameStats.h:1339
float CalcWispBonusPercent()
Definition WizGameStats.h:1591
float getCriticalHitPercentAll()
Definition WizGameStats.h:219
void setGardeningLevel(unsigned char val)
Definition WizGameStats.h:604
void setApBonusPercentAll(float val)
Definition WizGameStats.h:409
unsigned int getAdventurePowerCooldownTime()
Definition WizGameStats.h:945
int getCurrentArenaPoints()
Definition WizGameStats.h:128
int GetCurrentEventCurrency2()
Definition WizGameStats.h:1199
void setMythMastery(int val)
Definition WizGameStats.h:579
unsigned char getMailSentToday()
Definition WizGameStats.h:1161
void setBlockPercentBySchool(Vector< float > val)
Definition WizGameStats.h:509
float CalcAPBonusPercentAll()
Definition WizGameStats.h:1507
void setDmgBonusPercentAll(float val)
Definition WizGameStats.h:382
float GetShadowPipRateThreshold()
Definition WizGameStats.h:1626
bool getShowItemLock()
Definition WizGameStats.h:625
void setCurrentMana(int val)
Definition WizGameStats.h:124
void setMailSentToday(unsigned char val)
Definition WizGameStats.h:1166
void setGardeningXP(int val)
Definition WizGameStats.h:613
float getArchmasteryBonusPercentage()
Definition WizGameStats.h:1116
void setCurrentGold(int val)
Definition WizGameStats.h:84
void setCriticalHitPercentBySchool(Vector< float > val)
Definition WizGameStats.h:498
float getBonusShadowPipRating()
Definition WizGameStats.h:1011
int GetDeathMastery()
Definition WizGameStats.h:1360
void setPurchasedCustomEmotes1(unsigned int val)
Definition WizGameStats.h:875
int getPipConversionBaseAllSchools()
Definition WizGameStats.h:850
float CalcDmgReducePercentAll()
Definition WizGameStats.h:1514
int CalcTotalHitpoints()
Definition WizGameStats.h:1556
unsigned int getPurchasedCustomTeleportEffects3()
Definition WizGameStats.h:991
int getHighestCharacterWorldOnAccount()
Definition WizGameStats.h:1125
void setLifeMastery(int val)
Definition WizGameStats.h:571
int getBaseHitpoints()
Definition WizGameStats.h:8
std::string getCurrentZoneName()
Definition WizGameStats.h:1151
float getPowerPipBase()
Definition WizGameStats.h:466
void setCantripLevel(unsigned char val)
Definition WizGameStats.h:1085
unsigned int getSchoolID()
Definition WizGameStats.h:1133
Vector< float > getPipConversionRatingPerSchool()
Definition WizGameStats.h:768
int getLevelScaled()
Definition WizGameStats.h:1143
int getReferenceLevel()
Definition WizGameStats.h:253
int getIceMastery()
Definition WizGameStats.h:559
int getCurrentGold()
Definition WizGameStats.h:80
void setDmgReduceFlatAll(float val)
Definition WizGameStats.h:427
float getBlockPercentAll()
Definition WizGameStats.h:227
int GetBaseMana()
Definition WizGameStats.h:1262
float CalcAccReducePercentAll()
Definition WizGameStats.h:1521
void setHealIncBonusPercentAll(float val)
Definition WizGameStats.h:454
int getBonusHitpoints()
Definition WizGameStats.h:195
void setPurchasedCustomTeleportEffects1(unsigned int val)
Definition WizGameStats.h:886
int getFireMastery()
Definition WizGameStats.h:551
float CalcHealIncBonusPercentAll()
Definition WizGameStats.h:1535
Vector< float > getBlockRatingBySchool()
Definition WizGameStats.h:525
void setNewSpellbookLayoutWarning(bool val)
Definition WizGameStats.h:846
void setHighestWorld1ID(unsigned int val)
Definition WizGameStats.h:908
int GetPipConversionBaseAllSchools()
Definition WizGameStats.h:1598
