#include <CharacterElement.h>
◆ getAssetFilename()
| std::string CharacterElement::getAssetFilename |
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◆ getColor()
| Color CharacterElement::getColor |
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◆ getElementName()
| std::string CharacterElement::getElementName |
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◆ getFlags()
| unsigned int CharacterElement::getFlags |
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◆ getGeometryName()
| std::string CharacterElement::getGeometryName |
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◆ getId()
| unsigned short CharacterElement::getId |
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◆ getMaterialName()
| std::string CharacterElement::getMaterialName |
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◆ setAssetFilename()
| void CharacterElement::setAssetFilename |
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std::string | val | ) |
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◆ setColor()
| void CharacterElement::setColor |
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Color | val | ) |
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◆ setElementName()
| void CharacterElement::setElementName |
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std::string | val | ) |
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◆ setFlags()
| void CharacterElement::setFlags |
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unsigned int | val | ) |
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◆ setGeometryName()
| void CharacterElement::setGeometryName |
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std::string | val | ) |
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◆ setId()
| void CharacterElement::setId |
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unsigned short | val | ) |
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◆ setMaterialName()
| void CharacterElement::setMaterialName |
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std::string | val | ) |
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