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WizardCharacterBehavior.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorInstance.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Enums/eGender.h>
6#include <Cyrus/Enums/eRace.h>
7
9public:
10 bui2 getNHeadHandsModel() { // Property Generated Getter
11 return *reinterpret_cast<bui2*>(reinterpret_cast<uintptr_t>(this) + 0x70);
12 }
13
14 void setNHeadHandsModel(bui2 val) { // Property Generated Setter
15 *reinterpret_cast<bui2*>(reinterpret_cast<uintptr_t>(this) + 0x70) = val;
16 }
17
18 bui4 getNHairModel() { // Property Generated Getter
19 return *reinterpret_cast<bui4*>(reinterpret_cast<uintptr_t>(this) + 0x74);
20 }
21
22 void setNHairModel(bui4 val) { // Property Generated Setter
23 *reinterpret_cast<bui4*>(reinterpret_cast<uintptr_t>(this) + 0x74) = val;
24 }
25
26 bui2 getNHatModel() { // Property Generated Getter
27 return *reinterpret_cast<bui2*>(reinterpret_cast<uintptr_t>(this) + 0x78);
28 }
29
30 void setNHatModel(bui2 val) { // Property Generated Setter
31 *reinterpret_cast<bui2*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
32 }
33
34 bui2 getNTorsoModel() { // Property Generated Getter
35 return *reinterpret_cast<bui2*>(reinterpret_cast<uintptr_t>(this) + 0x7C);
36 }
37
38 void setNTorsoModel(bui2 val) { // Property Generated Setter
39 *reinterpret_cast<bui2*>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
40 }
41
42 bui2 getNFeetModel() { // Property Generated Getter
43 return *reinterpret_cast<bui2*>(reinterpret_cast<uintptr_t>(this) + 0x80);
44 }
45
46 void setNFeetModel(bui2 val) { // Property Generated Setter
47 *reinterpret_cast<bui2*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
48 }
49
50 bui2 getNWandModel() { // Property Generated Getter
51 return *reinterpret_cast<bui2*>(reinterpret_cast<uintptr_t>(this) + 0x84);
52 }
53
54 void setNWandModel(bui2 val) { // Property Generated Setter
55 *reinterpret_cast<bui2*>(reinterpret_cast<uintptr_t>(this) + 0x84) = val;
56 }
57
58 bui4 getNSkinColor() { // Property Generated Getter
59 return *reinterpret_cast<bui4*>(reinterpret_cast<uintptr_t>(this) + 0x88);
60 }
61
62 void setNSkinColor(bui4 val) { // Property Generated Setter
63 *reinterpret_cast<bui4*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
64 }
65
66 bui4 getNSkinDecal() { // Property Generated Getter
67 return *reinterpret_cast<bui4*>(reinterpret_cast<uintptr_t>(this) + 0x8C);
68 }
69
70 void setNSkinDecal(bui4 val) { // Property Generated Setter
71 *reinterpret_cast<bui4*>(reinterpret_cast<uintptr_t>(this) + 0x8C) = val;
72 }
73
74 bui7 getNHairColor() { // Property Generated Getter
75 return *reinterpret_cast<bui7*>(reinterpret_cast<uintptr_t>(this) + 0x90);
76 }
77
78 void setNHairColor(bui7 val) { // Property Generated Setter
79 *reinterpret_cast<bui7*>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
80 }
81
82 bui5 getNHatColor() { // Property Generated Getter
83 return *reinterpret_cast<bui5*>(reinterpret_cast<uintptr_t>(this) + 0x94);
84 }
85
86 void setNHatColor(bui5 val) { // Property Generated Setter
87 *reinterpret_cast<bui5*>(reinterpret_cast<uintptr_t>(this) + 0x94) = val;
88 }
89
90 bui5 getNHatDecal() { // Property Generated Getter
91 return *reinterpret_cast<bui5*>(reinterpret_cast<uintptr_t>(this) + 0x98);
92 }
93
94 void setNHatDecal(bui5 val) { // Property Generated Setter
95 *reinterpret_cast<bui5*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
96 }
97
98 bui5 getNTorsoColor() { // Property Generated Getter
99 return *reinterpret_cast<bui5*>(reinterpret_cast<uintptr_t>(this) + 0x9C);
100 }
101
102 void setNTorsoColor(bui5 val) { // Property Generated Setter
103 *reinterpret_cast<bui5*>(reinterpret_cast<uintptr_t>(this) + 0x9C) = val;
104 }
105
