2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Classes/StatisticEffectTemplate.h>
10 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168);
14 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168) = val;
18 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x16C);
22 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x16C) = val;
26 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x170);
30 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x170) = val;
34 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x174);
38 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x174) = val;
42 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x178);
46 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x178) = val;
50 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x17C);
54 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x17C) = val;
58 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x180);
62 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x180) = val;
66 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x184);
70 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x184) = val;
74 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x188);
78 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x188) = val;
82 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x18C);
86 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x18C) = val;
90 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x190);
94 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x190) = val;
98 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x194);
102 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x194) = val;
106 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x198);
110 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x198) = val;
114 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x19C);
118 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x19C) = val;
122 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1A0);
126 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1A0) = val;
130 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1A4);
134 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1A4) = val;
138 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1A8);
142 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1A8) = val;
146 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1B0);
150 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1B0) = val;
154 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D0);
158 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D0) = val;
162 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D4);
166 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D4) = val;
170 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D8);
174 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1D8) = val;
178 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1DC);
182 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1DC) = val;
186 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E0);
190 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E0) = val;
194 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E4);
198 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E4) = val;
202 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E8);
206 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1E8) = val;
210 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1EC);
214 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1EC) = val;
218 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F0);
222 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F0) = val;
226 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F4);
230 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F4) = val;
234 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F8);
238 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1F8) = val;
242 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1FC);
246 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x1FC) = val;
250 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x200);
254 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x200) = val;
Definition StatisticEffectTemplate.h:6
Definition WizStatisticOverrideEffectTemplate.h:7
void setFireMastery(int val)
Definition WizStatisticOverrideEffectTemplate.h:109
float getDmgReducePercent()
Definition WizStatisticOverrideEffectTemplate.h:209
int getStormMastery()
Definition WizStatisticOverrideEffectTemplate.h:137
float getHealIncBonusPercent()
Definition WizStatisticOverrideEffectTemplate.h:241
void setBaseMana(int val)
Definition WizStatisticOverrideEffectTemplate.h:21
void setMythMastery(int val)
Definition WizStatisticOverrideEffectTemplate.h:133
int getFireMastery()
Definition WizStatisticOverrideEffectTemplate.h:105
void setBaseHitpoints(int val)
Definition WizStatisticOverrideEffectTemplate.h:13
int getBaseMana()
Definition WizStatisticOverrideEffectTemplate.h:17
int getBalanceMastery()
Definition WizStatisticOverrideEffectTemplate.h:89
float getCriticalHitRating()
Definition WizStatisticOverrideEffectTemplate.h:161
void setHealBonusPercent(float val)
Definition WizStatisticOverrideEffectTemplate.h:237
float getApBonusPercent()
Definition WizStatisticOverrideEffectTemplate.h:201
float getDmgBonusPercent()
Definition WizStatisticOverrideEffectTemplate.h:177
void setDmgReducePercent(float val)
Definition WizStatisticOverrideEffectTemplate.h:213
void setPipConversionRating(float val)
Definition WizStatisticOverrideEffectTemplate.h:157
void setBalanceMastery(int val)
Definition WizStatisticOverrideEffectTemplate.h:93
int getIceMastery()
Definition WizStatisticOverrideEffectTemplate.h:113
void setShadowPipBonusPercent(float val)
Definition WizStatisticOverrideEffectTemplate.h:61
float getXpPercentIncrease()
Definition WizStatisticOverrideEffectTemplate.h:25
void setXpPercentIncrease(float val)
Definition WizStatisticOverrideEffectTemplate.h:29
void setAccReducePercent(float val)
Definition WizStatisticOverrideEffectTemplate.h:229
float getWispBonusPercent()
Definition WizStatisticOverrideEffectTemplate.h:41
float getAccReducePercent()
Definition WizStatisticOverrideEffectTemplate.h:225
int getLifeMastery()
Definition WizStatisticOverrideEffectTemplate.h:121
void setFishingLuckBonusPercent(float val)
Definition WizStatisticOverrideEffectTemplate.h:253
float getPowerPipBonusPercent()
Definition WizStatisticOverrideEffectTemplate.h:49
float getPipConversionRating()
Definition WizStatisticOverrideEffectTemplate.h:153
void setDeathMastery(int val)
Definition WizStatisticOverrideEffectTemplate.h:101
float getShadowPipBonusPercent()
Definition WizStatisticOverrideEffectTemplate.h:57
float getAccBonusPercent()
Definition WizStatisticOverrideEffectTemplate.h:193
void setAccBonusPercent(float val)
Definition WizStatisticOverrideEffectTemplate.h:197
void setStormMastery(int val)
Definition WizStatisticOverrideEffectTemplate.h:141
int getMythMastery()
Definition WizStatisticOverrideEffectTemplate.h:129
void setLifeMastery(int val)
Definition WizStatisticOverrideEffectTemplate.h:125
void setArchmastery(float val)
Definition WizStatisticOverrideEffectTemplate.h:77
void setDmgBonusPercent(float val)
Definition WizStatisticOverrideEffectTemplate.h:181
float getBlockRating()
Definition WizStatisticOverrideEffectTemplate.h:169
float getGoldPercent()
Definition WizStatisticOverrideEffectTemplate.h:33
float getShadowPipRating()
Definition WizStatisticOverrideEffectTemplate.h:65
void setApBonusPercent(float val)
Definition WizStatisticOverrideEffectTemplate.h:205
void setSchool(std::string val)
Definition WizStatisticOverrideEffectTemplate.h:149
void setDmgBonusFlat(float val)
Definition WizStatisticOverrideEffectTemplate.h:189
std::string getSchool()
Definition WizStatisticOverrideEffectTemplate.h:145
int getDeathMastery()
Definition WizStatisticOverrideEffectTemplate.h:97
float getFishingLuckBonusPercent()
Definition WizStatisticOverrideEffectTemplate.h:249
float getDmgBonusFlat()
Definition WizStatisticOverrideEffectTemplate.h:185
void setShadowPipRating(float val)
Definition WizStatisticOverrideEffectTemplate.h:69
float getStunResistancePercent()
Definition WizStatisticOverrideEffectTemplate.h:81
float getHealBonusPercent()
Definition WizStatisticOverrideEffectTemplate.h:233
float getDmgReduceFlat()
Definition WizStatisticOverrideEffectTemplate.h:217
void setDmgReduceFlat(float val)
Definition WizStatisticOverrideEffectTemplate.h:221
void setWispBonusPercent(float val)
Definition WizStatisticOverrideEffectTemplate.h:45
void setCriticalHitRating(float val)
Definition WizStatisticOverrideEffectTemplate.h:165
void setBlockRating(float val)
Definition WizStatisticOverrideEffectTemplate.h:173
float getArchmastery()
Definition WizStatisticOverrideEffectTemplate.h:73
int getBaseHitpoints()
Definition WizStatisticOverrideEffectTemplate.h:9
void setGoldPercent(float val)
Definition WizStatisticOverrideEffectTemplate.h:37
void setIceMastery(int val)
Definition WizStatisticOverrideEffectTemplate.h:117
void setHealIncBonusPercent(float val)
Definition WizStatisticOverrideEffectTemplate.h:245
void setPowerPipBonusPercent(float val)
Definition WizStatisticOverrideEffectTemplate.h:53
void setStunResistancePercent(float val)
Definition WizStatisticOverrideEffectTemplate.h:85