#include <WizardCharacterBehavior.h>
◆ getAfterCombatDance()
unsigned char WizardCharacterBehavior::getAfterCombatDance |
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◆ getAfterCombatVictoryDance()
unsigned int WizardCharacterBehavior::getAfterCombatVictoryDance |
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◆ getEGender()
eGender WizardCharacterBehavior::getEGender |
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◆ getERace()
eRace WizardCharacterBehavior::getERace |
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◆ getExtendedHairColor()
unsigned char WizardCharacterBehavior::getExtendedHairColor |
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◆ getExtendedSkinDecal()
unsigned short WizardCharacterBehavior::getExtendedSkinDecal |
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◆ getNewPlayerOptions()
unsigned int WizardCharacterBehavior::getNewPlayerOptions |
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◆ getNewPlayerOptions2()
unsigned int WizardCharacterBehavior::getNewPlayerOptions2 |
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◆ getNFeetColor()
bui5 WizardCharacterBehavior::getNFeetColor |
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◆ getNFeetDecal()
bui5 WizardCharacterBehavior::getNFeetDecal |
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◆ getNFeetModel()
bui2 WizardCharacterBehavior::getNFeetModel |
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◆ getNHairColor()
bui7 WizardCharacterBehavior::getNHairColor |
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◆ getNHairModel()
bui4 WizardCharacterBehavior::getNHairModel |
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◆ getNHatColor()
bui5 WizardCharacterBehavior::getNHatColor |
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◆ getNHatDecal()
bui5 WizardCharacterBehavior::getNHatDecal |
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◆ getNHatModel()
bui2 WizardCharacterBehavior::getNHatModel |
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◆ getNHeadHandsModel()
bui2 WizardCharacterBehavior::getNHeadHandsModel |
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◆ getNSkinColor()
bui4 WizardCharacterBehavior::getNSkinColor |
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◆ getNSkinDecal()
bui4 WizardCharacterBehavior::getNSkinDecal |
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◆ getNSkinDecal2()
unsigned short WizardCharacterBehavior::getNSkinDecal2 |
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◆ getNTorsoColor()
bui5 WizardCharacterBehavior::getNTorsoColor |
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◆ getNTorsoDecal()
bui5 WizardCharacterBehavior::getNTorsoDecal |
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◆ getNTorsoDecal2()
bui5 WizardCharacterBehavior::getNTorsoDecal2 |
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◆ getNTorsoModel()
bui2 WizardCharacterBehavior::getNTorsoModel |
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◆ getNWandModel()
bui2 WizardCharacterBehavior::getNWandModel |
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◆ setAfterCombatDance()
void WizardCharacterBehavior::setAfterCombatDance |
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unsigned char | val | ) |
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◆ setAfterCombatVictoryDance()
void WizardCharacterBehavior::setAfterCombatVictoryDance |
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unsigned int | val | ) |
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◆ setEGender()
void WizardCharacterBehavior::setEGender |
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eGender | val | ) |
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◆ setERace()
void WizardCharacterBehavior::setERace |
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eRace | val | ) |
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◆ setExtendedHairColor()
void WizardCharacterBehavior::setExtendedHairColor |
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unsigned char | val | ) |
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◆ setExtendedSkinDecal()
void WizardCharacterBehavior::setExtendedSkinDecal |
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unsigned short | val | ) |
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◆ setNewPlayerOptions()
void WizardCharacterBehavior::setNewPlayerOptions |
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unsigned int | val | ) |
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◆ setNewPlayerOptions2()
void WizardCharacterBehavior::setNewPlayerOptions2 |
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unsigned int | val | ) |
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◆ setNFeetColor()
void WizardCharacterBehavior::setNFeetColor |
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bui5 | val | ) |
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◆ setNFeetDecal()
void WizardCharacterBehavior::setNFeetDecal |
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bui5 | val | ) |
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◆ setNFeetModel()
void WizardCharacterBehavior::setNFeetModel |
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bui2 | val | ) |
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◆ setNHairColor()
void WizardCharacterBehavior::setNHairColor |
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bui7 | val | ) |
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◆ setNHairModel()
void WizardCharacterBehavior::setNHairModel |
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bui4 | val | ) |
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◆ setNHatColor()
void WizardCharacterBehavior::setNHatColor |
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bui5 | val | ) |
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◆ setNHatDecal()
void WizardCharacterBehavior::setNHatDecal |
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bui5 | val | ) |
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◆ setNHatModel()
void WizardCharacterBehavior::setNHatModel |
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bui2 | val | ) |
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◆ setNHeadHandsModel()
void WizardCharacterBehavior::setNHeadHandsModel |
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bui2 | val | ) |
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◆ setNSkinColor()
void WizardCharacterBehavior::setNSkinColor |
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bui4 | val | ) |
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◆ setNSkinDecal()
void WizardCharacterBehavior::setNSkinDecal |
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bui4 | val | ) |
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◆ setNSkinDecal2()
void WizardCharacterBehavior::setNSkinDecal2 |
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unsigned short | val | ) |
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◆ setNTorsoColor()
void WizardCharacterBehavior::setNTorsoColor |
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bui5 | val | ) |
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◆ setNTorsoDecal()
void WizardCharacterBehavior::setNTorsoDecal |
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bui5 | val | ) |
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◆ setNTorsoDecal2()
void WizardCharacterBehavior::setNTorsoDecal2 |
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bui5 | val | ) |
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◆ setNTorsoModel()
void WizardCharacterBehavior::setNTorsoModel |
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bui2 | val | ) |
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◆ setNWandModel()
void WizardCharacterBehavior::setNWandModel |
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bui2 | val | ) |
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