float getPipConversionRatingAll()
Definition WizGameStats.h:759
int GetLifeMastery()
Definition WizGameStats.h:1381
unsigned int getPurchasedCustomEmotes2()
Definition WizGameStats.h:956
void setDmgReducePercent(Vector< float > val)
Definition WizGameStats.h:322
Vector< float > getCriticalHitPercentBySchool()
Definition WizGameStats.h:493
void setCurrentZoneName(std::string val)
Definition WizGameStats.h:1156
void setCantripXP(int val)
Definition WizGameStats.h:1094
void setFishingLuckBonusPercent(Vector< float > val)
Definition WizGameStats.h:706
unsigned char getCantripLevel()
Definition WizGameStats.h:1080
bool getPlayerChatChannelIsPublic()
Definition WizGameStats.h:818
void setShadowPipRatePercentage(int val)
Definition WizGameStats.h:1042
int GetBasePvPTourneyCurrencyPouch()
Definition WizGameStats.h:1290
float getDmgBonusPercentAll()
Definition WizGameStats.h:377
int GetCurrentGold()
Definition WizGameStats.h:1185
int GetMythMastery()
Definition WizGameStats.h:1388
float CalcHealBonusPercent(int a0)
Definition WizGameStats.h:1465
float CalcDmgBonusPercentAll()
Definition WizGameStats.h:1493
void setFishingLevel(unsigned char val)
Definition WizGameStats.h:687
int getBaseMana()
Definition WizGameStats.h:16
void setBlockRatingBySchool(Vector< float > val)
Definition WizGameStats.h:530
float GetShadowPipRateAccumulated()
Definition WizGameStats.h:1619
void setPowerPipBonusPercentAll(float val)
Definition WizGameStats.h:480
Vector< float > getDmgReducePercent()
Definition WizGameStats.h:317
int getBaseGoldPouch()
Definition WizGameStats.h:24
float CalcFishingLuckBonusPercent(int a0)
Definition WizGameStats.h:1584
void setBracketLader(SharedPointer< Ladder > *val)
Definition WizGameStats.h:190
int getHighestCharacterLevelOnAccount()
Definition WizGameStats.h:261
int getSpellChargeBonusAll()
Definition WizGameStats.h:458
void setSpellChargeBonusAll(int val)
Definition WizGameStats.h:462
float GetCriticalHitPercent()
Definition WizGameStats.h:1423
int getMythMastery()
Definition WizGameStats.h:575
void setBasePvPCurrencyPouch(int val)
Definition WizGameStats.h:52
float CalcAccBonusPercent(int a0)
Definition WizGameStats.h:1437
float GetPotionMax()
Definition WizGameStats.h:1304
float getDmgBonusFlatAll()
Definition WizGameStats.h:386
unsigned int getPurchasedCustomEmotes1()
Definition WizGameStats.h:869
float GetPotionCharge()
Definition WizGameStats.h:1311
int GetCurrentArenaPoints()
Definition WizGameStats.h:1325
unsigned char getGardeningLevel()
Definition WizGameStats.h:599
float CalcFishingLuckBonusPercentAll()
Definition WizGameStats.h:1577
void setBalanceMastery(int val)
Definition WizGameStats.h:539
void setStormMastery(int val)
Definition WizGameStats.h:587
int getCantripXP()
Definition WizGameStats.h:1090
void setActiveClassProjectsList(List< unsigned int > val)
Definition WizGameStats.h:928
int getMaximumNumberOfIslands()
Definition WizGameStats.h:591
void setFishingXP(int val)
Definition WizGameStats.h:696
float getWispBonusPercent()
Definition WizGameStats.h:750
float GetEventCurrency1Percent()
Definition WizGameStats.h:1227
void setCriticalHitRatingBySchool(Vector< float > val)
Definition WizGameStats.h:520
void setShadowPipMax(int val)
Definition WizGameStats.h:678
float getStunResistancePercent()
Definition WizGameStats.h:657
void setHealIncBonusPercent(Vector< float > val)
Definition WizGameStats.h:362