106 bui5 getNTorsoDecal() { // Property Generated Getter
107 return *reinterpret_cast<bui5*>(reinterpret_cast<uintptr_t>(this) + 0xA0);
108 }
109
110 void setNTorsoDecal(bui5 val) { // Property Generated Setter
111 *reinterpret_cast<bui5*>(reinterpret_cast<uintptr_t>(this) + 0xA0) = val;
112 }
113
114 bui5 getNTorsoDecal2() { // Property Generated Getter
115 return *reinterpret_cast<bui5*>(reinterpret_cast<uintptr_t>(this) + 0xA4);
116 }
117
118 void setNTorsoDecal2(bui5 val) { // Property Generated Setter
119 *reinterpret_cast<bui5*>(reinterpret_cast<uintptr_t>(this) + 0xA4) = val;
120 }
121
122 bui5 getNFeetColor() { // Property Generated Getter
123 return *reinterpret_cast<bui5*>(reinterpret_cast<uintptr_t>(this) + 0xA8);
124 }
125
126 void setNFeetColor(bui5 val) { // Property Generated Setter
127 *reinterpret_cast<bui5*>(reinterpret_cast<uintptr_t>(this) + 0xA8) = val;
128 }
129
130 bui5 getNFeetDecal() { // Property Generated Getter
131 return *reinterpret_cast<bui5*>(reinterpret_cast<uintptr_t>(this) + 0xAC);
132 }
133
134 void setNFeetDecal(bui5 val) { // Property Generated Setter
135 *reinterpret_cast<bui5*>(reinterpret_cast<uintptr_t>(this) + 0xAC) = val;
136 }
137
138 eGender getEGender() { // Property Generated Getter
139 return *reinterpret_cast<eGender*>(reinterpret_cast<uintptr_t>(this) + 0xB0);
140 }
141
142 void setEGender(eGender val) { // Property Generated Setter
143 *reinterpret_cast<eGender*>(reinterpret_cast<uintptr_t>(this) + 0xB0) = val;
144 }
145
146 eRace getERace() { // Property Generated Getter
147 return *reinterpret_cast<eRace*>(reinterpret_cast<uintptr_t>(this) + 0xB4);
148 }
149
150 void setERace(eRace val) { // Property Generated Setter
151 *reinterpret_cast<eRace*>(reinterpret_cast<uintptr_t>(this) + 0xB4) = val;
152 }
153
154 unsigned char getAfterCombatDance() { // Property Generated Getter
155 return *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
156 }
157
158 void setAfterCombatDance(unsigned char val) { // Property Generated Setter
159 *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
160 }
161
162 unsigned short getNSkinDecal2() { // Property Generated Getter
163 return *reinterpret_cast<unsigned short*>(reinterpret_cast<uintptr_t>(this) + 0xC0);
164 }
165
166 void setNSkinDecal2(unsigned short val) { // Property Generated Setter
167 *reinterpret_cast<unsigned short*>(reinterpret_cast<uintptr_t>(this) + 0xC0) = val;
168 }
169
170 unsigned char getExtendedHairColor() { // Property Generated Getter
171 return *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0xC2);
172 }
173
174 void setExtendedHairColor(unsigned char val) { // Property Generated Setter
175 *reinterpret_cast<unsigned char*>(reinterpret_cast<uintptr_t>(this) + 0xC2) = val;
176 }
177
178 unsigned short getExtendedSkinDecal() { // Property Generated Getter
179 return *reinterpret_cast<unsigned short*>(reinterpret_cast<uintptr_t>(this) + 0xC4);
180 }
181
182 void setExtendedSkinDecal(unsigned short val) { // Property Generated Setter
183 *reinterpret_cast<unsigned short*>(reinterpret_cast<uintptr_t>(this) + 0xC4) = val;
184 }
185
186 unsigned int getNewPlayerOptions() { // Property Generated Getter
187 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xC8);
188 }
189
190 void setNewPlayerOptions(unsigned int val) { // Property Generated Setter
191 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xC8) = val;
192 }
193
194 unsigned int getNewPlayerOptions2() { // Property Generated Getter
195 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xCC);
196 }
197
198 void setNewPlayerOptions2(unsigned int val) { // Property Generated Setter
199 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xCC) = val;
200 }
201
202 unsigned int getAfterCombatVictoryDance() { // Property Generated Getter
