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BattlegroundPlayerStats Class Reference

#include <BattlegroundPlayerStats.h>

Inheritance diagram for BattlegroundPlayerStats:
PropertyClass

Public Member Functions

BattlegroundPlayerStats__PlayerStatusEnum getStatus ()
 
void setStatus (BattlegroundPlayerStats__PlayerStatusEnum val)
 
BattlegroundPlayerStats__PlayerTeamEnum getTeam ()
 
void setTeam (BattlegroundPlayerStats__PlayerTeamEnum val)
 
std::string getPackedName ()
 
void setPackedName (std::string val)
 
gid getPlayerID ()
 
void setPlayerID (gid val)
 
unsigned int getPolymorphID ()
 
void setPolymorphID (unsigned int val)
 
int getRating ()
 
void setRating (int val)
 
int getPlayerKills ()
 
void setPlayerKills (int val)
 
int getMobKills ()
 
void setMobKills (int val)
 
int getAutoCaps ()
 
void setAutoCaps (int val)
 
int getCombatCaps ()
 
void setCombatCaps (int val)
 
int getDeaths ()
 
void setDeaths (int val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getAutoCaps()

int BattlegroundPlayerStats::getAutoCaps ( )
inline

◆ getCombatCaps()

int BattlegroundPlayerStats::getCombatCaps ( )
inline

◆ getDeaths()

int BattlegroundPlayerStats::getDeaths ( )
inline

◆ getMobKills()

int BattlegroundPlayerStats::getMobKills ( )
inline

◆ getPackedName()

std::string BattlegroundPlayerStats::getPackedName ( )
inline

◆ getPlayerID()

gid BattlegroundPlayerStats::getPlayerID ( )
inline

◆ getPlayerKills()

int BattlegroundPlayerStats::getPlayerKills ( )
inline

◆ getPolymorphID()

unsigned int BattlegroundPlayerStats::getPolymorphID ( )
inline

◆ getRating()

int BattlegroundPlayerStats::getRating ( )
inline

◆ getStatus()

BattlegroundPlayerStats__PlayerStatusEnum BattlegroundPlayerStats::getStatus ( )
inline

◆ getTeam()

BattlegroundPlayerStats__PlayerTeamEnum BattlegroundPlayerStats::getTeam ( )
inline

◆ setAutoCaps()

void BattlegroundPlayerStats::setAutoCaps ( int val)
inline

◆ setCombatCaps()

void BattlegroundPlayerStats::setCombatCaps ( int val)
inline

◆ setDeaths()

void BattlegroundPlayerStats::setDeaths ( int val)
inline

◆ setMobKills()

void BattlegroundPlayerStats::setMobKills ( int val)
inline

◆ setPackedName()

void BattlegroundPlayerStats::setPackedName ( std::string val)
inline

◆ setPlayerID()

void BattlegroundPlayerStats::setPlayerID ( gid val)
inline

◆ setPlayerKills()

void BattlegroundPlayerStats::setPlayerKills ( int val)
inline

◆ setPolymorphID()

void BattlegroundPlayerStats::setPolymorphID ( unsigned int val)
inline

◆ setRating()

void BattlegroundPlayerStats::setRating ( int val)
inline

◆ setStatus()

void BattlegroundPlayerStats::setStatus ( BattlegroundPlayerStats__PlayerStatusEnum val)
inline

◆ setTeam()

void BattlegroundPlayerStats::setTeam ( BattlegroundPlayerStats__PlayerTeamEnum val)
inline