int GetBaseHitpoints()
Definition WizGameStats.h:1255
bool getQuestFinderEnabled()
Definition WizGameStats.h:633
int GetFireMastery()
Definition WizGameStats.h:1367
float CalcAPBonusPercent(int a0)
Definition WizGameStats.h:1444
void setExtraInventorySpace(int val)
Definition WizGameStats.h:830
void setArchmasteryBase(float val)
Definition WizGameStats.h:1103
unsigned char getFishingLevel()
Definition WizGameStats.h:682
void setShadowPipRateThreshold(float val)
Definition WizGameStats.h:1034
void setShadowPipRating(float val)
Definition WizGameStats.h:1007
void setBonusShadowPipRating(float val)
Definition WizGameStats.h:1016
float getPipConversionPercentAll()
Definition WizGameStats.h:779
void setStunResistancePercent(float val)
Definition WizGameStats.h:662
void setSubscriberBenefitFlags(unsigned int val)
Definition WizGameStats.h:726
void setWispBonusPercent(float val)
Definition WizGameStats.h:755
float GetBlockPercent()
Definition WizGameStats.h:1416
float getShadowPipRating()
Definition WizGameStats.h:1002
float getAccReducePercentAll()
Definition WizGameStats.h:431
void setIceMastery(int val)
Definition WizGameStats.h:563
int GetIceMastery()
Definition WizGameStats.h:1374
unsigned int getShowPVPOption()
Definition WizGameStats.h:1062
Vector< float > getFishingLuckBonusPercent()
Definition WizGameStats.h:700
int getCurrentPvPCurrency()
Definition WizGameStats.h:104
int getFishingXP()
Definition WizGameStats.h:692
float getArchmasteryBonusFlat()
Definition WizGameStats.h:1107
float getCriticalHitRatingAll()
Definition WizGameStats.h:235
void setPurchasedCustomEmotes3(unsigned int val)
Definition WizGameStats.h:985
float CalcDmgBonusFlat(int a0)
Definition WizGameStats.h:1486
int CalcSpellChargeBonusAll()
Definition WizGameStats.h:1542
void setMonsterMagicLevel(unsigned char val)
Definition WizGameStats.h:805
void setRememberLastRealm(bool val)
Definition WizGameStats.h:838
void setPotionCharge(float val)
Definition WizGameStats.h:158
void setLevelScaled(int val)
Definition WizGameStats.h:1147
int getMonsterMagicXP()
Definition WizGameStats.h:810
void setCriticalHitRatingAll(float val)
Definition WizGameStats.h:240
void setPurchasedCustomTeleportEffects3(unsigned int val)
Definition WizGameStats.h:996
float getXpPercentIncrease()
Definition WizGameStats.h:484
void setShowPVPOption(unsigned int val)
Definition WizGameStats.h:1067
unsigned int getElixirBenefitFlags()
Definition WizGameStats.h:731
int getCurrentHitpoints()
Definition WizGameStats.h:72
void setPlayerChatChannelIsPublic(bool val)
Definition WizGameStats.h:822
int GetCurrentPvPCurrency()
Definition WizGameStats.h:1206
Vector< float > getHealBonusPercent()
Definition WizGameStats.h:347
int GetBaseEventCurrency1Pouch()
Definition WizGameStats.h:1269
int CalcMaxEnergy()
Definition WizGameStats.h:1570
void setSchoolID(unsigned int val)
Definition WizGameStats.h:1138
float CalcDmgReducePercent(int a0)
Definition WizGameStats.h:1451
int GetCurrentMana()
Definition WizGameStats.h:1178
int GetBalanceMastery()
Definition WizGameStats.h:1353
float getShadowPipRateAccumulated()
Definition WizGameStats.h:1020
unsigned int getEquippedTeleportEffect()
Definition WizGameStats.h:892
void setHighestCharacterLevelOnAccount(int val)
Definition WizGameStats.h:265
float GetXPPercentIncrease()
Definition WizGameStats.h:1220
int getBonusMana()