203 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xBC);
204 }
205
206 void setAfterCombatVictoryDance(unsigned int val) { // Property Generated Setter
207 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xBC) = val;
208 }
209
210};
Definition BehaviorInstance.h:5
Definition WizardCharacterBehavior.h:8
void setNHatColor(bui5 val)
Definition WizardCharacterBehavior.h:86
bui2 getNHatModel()
Definition WizardCharacterBehavior.h:26
bui5 getNFeetColor()
Definition WizardCharacterBehavior.h:122
bui5 getNFeetDecal()
Definition WizardCharacterBehavior.h:130
void setNTorsoDecal(bui5 val)
Definition WizardCharacterBehavior.h:110
void setNHatModel(bui2 val)
Definition WizardCharacterBehavior.h:30
unsigned int getAfterCombatVictoryDance()
Definition WizardCharacterBehavior.h:202
eRace getERace()
Definition WizardCharacterBehavior.h:146
eGender getEGender()
Definition WizardCharacterBehavior.h:138
bui2 getNWandModel()
Definition WizardCharacterBehavior.h:50
bui7 getNHairColor()
Definition WizardCharacterBehavior.h:74
unsigned char getAfterCombatDance()
Definition WizardCharacterBehavior.h:154
unsigned short getExtendedSkinDecal()
Definition WizardCharacterBehavior.h:178
void setNSkinColor(bui4 val)
Definition WizardCharacterBehavior.h:62
bui4 getNHairModel()
Definition WizardCharacterBehavior.h:18
bui5 getNTorsoColor()
Definition WizardCharacterBehavior.h:98
void setExtendedSkinDecal(unsigned short val)
Definition WizardCharacterBehavior.h:182
void setNHairModel(bui4 val)
Definition WizardCharacterBehavior.h:22
void setNFeetDecal(bui5 val)
Definition WizardCharacterBehavior.h:134
void setNSkinDecal2(unsigned short val)
Definition WizardCharacterBehavior.h:166
void setNewPlayerOptions(unsigned int val)
Definition WizardCharacterBehavior.h:190
void setNWandModel(bui2 val)
Definition WizardCharacterBehavior.h:54
void setNTorsoColor(bui5 val)
Definition WizardCharacterBehavior.h:102
bui4 getNSkinDecal()
Definition WizardCharacterBehavior.h:66
void setNFeetColor(bui5 val)
Definition WizardCharacterBehavior.h:126
bui2 getNHeadHandsModel()
Definition WizardCharacterBehavior.h:10
bui2 getNFeetModel()
Definition WizardCharacterBehavior.h:42
void setAfterCombatDance(unsigned char val)
Definition WizardCharacterBehavior.h:158
bui2 getNTorsoModel()
Definition WizardCharacterBehavior.h:34
unsigned char getExtendedHairColor()
Definition WizardCharacterBehavior.h:170
void setNTorsoModel(bui2 val)
Definition WizardCharacterBehavior.h:38
void setAfterCombatVictoryDance(unsigned int val)
Definition WizardCharacterBehavior.h:206
unsigned short getNSkinDecal2()
Definition WizardCharacterBehavior.h:162
bui5 getNTorsoDecal()
Definition WizardCharacterBehavior.h:106
unsigned int getNewPlayerOptions()
Definition WizardCharacterBehavior.h:186
bui5 getNTorsoDecal2()
Definition WizardCharacterBehavior.h:114
void setNSkinDecal(bui4 val)
Definition WizardCharacterBehavior.h:70
void setNTorsoDecal2(bui5 val)
Definition WizardCharacterBehavior.h:118
void setERace(eRace val)
Definition WizardCharacterBehavior.h:150
void setNHatDecal(bui5 val)
Definition WizardCharacterBehavior.h:94
unsigned int getNewPlayerOptions2()
Definition WizardCharacterBehavior.h:194
void setNHeadHandsModel(bui2 val)
Definition WizardCharacterBehavior.h:14
void setNewPlayerOptions2(unsigned int val)
Definition WizardCharacterBehavior.h:198
void setExtendedHairColor(unsigned char val)
Definition WizardCharacterBehavior.h:174
void setEGender(eGender val)
Definition WizardCharacterBehavior.h:142
bui5 getNHatDecal()
Definition WizardCharacterBehavior.h:90
void setNHairColor(bui7 val)
Definition WizardCharacterBehavior.h:78
bui4 getNSkinColor()
Definition WizardCharacterBehavior.h:58
void setNFeetModel(bui2 val)
Definition WizardCharacterBehavior.h:46
bui5 getNHatColor()
Definition WizardCharacterBehavior.h:82