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WizardCharacterBehaviorTemplate.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/BehaviorTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
5#include <Cyrus/Enums/eGender.h>
6#include <Cyrus/Enums/eRace.h>
7
9public:
10 int getNHeadHandsModel() { // Property Generated Getter
11 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x78);
12 }
13
14 void setNHeadHandsModel(int val) { // Property Generated Setter
15 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x78) = val;
16 }
17
18 int getNHairModel() { // Property Generated Getter
19 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x7C);
20 }
21
22 void setNHairModel(int val) { // Property Generated Setter
23 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x7C) = val;
24 }
25
26 int getNHatModel() { // Property Generated Getter
27 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x80);
28 }
29
30 void setNHatModel(int val) { // Property Generated Setter
31 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x80) = val;
32 }
33
34 int getNTorsoModel() { // Property Generated Getter
35 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x84);
36 }
37
38 void setNTorsoModel(int val) { // Property Generated Setter
39 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x84) = val;
40 }
41
42 int getNFeetModel() { // Property Generated Getter
43 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x88);
44 }
45
46 void setNFeetModel(int val) { // Property Generated Setter
47 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
48 }
49
50 int getNWandModel() { // Property Generated Getter
51 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x8C);
52 }
53
54 void setNWandModel(int val) { // Property Generated Setter
55 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x8C) = val;
56 }
57
58 int getNSkinColor() { // Property Generated Getter
59 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x90);
60 }
61
62 void setNSkinColor(int val) { // Property Generated Setter
63 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x90) = val;
64 }
65
66 int getNSkinDecal() { // Property Generated Getter
67 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x94);
68 }
69
70 void setNSkinDecal(int val) { // Property Generated Setter
71 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x94) = val;
72 }
73
74 int getNHairColor() { // Property Generated Getter
75 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x98);
76 }
77
78 void setNHairColor(int val) { // Property Generated Setter
79 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
80 }
81
82 int getNHatColor() { // Property Generated Getter
83 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x9C);
84 }
85
86 void setNHatColor(int val) { // Property Generated Setter
87 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0x9C) = val;
88 }
89
90 int getNHatDecal() { // Property Generated Getter
91 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xA0);
92 }
93
94 void setNHatDecal(int val) { // Property Generated Setter
95 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xA0) = val;
96 }
97
98 int getNTorsoColor() { // Property Generated Getter
99 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xA4);
100 }
101
102 void setNTorsoColor(int val) { // Property Generated Setter
103 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xA4) = val;
104 }
105
106 int getNTorsoDecal() { // Property Generated Getter
107 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xA8);
108 }
109
110 void setNTorsoDecal(int val) { // Property Generated Setter
111 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xA8) = val;
112 }
113
114 int getNTorsoDecal2() { // Property Generated Getter
115 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xAC);
116 }
117
118 void setNTorsoDecal2(int val) { // Property Generated Setter
119 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xAC) = val;
120 }
121
122 int getNFeetColor() { // Property Generated Getter
123 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xB0);
124 }
125
126 void setNFeetColor(int val) { // Property Generated Setter
127 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xB0) = val;
128 }
129
130 int getNFeetDecal() { // Property Generated Getter
131 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xB4);
132 }
133
134 void setNFeetDecal(int val) { // Property Generated Setter
135 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xB4) = val;
136 }
137
138 eGender getEGender() { // Property Generated Getter
139 return *reinterpret_cast<eGender*>(reinterpret_cast<uintptr_t>(this) + 0xB8);
140 }
141
142 void setEGender(eGender val) { // Property Generated Setter
143 *reinterpret_cast<eGender*>(reinterpret_cast<uintptr_t>(this) + 0xB8) = val;
144 }
145
146 eRace getERace() { // Property Generated Getter
147 return *reinterpret_cast<eRace*>(reinterpret_cast<uintptr_t>(this) + 0xBC);
148 }
149
150 void setERace(eRace val) { // Property Generated Setter
151 *reinterpret_cast<eRace*>(reinterpret_cast<uintptr_t>(this) + 0xBC) = val;
152 }
153
154};
Definition BehaviorTemplate.h:13
Definition WizardCharacterBehaviorTemplate.h:8
void setNFeetDecal(int val)
Definition WizardCharacterBehaviorTemplate.h:134
void setNWandModel(int val)
Definition WizardCharacterBehaviorTemplate.h:54
void setNTorsoDecal(int val)
Definition WizardCharacterBehaviorTemplate.h:110
void setNTorsoModel(int val)
Definition WizardCharacterBehaviorTemplate.h:38
int getNWandModel()
Definition WizardCharacterBehaviorTemplate.h:50
int getNHeadHandsModel()
Definition WizardCharacterBehaviorTemplate.h:10
eRace getERace()
Definition WizardCharacterBehaviorTemplate.h:146
int getNHairModel()
Definition WizardCharacterBehaviorTemplate.h:18
void setERace(eRace val)
Definition WizardCharacterBehaviorTemplate.h:150
void setNTorsoColor(int val)
Definition WizardCharacterBehaviorTemplate.h:102
void setNTorsoDecal2(int val)
Definition WizardCharacterBehaviorTemplate.h:118
int getNSkinDecal()
Definition WizardCharacterBehaviorTemplate.h:66
void setNHairColor(int val)
Definition WizardCharacterBehaviorTemplate.h:78
int getNFeetModel()
Definition WizardCharacterBehaviorTemplate.h:42
eGender getEGender()
Definition WizardCharacterBehaviorTemplate.h:138
void setNHatModel(int val)
Definition WizardCharacterBehaviorTemplate.h:30
int getNFeetColor()
Definition WizardCharacterBehaviorTemplate.h:122
void setNSkinDecal(int val)
Definition WizardCharacterBehaviorTemplate.h:70
void setNHairModel(int val)
Definition WizardCharacterBehaviorTemplate.h:22
void setNFeetColor(int val)
Definition WizardCharacterBehaviorTemplate.h:126
int getNHatDecal()
Definition WizardCharacterBehaviorTemplate.h:90
int getNHairColor()
Definition WizardCharacterBehaviorTemplate.h:74
void setNHatColor(int val)
Definition WizardCharacterBehaviorTemplate.h:86
void setNSkinColor(int val)
Definition WizardCharacterBehaviorTemplate.h:62
void setEGender(eGender val)
Definition WizardCharacterBehaviorTemplate.h:142
int getNTorsoDecal2()
Definition WizardCharacterBehaviorTemplate.h:114
void setNHatDecal(int val)
Definition WizardCharacterBehaviorTemplate.h:94
void setNFeetModel(int val)
Definition WizardCharacterBehaviorTemplate.h:46
void setNHeadHandsModel(int val)
Definition WizardCharacterBehaviorTemplate.h:14
int getNFeetDecal()
Definition WizardCharacterBehaviorTemplate.h:130
int getNSkinColor()
Definition WizardCharacterBehaviorTemplate.h:58
int getNTorsoDecal()
Definition WizardCharacterBehaviorTemplate.h:106
int getNHatModel()
Definition WizardCharacterBehaviorTemplate.h:26
int getNTorsoModel()
Definition WizardCharacterBehaviorTemplate.h:34
int getNTorsoColor()
Definition WizardCharacterBehaviorTemplate.h:98
int getNHatColor()
Definition WizardCharacterBehaviorTemplate.h:82