2#include <Cyrus/Shared.h>
3#include <Cyrus/Classes/GameEffectTemplate.h>
4#include <Cyrus/Classes/PropertyClass.h>
9 return *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168);
13 *
reinterpret_cast<bool*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x168) = val;
17 return *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x170);
21 *
reinterpret_cast<std::string*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x170) = val;
25 return *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x190);
29 *
reinterpret_cast<float*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x190) = val;
33 return *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x194);
37 *
reinterpret_cast<int*
>(
reinterpret_cast<uintptr_t
>(
this) + 0x194) = val;
Definition GameEffectTemplate.h:6
Definition ZoneTickEffectTemplate.h:6
void setTickOnAdd(bool val)
Definition ZoneTickEffectTemplate.h:12
bool getTickOnAdd()
Definition ZoneTickEffectTemplate.h:8
std::string getZoneEventName()
Definition ZoneTickEffectTemplate.h:16
int getMaxTicks()
Definition ZoneTickEffectTemplate.h:32
float getTickRateSec()
Definition ZoneTickEffectTemplate.h:24
void setTickRateSec(float val)
Definition ZoneTickEffectTemplate.h:28
void setMaxTicks(int val)
Definition ZoneTickEffectTemplate.h:36
void setZoneEventName(std::string val)
Definition ZoneTickEffectTemplate.h:20