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WizardCharacterCreationInfo.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/CharacterCreationInfo.h>
4#include <Cyrus/Classes/EquippedItemInfoList.h>
5#include <Cyrus/Classes/PropertyClass.h>
6#include <Cyrus/Classes/WizardCharacterBehavior.h>
7
9public:
10 SharedPointer<WizardCharacterBehavior> * getAvatarBehavior() { // Property Generated Getter
11 return reinterpret_cast<SharedPointer<WizardCharacterBehavior> *>(reinterpret_cast<uintptr_t>(this) + 0x88);
12 }
13
14 void setAvatarBehavior(SharedPointer<WizardCharacterBehavior> * val) { // Property Generated Setter
15 *reinterpret_cast<SharedPointer<WizardCharacterBehavior> **>(reinterpret_cast<uintptr_t>(this) + 0x88) = val;
16 }
17
18 SharedPointer<EquippedItemInfoList> * getEquipmentInfoList() { // Property Generated Getter
19 return reinterpret_cast<SharedPointer<EquippedItemInfoList> *>(reinterpret_cast<uintptr_t>(this) + 0x98);
20 }
21
22 void setEquipmentInfoList(SharedPointer<EquippedItemInfoList> * val) { // Property Generated Setter
23 *reinterpret_cast<SharedPointer<EquippedItemInfoList> **>(reinterpret_cast<uintptr_t>(this) + 0x98) = val;
24 }
25
26 std::string getLocation() { // Property Generated Getter
27 return *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xA8);
28 }
29
30 void setLocation(std::string val) { // Property Generated Setter
31 *reinterpret_cast<std::string*>(reinterpret_cast<uintptr_t>(this) + 0xA8) = val;
32 }
33
34 int getLevel() { // Property Generated Getter
35 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xC8);
36 }
37
38 void setLevel(int val) { // Property Generated Setter
39 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xC8) = val;
40 }
41
42 int getWorld() { // Property Generated Getter
43 return *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xCC);
44 }
45
46 void setWorld(int val) { // Property Generated Setter
47 *reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(this) + 0xCC) = val;
48 }
49
50 unsigned int getSchoolOfFocus() { // Property Generated Getter
51 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xD0);
52 }
53
54 void setSchoolOfFocus(unsigned int val) { // Property Generated Setter
55 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xD0) = val;
56 }
57
58 unsigned int getNameIndices() { // Property Generated Getter
59 return *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xD4);
60 }
61
62 void setNameIndices(unsigned int val) { // Property Generated Setter
63 *reinterpret_cast<unsigned int*>(reinterpret_cast<uintptr_t>(this) + 0xD4) = val;
64 }
65
66};
Definition CharacterCreationInfo.h:5
Definition WizardCharacterCreationInfo.h:8
unsigned int getNameIndices()
Definition WizardCharacterCreationInfo.h:58
SharedPointer< WizardCharacterBehavior > * getAvatarBehavior()
Definition WizardCharacterCreationInfo.h:10
std::string getLocation()
Definition WizardCharacterCreationInfo.h:26
void setLocation(std::string val)
Definition WizardCharacterCreationInfo.h:30
void setNameIndices(unsigned int val)
Definition WizardCharacterCreationInfo.h:62
unsigned int getSchoolOfFocus()
Definition WizardCharacterCreationInfo.h:50
void setLevel(int val)
Definition WizardCharacterCreationInfo.h:38
void setSchoolOfFocus(unsigned int val)
Definition WizardCharacterCreationInfo.h:54
int getWorld()
Definition WizardCharacterCreationInfo.h:42
void setAvatarBehavior(SharedPointer< WizardCharacterBehavior > *val)
Definition WizardCharacterCreationInfo.h:14
SharedPointer< EquippedItemInfoList > * getEquipmentInfoList()
Definition WizardCharacterCreationInfo.h:18
int getLevel()
Definition WizardCharacterCreationInfo.h:34
void setWorld(int val)
Definition WizardCharacterCreationInfo.h:46
void setEquipmentInfoList(SharedPointer< EquippedItemInfoList > *val)
Definition WizardCharacterCreationInfo.h:22