#include <CharacterElement.h>
◆ getAssetFilename()
std::string CharacterElement::getAssetFilename |
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◆ getColor()
Color CharacterElement::getColor |
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◆ getElementName()
std::string CharacterElement::getElementName |
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◆ getFlags()
unsigned int CharacterElement::getFlags |
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◆ getGeometryName()
std::string CharacterElement::getGeometryName |
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◆ getId()
unsigned short CharacterElement::getId |
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◆ getMaterialName()
std::string CharacterElement::getMaterialName |
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◆ setAssetFilename()
void CharacterElement::setAssetFilename |
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std::string | val | ) |
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◆ setColor()
void CharacterElement::setColor |
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Color | val | ) |
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◆ setElementName()
void CharacterElement::setElementName |
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std::string | val | ) |
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◆ setFlags()
void CharacterElement::setFlags |
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unsigned int | val | ) |
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◆ setGeometryName()
void CharacterElement::setGeometryName |
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std::string | val | ) |
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◆ setId()
void CharacterElement::setId |
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unsigned short | val | ) |
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◆ setMaterialName()
void CharacterElement::setMaterialName |
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std::string | val | ) |
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