Definition WizGameStats.h:203
void setBaseEventCurrency1Pouch(int val)
Definition WizGameStats.h:36
Vector< float > getDmgBonusPercent()
Definition WizGameStats.h:277
void setBaseMana(int val)
Definition WizGameStats.h:20
List< unsigned int > getDisabledItemSlotIDs()
Definition WizGameStats.h:934
bool getDontAllowFriendFinderCodes()
Definition WizGameStats.h:649
float getShadowPipBonusPercent()
Definition WizGameStats.h:741
int getBuddyListLimit()
Definition WizGameStats.h:641
Vector< float > getAccBonusPercent()
Definition WizGameStats.h:297
void setBlockRatingAll(float val)
Definition WizGameStats.h:249
int getGardeningXP()
Definition WizGameStats.h:609
void setMonsterMagicXP(int val)
Definition WizGameStats.h:814
void setPurchasedCustomTeleportEffects2(unsigned int val)
Definition WizGameStats.h:973
float GetPvPTourneyCurrencyPercent()
Definition WizGameStats.h:1248
bool getRememberLastRealm()
Definition WizGameStats.h:834
void setInvisibleToFriends(bool val)
Definition WizGameStats.h:621
float CalcDmgBonusPercent(int a0)
Definition WizGameStats.h:1430
void setFavoriteSlot(int val)
Definition WizGameStats.h:1076
Vector< int > getSpellChargeBonus()
Definition WizGameStats.h:367
Vector< float > getBlockPercentBySchool()
Definition WizGameStats.h:504
float getHealBonusPercentAll()
Definition WizGameStats.h:440
float CalcPowerPipBonusPercentAll()
Definition WizGameStats.h:1549
int getBasePvPTourneyCurrencyPouch()
Definition WizGameStats.h:56
void setPurchasedCustomEmotes2(unsigned int val)
Definition WizGameStats.h:962
void setShowItemLock(bool val)
Definition WizGameStats.h:629
void setBasePvPTourneyCurrencyPouch(int val)
Definition WizGameStats.h:60
float getApBonusPercentAll()
Definition WizGameStats.h:404
void setPipConversionBaseAllSchools(int val)
Definition WizGameStats.h:854
void setShadowPipBonusPercent(float val)
Definition WizGameStats.h:746
float GetCriticalHitRating()
Definition WizGameStats.h:1409
float getHealIncBonusPercentAll()
Definition WizGameStats.h:449
int getBasePvPCurrencyPouch()
Definition WizGameStats.h:48
void setHighestWorld2ID(unsigned int val)
Definition WizGameStats.h:918
void setDontAllowFriendFinderCodes(bool val)
Definition WizGameStats.h:653
void setAccBonusPercent(Vector< float > val)
Definition WizGameStats.h:302
void setPetActChance(int val)
Definition WizGameStats.h:273
void setSpellChargeBonus(Vector< int > val)
Definition WizGameStats.h:372
float getArchmasteryBase()
Definition WizGameStats.h:1098
SharedPointer< Ladder > * getPDerbyLadder()
Definition WizGameStats.h:173
void setArchmasteryBonusPercentage(float val)
Definition WizGameStats.h:1121
void setFriendlyPlayer(bool val)
Definition WizGameStats.h:1050
void setShadowMagicUnlocked(bool val)
Definition WizGameStats.h:670
void setDeathMastery(int val)
Definition WizGameStats.h:547
void setCurrentArenaPoints(int val)
Definition WizGameStats.h:132
void setCurrentPvPTourneyCurrency(int val)
Definition WizGameStats.h:116
bool HasMastery(int a0)
Definition WizGameStats.h:1346
void setElixirBenefitFlags(unsigned int val)
Definition WizGameStats.h:736
bool getShadowMagicUnlocked()
Definition WizGameStats.h:666
int GetCurrentPvPTourneyCurrency()
Definition WizGameStats.h:1213
void setDmgReduceFlat(Vector< float > val)
Definition WizGameStats.h:332
void setHealBonusPercentAll(float val)
Definition WizGameStats.h:445
