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WizardCharacterBehavior Class Reference

#include <WizardCharacterBehavior.h>

Inheritance diagram for WizardCharacterBehavior:
BehaviorInstance PropertyClass PropertyClass

Public Member Functions

bui2 getNHeadHandsModel ()
 
void setNHeadHandsModel (bui2 val)
 
bui4 getNHairModel ()
 
void setNHairModel (bui4 val)
 
bui2 getNHatModel ()
 
void setNHatModel (bui2 val)
 
bui2 getNTorsoModel ()
 
void setNTorsoModel (bui2 val)
 
bui2 getNFeetModel ()
 
void setNFeetModel (bui2 val)
 
bui2 getNWandModel ()
 
void setNWandModel (bui2 val)
 
bui4 getNSkinColor ()
 
void setNSkinColor (bui4 val)
 
bui4 getNSkinDecal ()
 
void setNSkinDecal (bui4 val)
 
bui7 getNHairColor ()
 
void setNHairColor (bui7 val)
 
bui5 getNHatColor ()
 
void setNHatColor (bui5 val)
 
bui5 getNHatDecal ()
 
void setNHatDecal (bui5 val)
 
bui5 getNTorsoColor ()
 
void setNTorsoColor (bui5 val)
 
bui5 getNTorsoDecal ()
 
void setNTorsoDecal (bui5 val)
 
bui5 getNTorsoDecal2 ()
 
void setNTorsoDecal2 (bui5 val)
 
bui5 getNFeetColor ()
 
void setNFeetColor (bui5 val)
 
bui5 getNFeetDecal ()
 
void setNFeetDecal (bui5 val)
 
eGender getEGender ()
 
void setEGender (eGender val)
 
eRace getERace ()
 
void setERace (eRace val)
 
unsigned char getAfterCombatDance ()
 
void setAfterCombatDance (unsigned char val)
 
unsigned short getNSkinDecal2 ()
 
void setNSkinDecal2 (unsigned short val)
 
unsigned char getExtendedHairColor ()
 
void setExtendedHairColor (unsigned char val)
 
unsigned short getExtendedSkinDecal ()
 
void setExtendedSkinDecal (unsigned short val)
 
unsigned int getNewPlayerOptions ()
 
void setNewPlayerOptions (unsigned int val)
 
unsigned int getNewPlayerOptions2 ()
 
void setNewPlayerOptions2 (unsigned int val)
 
unsigned int getAfterCombatVictoryDance ()
 
void setAfterCombatVictoryDance (unsigned int val)
 
- Public Member Functions inherited from BehaviorInstance
unsigned int getBehaviorTemplateNameID ()
 
void setBehaviorTemplateNameID (unsigned int val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getAfterCombatDance()

unsigned char WizardCharacterBehavior::getAfterCombatDance ( )
inline

◆ getAfterCombatVictoryDance()

unsigned int WizardCharacterBehavior::getAfterCombatVictoryDance ( )
inline

◆ getEGender()

eGender WizardCharacterBehavior::getEGender ( )
inline

◆ getERace()

eRace WizardCharacterBehavior::getERace ( )
inline

◆ getExtendedHairColor()

unsigned char WizardCharacterBehavior::getExtendedHairColor ( )
inline

◆ getExtendedSkinDecal()

unsigned short WizardCharacterBehavior::getExtendedSkinDecal ( )
inline

◆ getNewPlayerOptions()

unsigned int WizardCharacterBehavior::getNewPlayerOptions ( )
inline

◆ getNewPlayerOptions2()

unsigned int WizardCharacterBehavior::getNewPlayerOptions2 ( )
inline

◆ getNFeetColor()

bui5 WizardCharacterBehavior::getNFeetColor ( )
inline

◆ getNFeetDecal()

bui5 WizardCharacterBehavior::getNFeetDecal ( )
inline

◆ getNFeetModel()

bui2 WizardCharacterBehavior::getNFeetModel ( )
inline

◆ getNHairColor()

bui7 WizardCharacterBehavior::getNHairColor ( )
inline

◆ getNHairModel()

bui4 WizardCharacterBehavior::getNHairModel ( )
inline

◆ getNHatColor()

