2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectBase.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80);
13 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x80) = val;
17 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88);
21 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x88) = val;
25 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8);
29 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xA8) = val;
33 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xAC);
37 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0xAC) = val;
Definition GameEffectBase.h:5
Definition ZoneTickEffect.h:6
float getTickRateSec()
Definition ZoneTickEffect.h:24
int getMaxTicks()
Definition ZoneTickEffect.h:32
bool getTickOnAdd()
Definition ZoneTickEffect.h:8
void setTickRateSec(float val)
Definition ZoneTickEffect.h:28
void setZoneEventName(std::string val)
Definition ZoneTickEffect.h:20
void setTickOnAdd(bool val)
Definition ZoneTickEffect.h:12
void setMaxTicks(int val)
Definition ZoneTickEffect.h:36
std::string getZoneEventName()
Definition ZoneTickEffect.h:16