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WizardClientTutorial.h
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#pragma once
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#include <Cyrus/Shared.h>
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#include <Cyrus/Classes/ClientTutorial.h>
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#include <Cyrus/Classes/ControlText.h>
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#include <Cyrus/Classes/PropertyClass.h>
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class
WizardClientTutorial
:
public
ClientTutorial
{
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public
:
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void
RequestEquipItems
() {
// Function Generated
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using
FunctionPointerType = void (*)(
WizardClientTutorial
*self);
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FunctionPointerType inner =
reinterpret_cast<
FunctionPointerType
>
(__SHARED::base + 0x1110100);
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return
inner(
this
);
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}
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void
RequestEquipTreasureSpells
() {
// Function Generated
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using
FunctionPointerType = void (*)(
WizardClientTutorial
*self);
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FunctionPointerType inner =
reinterpret_cast<
FunctionPointerType
>
(__SHARED::base + 0x1110990);
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return
inner(
this
);
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}
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void
SetTutuorialGUIState
() {
// Function Generated
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using
FunctionPointerType = void (*)(
WizardClientTutorial
*self);
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FunctionPointerType inner =
reinterpret_cast<
FunctionPointerType
>
(__SHARED::base + 0x1110E00);
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return
inner(
this
);
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}
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void
UnsetTutuorialGUIState
() {
// Function Generated
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using
FunctionPointerType = void (*)(
WizardClientTutorial
*self);
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FunctionPointerType inner =
reinterpret_cast<
FunctionPointerType
>
(__SHARED::base + 0x1110E20);
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return
inner(
this
);
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}
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void
RestoreSubscribeButton
() {
// Function Generated
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using
FunctionPointerType = void (*)(
WizardClientTutorial
*self);
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FunctionPointerType inner =
reinterpret_cast<
FunctionPointerType
>
(__SHARED::base + 0x1110E40);
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return
inner(
this
);
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}
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void
RequestUnequipWand
() {
// Function Generated
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using
FunctionPointerType = void (*)(
WizardClientTutorial
*self);
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FunctionPointerType inner =
reinterpret_cast<
FunctionPointerType
>
(__SHARED::base + 0x1110E80);
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return
inner(
this
);
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}
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void
SetTutorialDialogText
(
ControlText
a0, std::string a1) {
// Function Generated
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using
FunctionPointerType = void (*)(
WizardClientTutorial
*self,
ControlText
a0, std::string a1);
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FunctionPointerType inner =
reinterpret_cast<
FunctionPointerType
>
(__SHARED::base + 0x1111170);
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return
inner(
this
, a0, a1);
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}
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};
ClientTutorial
Definition
ClientTutorial.h:5
ControlText
A class that represents a text-based control element in a window.
Definition
ControlText.h:22
WizardClientTutorial
Definition
WizardClientTutorial.h:7
WizardClientTutorial::UnsetTutuorialGUIState
void UnsetTutuorialGUIState()
Definition
WizardClientTutorial.h:27
WizardClientTutorial::SetTutuorialGUIState
void SetTutuorialGUIState()
Definition
WizardClientTutorial.h:21
WizardClientTutorial::RestoreSubscribeButton
void RestoreSubscribeButton()
Definition
WizardClientTutorial.h:33
WizardClientTutorial::RequestUnequipWand
void RequestUnequipWand()
Definition
WizardClientTutorial.h:39
WizardClientTutorial::RequestEquipTreasureSpells
void RequestEquipTreasureSpells()
Definition
WizardClientTutorial.h:15
WizardClientTutorial::SetTutorialDialogText
void SetTutorialDialogText(ControlText a0, std::string a1)
Definition
WizardClientTutorial.h:45
WizardClientTutorial::RequestEquipItems
void RequestEquipItems()
Definition
WizardClientTutorial.h:9
src
Cyrus
Classes
WizardClientTutorial.h
Generated by
1.11.0