Cyrus Mod Loader
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ActorDialog Class Reference

#include <ActorDialog.h>

Inheritance diagram for ActorDialog:
ActorDialogBase PropertyClass

Public Member Functions

std::string getDialogTag ()
 
void setDialogTag (std::string val)
 
Vector< ActorDialogEntry * > * getDialogEntries ()
 
void setDialogEntries (Vector< ActorDialogEntry * > *val)
 
List< ActorMadlib * > * getMadlibs ()
 
void setMadlibs (List< ActorMadlib * > *val)
 
List< std::string > getDialogEvents ()
 
void setDialogEvents (List< std::string > val)
 
bool getNoAggroWhileDialogIsUp ()
 
void setNoAggroWhileDialogIsUp (bool val)
 
bool getNoAggroNoDelay ()
 
void setNoAggroNoDelay (bool val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getDialogEntries()

Vector< ActorDialogEntry * > * ActorDialog::getDialogEntries ( )
inline

◆ getDialogEvents()

List< std::string > ActorDialog::getDialogEvents ( )
inline

◆ getDialogTag()

std::string ActorDialog::getDialogTag ( )
inline

◆ getMadlibs()

List< ActorMadlib * > * ActorDialog::getMadlibs ( )
inline

◆ getNoAggroNoDelay()

bool ActorDialog::getNoAggroNoDelay ( )
inline

◆ getNoAggroWhileDialogIsUp()

bool ActorDialog::getNoAggroWhileDialogIsUp ( )
inline

◆ setDialogEntries()

void ActorDialog::setDialogEntries ( Vector< ActorDialogEntry * > * val)
inline

◆ setDialogEvents()

void ActorDialog::setDialogEvents ( List< std::string > val)
inline

◆ setDialogTag()

void ActorDialog::setDialogTag ( std::string val)
inline

◆ setMadlibs()

void ActorDialog::setMadlibs ( List< ActorMadlib * > * val)
inline

◆ setNoAggroNoDelay()

void ActorDialog::setNoAggroNoDelay ( bool val)
inline

◆ setNoAggroWhileDialogIsUp()

void ActorDialog::setNoAggroWhileDialogIsUp ( bool val)
inline