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WizardClientTutorial.h
1#pragma once
2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/ClientTutorial.h>
4#include <Cyrus/Classes/ControlText.h>
5#include <Cyrus/Classes/PropertyClass.h>
6
8public:
9 void RequestEquipItems() { // Function Generated
10 using FunctionPointerType = void (*)(WizardClientTutorial *self);
11 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1110100);
12 return inner(this);
13 }
14
15 void RequestEquipTreasureSpells() { // Function Generated
16 using FunctionPointerType = void (*)(WizardClientTutorial *self);
17 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1110990);
18 return inner(this);
19 }
20
21 void SetTutuorialGUIState() { // Function Generated
22 using FunctionPointerType = void (*)(WizardClientTutorial *self);
23 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1110E00);
24 return inner(this);
25 }
26
27 void UnsetTutuorialGUIState() { // Function Generated
28 using FunctionPointerType = void (*)(WizardClientTutorial *self);
29 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1110E20);
30 return inner(this);
31 }
32
33 void RestoreSubscribeButton() { // Function Generated
34 using FunctionPointerType = void (*)(WizardClientTutorial *self);
35 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1110E40);
36 return inner(this);
37 }
38
39 void RequestUnequipWand() { // Function Generated
40 using FunctionPointerType = void (*)(WizardClientTutorial *self);
41 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1110E80);
42 return inner(this);
43 }
44
45 void SetTutorialDialogText(ControlText a0, std::string a1) { // Function Generated
46 using FunctionPointerType = void (*)(WizardClientTutorial *self, ControlText a0, std::string a1);
47 FunctionPointerType inner = reinterpret_cast<FunctionPointerType>(__SHARED::base + 0x1111170);
48 return inner(this, a0, a1);
49 }
50
51};
Definition ClientTutorial.h:5
A class that represents a text-based control element in a window.
Definition ControlText.h:22
Definition WizardClientTutorial.h:7
void UnsetTutuorialGUIState()
Definition WizardClientTutorial.h:27
void SetTutuorialGUIState()
Definition WizardClientTutorial.h:21
void RestoreSubscribeButton()
Definition WizardClientTutorial.h:33
void RequestUnequipWand()
Definition WizardClientTutorial.h:39
void RequestEquipTreasureSpells()
Definition WizardClientTutorial.h:15
void SetTutorialDialogText(ControlText a0, std::string a1)
Definition WizardClientTutorial.h:45
void RequestEquipItems()
Definition WizardClientTutorial.h:9