int getBaseEventCurrency1Pouch()
Definition WizGameStats.h:32
unsigned int getHighestWorld2ID()
Definition WizGameStats.h:913
void setBuddyListLimit(int val)
Definition WizGameStats.h:645
float getPowerPipBonusPercentAll()
Definition WizGameStats.h:475
void setDmgReducePercentAll(float val)
Definition WizGameStats.h:418
float GetEventCurrency2Percent()
Definition WizGameStats.h:1234
int CalcSpellChargeBonus(int a0)
Definition WizGameStats.h:1479
float GetPvPCurrencyPercent()
Definition WizGameStats.h:1241
int getBalanceMastery()
Definition WizGameStats.h:535
Vector< float > getApBonusPercent()
Definition WizGameStats.h:307
unsigned int getPurchasedCustomEmotes3()
Definition WizGameStats.h:979
float GetManaReducePercent()
Definition WizGameStats.h:1318
int getExtraInventorySpace()
Definition WizGameStats.h:826
float getPotionMax()
Definition WizGameStats.h:146
Vector< float > getDmgReduceFlat()
Definition WizGameStats.h:327
int GetCurrentEventCurrency1()
Definition WizGameStats.h:1192
unsigned int getPurchasedCustomTeleportEffects1()
Definition WizGameStats.h:881
void setPipConversionRatingAll(float val)
Definition WizGameStats.h:764
float CalcHealBonusPercentAll()
Definition WizGameStats.h:1528
void setBonusHitpoints(int val)
Definition WizGameStats.h:199
void setFireMastery(int val)
Definition WizGameStats.h:555
int getDeathMastery()
Definition WizGameStats.h:543
void setArchmasteryBonusFlat(float val)
Definition WizGameStats.h:1112
bool getInvisibleToFriends()
Definition WizGameStats.h:617
Vector< float > getHealIncBonusPercent()
Definition WizGameStats.h:357
void setXpPercentIncrease(float val)
Definition WizGameStats.h:489
void setEnergyMax(int val)
Definition WizGameStats.h:68
void setPipConversionBasePerSchool(Vector< int > val)
Definition WizGameStats.h:864
void setEmojiSkinTone(int val)
Definition WizGameStats.h:1058
void setCriticalHitPercentAll(float val)
Definition WizGameStats.h:223
void setPotionMax(float val)
Definition WizGameStats.h:150
void setDmgBonusPercent(Vector< float > val)
Definition WizGameStats.h:282
void setDmgBonusFlatAll(float val)
Definition WizGameStats.h:391
int getCurrentPvPTourneyCurrency()
Definition WizGameStats.h:112
int getShadowPipRatePercentage()
Definition WizGameStats.h:1038
Vector< float > getPipConversionPercentPerSchool()
Definition WizGameStats.h:789
float getFishingLuckBonusPercentAll()
Definition WizGameStats.h:711
Vector< float > getCriticalHitRatingBySchool()
Definition WizGameStats.h:514
void setEquippedTeleportEffect(unsigned int val)
Definition WizGameStats.h:898
int getFavoriteSlot()
Definition WizGameStats.h:1072
float getDmgReducePercentAll()
Definition WizGameStats.h:413
int GetMaxEnergy()
Definition WizGameStats.h:1332
int getEmojiSkinTone()
Definition WizGameStats.h:1054
int getLifeMastery()
Definition WizGameStats.h:567
void setQuestFinderEnabled(bool val)
Definition WizGameStats.h:637
float getPotionCharge()
Definition WizGameStats.h:154
int GetShadowPipRatePercentage()
Definition WizGameStats.h:1633
void setHighestCharacterWorldOnAccount(int val)
Definition WizGameStats.h:1129
void setApBonusPercent(Vector< float > val)
Definition WizGameStats.h:312
void setBaseEventCurrency2Pouch(int val)
Definition WizGameStats.h:44
void setShadowPipRateAccumulated(float val)
Definition WizGameStats.h:1025
void setBlockPercentAll(float val)
Definition WizGameStats.h:231