bui5 WizardCharacterBehavior::getNHatColor ( )
inline

◆ getNHatDecal()

bui5 WizardCharacterBehavior::getNHatDecal ( )
inline

◆ getNHatModel()

bui2 WizardCharacterBehavior::getNHatModel ( )
inline

◆ getNHeadHandsModel()

bui2 WizardCharacterBehavior::getNHeadHandsModel ( )
inline

◆ getNSkinColor()

bui4 WizardCharacterBehavior::getNSkinColor ( )
inline

◆ getNSkinDecal()

bui4 WizardCharacterBehavior::getNSkinDecal ( )
inline

◆ getNSkinDecal2()

unsigned short WizardCharacterBehavior::getNSkinDecal2 ( )
inline

◆ getNTorsoColor()

bui5 WizardCharacterBehavior::getNTorsoColor ( )
inline

◆ getNTorsoDecal()

bui5 WizardCharacterBehavior::getNTorsoDecal ( )
inline

◆ getNTorsoDecal2()

bui5 WizardCharacterBehavior::getNTorsoDecal2 ( )
inline

◆ getNTorsoModel()

bui2 WizardCharacterBehavior::getNTorsoModel ( )
inline

◆ getNWandModel()

bui2 WizardCharacterBehavior::getNWandModel ( )
inline

◆ setAfterCombatDance()

void WizardCharacterBehavior::setAfterCombatDance ( unsigned char val)
inline

◆ setAfterCombatVictoryDance()

void WizardCharacterBehavior::setAfterCombatVictoryDance ( unsigned int val)
inline

◆ setEGender()

void WizardCharacterBehavior::setEGender ( eGender val)
inline

◆ setERace()

void WizardCharacterBehavior::setERace ( eRace val)
inline

◆ setExtendedHairColor()

void WizardCharacterBehavior::setExtendedHairColor ( unsigned char val)
inline

◆ setExtendedSkinDecal()

void WizardCharacterBehavior::setExtendedSkinDecal ( unsigned short val)
inline

◆ setNewPlayerOptions()

void WizardCharacterBehavior::setNewPlayerOptions ( unsigned int val)
inline

◆ setNewPlayerOptions2()

void WizardCharacterBehavior::setNewPlayerOptions2 ( unsigned int val)
inline

◆ setNFeetColor()

void WizardCharacterBehavior::setNFeetColor ( bui5 val)
inline

◆ setNFeetDecal()

void WizardCharacterBehavior::setNFeetDecal ( bui5 val)
inline

◆ setNFeetModel()

void WizardCharacterBehavior::setNFeetModel ( bui2 val)
inline

◆ setNHairColor()

void WizardCharacterBehavior::setNHairColor ( bui7 val)
inline

◆ setNHairModel()

void WizardCharacterBehavior::setNHairModel ( bui4 val)
inline

◆ setNHatColor()

void WizardCharacterBehavior::setNHatColor ( bui5 val)
inline

◆ setNHatDecal()

void WizardCharacterBehavior::setNHatDecal ( bui5 val)
inline

◆ setNHatModel()

void WizardCharacterBehavior::setNHatModel ( bui2 val)
inline

◆ setNHeadHandsModel()

void WizardCharacterBehavior::setNHeadHandsModel ( bui2 val)
inline

◆ setNSkinColor()

void WizardCharacterBehavior::setNSkinColor ( bui4 val)
inline

◆ setNSkinDecal()

void WizardCharacterBehavior::setNSkinDecal ( bui4 val)
inline

◆ setNSkinDecal2()

void WizardCharacterBehavior::setNSkinDecal2 ( unsigned short val)
inline

◆ setNTorsoColor()

void WizardCharacterBehavior::setNTorsoColor ( bui5 val)
inline

◆ setNTorsoDecal()

void WizardCharacterBehavior::setNTorsoDecal ( bui5 val)
inline

◆ setNTorsoDecal2()

void WizardCharacterBehavior::setNTorsoDecal2 ( bui5 val)
inline

◆ setNTorsoModel()

void WizardCharacterBehavior::setNTorsoModel ( bui2 val)
inline

◆ setNWandModel()

void WizardCharacterBehavior::setNWandModel ( bui2 val)
inline