Cyrus Mod Loader
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CastleGamesEntry Class Reference

#include <CastleGamesEntry.h>

Inheritance diagram for CastleGamesEntry:
CastleTourTeleportInfo PropertyClass

Public Member Functions

std::string getPackedName ()
 
void setPackedName (std::string val)
 
unsigned char getGameType ()
 
void setGameType (unsigned char val)
 
unsigned char getSubGameType ()
 
void setSubGameType (unsigned char val)
 
- Public Member Functions inherited from CastleTourTeleportInfo
unsigned int getHouseTemplateID ()
 
void setHouseTemplateID (unsigned int val)
 
unsigned int getStructureTemplateID ()
 
void setStructureTemplateID (unsigned int val)
 
gid getLotInstanceGID ()
 
void setLotInstanceGID (gid val)
 
gid getStructureInstanceGID ()
 
void setStructureInstanceGID (gid val)
 
gid getOwningCharacterGID ()
 
void setOwningCharacterGID (gid val)
 
- Public Member Functions inherited from PropertyClass
virtual char * getClassName ()=0
 Gets the class name of the derived class in the format class T[*].
 
virtual void * getPropertyList ()=0
 Constructs and caches the PropertyList for the derived class, adding all reflected members and member functions.
 
virtual bool copy (uint32_t a1)=0
 Copies the property class data.
 
virtual void * serialize (void *a2, uint32_t a3)=0
 Serializes the derived class's PropertyList as XML.
 
virtual bool onCreated ()=0
 Called when the PropertyClass is created.
 
template<typename T >
CYRUS T * as ()
 Casts this to a pointer of type T.
 
virtual void onPostLoad ()=0
 Called when the PropertyClass is loaded, i.e., initialize is called and onCreated has finished.
 
virtual void onFinalizeLoad ()=0
 
virtual bool shouldNotSerialize ()=0
 Determines if the PropertyClass should not be serialized.
 

Member Function Documentation

◆ getGameType()

unsigned char CastleGamesEntry::getGameType ( )
inline

◆ getPackedName()

std::string CastleGamesEntry::getPackedName ( )
inline

◆ getSubGameType()

unsigned char CastleGamesEntry::getSubGameType ( )
inline

◆ setGameType()

void CastleGamesEntry::setGameType ( unsigned char val)
inline

◆ setPackedName()

void CastleGamesEntry::setPackedName ( std::string val)
inline

◆ setSubGameType()

void CastleGamesEntry::setSubGameType ( unsigned char val)
inline